680f63a48c
The cogl.h header is meant to be the public header for including the 1.x api used by Clutter so we should stop using that as a convenient way to include all likely prototypes and typedefs. Actually we already do a good job of listing the specific headers we depend on in each of the .c files we have so mostly this patch just strip out the redundant includes for cogl.h with a few fixups where that broke the build. Reviewed-by: Neil Roberts <neil@linux.intel.com>
610 lines
20 KiB
C
610 lines
20 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-private.h"
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#include "cogl-util.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-rectangle-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-context-private.h"
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#include "cogl-handle.h"
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#include "cogl-journal-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include <string.h>
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#include <math.h>
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/* These aren't defined under GLES */
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#ifndef GL_TEXTURE_RECTANGLE_ARB
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#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
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#endif
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#ifndef GL_CLAMP
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#define GL_CLAMP 0x2900
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#endif
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#ifndef GL_CLAMP_TO_BORDER
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#define GL_CLAMP_TO_BORDER 0x812D
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#endif
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static void _cogl_texture_rectangle_free (CoglTextureRectangle *tex_rect);
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COGL_TEXTURE_DEFINE (TextureRectangle, texture_rectangle);
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static const CoglTextureVtable cogl_texture_rectangle_vtable;
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static gboolean
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can_use_wrap_mode (GLenum wrap_mode)
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{
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return (wrap_mode == GL_CLAMP ||
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wrap_mode == GL_CLAMP_TO_EDGE ||
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wrap_mode == GL_CLAMP_TO_BORDER);
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}
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static void
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_cogl_texture_rectangle_set_wrap_mode_parameters (CoglTexture *tex,
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GLenum wrap_mode_s,
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GLenum wrap_mode_t,
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GLenum wrap_mode_p)
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{
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CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Only set the wrap mode if it's different from the current value
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to avoid too many GL calls. Texture rectangle doesn't make use of
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the r coordinate so we can ignore its wrap mode */
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if (tex_rect->wrap_mode_s != wrap_mode_s ||
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tex_rect->wrap_mode_t != wrap_mode_t)
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{
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g_assert (can_use_wrap_mode (wrap_mode_s));
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g_assert (can_use_wrap_mode (wrap_mode_t));
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_cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
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tex_rect->gl_texture,
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tex_rect->is_foreign);
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GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB,
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GL_TEXTURE_WRAP_S, wrap_mode_s) );
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GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB,
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GL_TEXTURE_WRAP_T, wrap_mode_t) );
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tex_rect->wrap_mode_s = wrap_mode_s;
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tex_rect->wrap_mode_t = wrap_mode_t;
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}
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}
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static void
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_cogl_texture_rectangle_free (CoglTextureRectangle *tex_rect)
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{
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if (!tex_rect->is_foreign)
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_cogl_delete_gl_texture (tex_rect->gl_texture);
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/* Chain up */
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_cogl_texture_free (COGL_TEXTURE (tex_rect));
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}
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static gboolean
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_cogl_texture_rectangle_can_create (unsigned int width,
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unsigned int height,
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CoglPixelFormat internal_format,
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GError **error)
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{
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GLenum gl_intformat;
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GLenum gl_type;
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_COGL_GET_CONTEXT (ctx, FALSE);
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_RECTANGLE))
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{
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g_set_error (error,
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COGL_TEXTURE_ERROR,
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COGL_TEXTURE_ERROR_TYPE,
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"The CoglTextureRectangle feature isn't available");
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return FALSE;
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}
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ctx->texture_driver->pixel_format_to_gl (internal_format,
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&gl_intformat,
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NULL,
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&gl_type);
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/* Check that the driver can create a texture with that size */
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if (!ctx->texture_driver->size_supported (GL_TEXTURE_RECTANGLE_ARB,
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gl_intformat,
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gl_type,
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width,
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height))
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{
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g_set_error (error,
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COGL_TEXTURE_ERROR,
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COGL_TEXTURE_ERROR_SIZE,
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"The requested texture size + format is unsupported");
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return FALSE;
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}
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return TRUE;
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}
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static CoglTextureRectangle *
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_cogl_texture_rectangle_create_base (unsigned int width,
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unsigned int height,
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CoglPixelFormat internal_format)
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{
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CoglTextureRectangle *tex_rect = g_new (CoglTextureRectangle, 1);
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CoglTexture *tex = COGL_TEXTURE (tex_rect);
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_cogl_texture_init (tex, &cogl_texture_rectangle_vtable);
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tex_rect->width = width;
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tex_rect->height = height;
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/* We default to GL_LINEAR for both filters */
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tex_rect->min_filter = GL_LINEAR;
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tex_rect->mag_filter = GL_LINEAR;
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/* Wrap mode not yet set */
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tex_rect->wrap_mode_s = GL_FALSE;
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tex_rect->wrap_mode_t = GL_FALSE;
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tex_rect->format = internal_format;
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return tex_rect;
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}
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CoglTextureRectangle *
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cogl_texture_rectangle_new_with_size (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat internal_format,
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GError **error)
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{
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CoglTextureRectangle *tex_rect;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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/* Since no data, we need some internal format */
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if (internal_format == COGL_PIXEL_FORMAT_ANY)
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internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
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if (!_cogl_texture_rectangle_can_create (width, height,
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internal_format, error))
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return NULL;
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internal_format = ctx->texture_driver->pixel_format_to_gl (internal_format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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tex_rect = _cogl_texture_rectangle_create_base (width, height,
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internal_format);
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ctx->texture_driver->gen (GL_TEXTURE_RECTANGLE_ARB, 1, &tex_rect->gl_texture);
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_cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
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tex_rect->gl_texture,
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tex_rect->is_foreign);
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GE( ctx, glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, gl_intformat,
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width, height, 0, gl_format, gl_type, NULL) );
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return _cogl_texture_rectangle_object_new (tex_rect);
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}
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CoglTextureRectangle *
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_cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bmp,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglTextureRectangle *tex_rect;
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CoglBitmap *dst_bmp;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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_COGL_GET_CONTEXT (ctx, NULL);
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_bitmap (bmp), NULL);
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internal_format =
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_cogl_texture_determine_internal_format (_cogl_bitmap_get_format (bmp),
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internal_format);
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if (!_cogl_texture_rectangle_can_create (_cogl_bitmap_get_width (bmp),
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_cogl_bitmap_get_height (bmp),
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internal_format,
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NULL))
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return NULL;
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dst_bmp = _cogl_texture_prepare_for_upload (bmp,
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internal_format,
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&internal_format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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if (dst_bmp == NULL)
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return NULL;
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tex_rect = _cogl_texture_rectangle_create_base (_cogl_bitmap_get_width (bmp),
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_cogl_bitmap_get_height (bmp),
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internal_format);
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ctx->texture_driver->gen (GL_TEXTURE_RECTANGLE_ARB, 1, &tex_rect->gl_texture);
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ctx->texture_driver->upload_to_gl (GL_TEXTURE_RECTANGLE_ARB,
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tex_rect->gl_texture,
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FALSE,
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dst_bmp,
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gl_intformat,
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gl_format,
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gl_type);
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tex_rect->gl_format = gl_intformat;
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cogl_object_unref (dst_bmp);
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return _cogl_texture_rectangle_object_new (tex_rect);
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}
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CoglTextureRectangle *
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_cogl_texture_rectangle_new_from_foreign (GLuint gl_handle,
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GLuint width,
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GLuint height,
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CoglPixelFormat format)
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{
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/* NOTE: width, height and internal format are not queriable
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* in GLES, hence such a function prototype.
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*/
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GLenum gl_error = 0;
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GLint gl_compressed = GL_FALSE;
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GLenum gl_int_format = 0;
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CoglTextureRectangle *tex_rect;
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_COGL_GET_CONTEXT (ctx, NULL);
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if (!ctx->texture_driver->allows_foreign_gl_target (GL_TEXTURE_RECTANGLE_ARB))
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return NULL;
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/* Make sure it is a valid GL texture object */
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if (!ctx->glIsTexture (gl_handle))
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return NULL;
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/* Make sure binding succeeds */
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while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
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;
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_cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, gl_handle, TRUE);
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if (ctx->glGetError () != GL_NO_ERROR)
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return NULL;
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/* Obtain texture parameters */
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#if HAVE_COGL_GL
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if (ctx->driver == COGL_DRIVER_GL)
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{
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GLint val;
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GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_RECTANGLE_ARB, 0,
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GL_TEXTURE_COMPRESSED,
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&gl_compressed) );
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GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_RECTANGLE_ARB, 0,
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GL_TEXTURE_INTERNAL_FORMAT,
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&val) );
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gl_int_format = val;
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/* If we can query GL for the actual pixel format then we'll ignore
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the passed in format and use that. */
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if (!ctx->texture_driver->pixel_format_from_gl_internal (gl_int_format,
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&format))
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return NULL;
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}
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else
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#endif
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{
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/* Otherwise we'll assume we can derive the GL format from the
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passed in format */
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ctx->texture_driver->pixel_format_to_gl (format,
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&gl_int_format,
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NULL,
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NULL);
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}
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/* Note: We always trust the given width and height without querying
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* the texture object because the user may be creating a Cogl
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* texture for a texture_from_pixmap object where glTexImage2D may
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* not have been called and the texture_from_pixmap spec doesn't
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* clarify that it is reliable to query back the size from OpenGL.
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*/
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/* Validate width and height */
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if (width <= 0 || height <= 0)
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return NULL;
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/* Compressed texture images not supported */
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if (gl_compressed == GL_TRUE)
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return NULL;
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/* Create new texture */
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tex_rect = _cogl_texture_rectangle_create_base (width, height, format);
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/* Setup bitmap info */
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tex_rect->is_foreign = TRUE;
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tex_rect->format = format;
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tex_rect->gl_texture = gl_handle;
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tex_rect->gl_format = gl_int_format;
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/* Unknown filter */
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tex_rect->min_filter = GL_FALSE;
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tex_rect->mag_filter = GL_FALSE;
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return _cogl_texture_rectangle_handle_new (tex_rect);
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}
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static int
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_cogl_texture_rectangle_get_max_waste (CoglTexture *tex)
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{
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return -1;
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}
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static gboolean
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_cogl_texture_rectangle_is_sliced (CoglTexture *tex)
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{
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return FALSE;
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}
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static gboolean
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_cogl_texture_rectangle_can_hardware_repeat (CoglTexture *tex)
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{
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return FALSE;
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}
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static void
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_cogl_texture_rectangle_transform_coords_to_gl (CoglTexture *tex,
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float *s,
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float *t)
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{
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CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
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*s *= tex_rect->width;
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*t *= tex_rect->height;
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}
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static CoglTransformResult
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_cogl_texture_rectangle_transform_quad_coords_to_gl (CoglTexture *tex,
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float *coords)
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{
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CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
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gboolean need_repeat = FALSE;
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int i;
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for (i = 0; i < 4; i++)
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{
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if (coords[i] < 0.0f || coords[i] > 1.0f)
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need_repeat = TRUE;
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coords[i] *= (i & 1) ? tex_rect->height : tex_rect->width;
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}
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return (need_repeat ? COGL_TRANSFORM_SOFTWARE_REPEAT
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: COGL_TRANSFORM_NO_REPEAT);
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}
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static gboolean
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_cogl_texture_rectangle_get_gl_texture (CoglTexture *tex,
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GLuint *out_gl_handle,
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GLenum *out_gl_target)
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{
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CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
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if (out_gl_handle)
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*out_gl_handle = tex_rect->gl_texture;
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if (out_gl_target)
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*out_gl_target = GL_TEXTURE_RECTANGLE_ARB;
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return TRUE;
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}
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static void
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_cogl_texture_rectangle_set_filters (CoglTexture *tex,
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GLenum min_filter,
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GLenum mag_filter)
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{
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CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (min_filter == tex_rect->min_filter
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&& mag_filter == tex_rect->mag_filter)
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return;
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/* Rectangle textures don't support mipmapping */
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g_assert (min_filter == GL_LINEAR || min_filter == GL_NEAREST);
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/* Store new values */
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tex_rect->min_filter = min_filter;
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tex_rect->mag_filter = mag_filter;
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/* Apply new filters to the texture */
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_cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
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tex_rect->gl_texture,
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tex_rect->is_foreign);
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GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
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mag_filter) );
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GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
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min_filter) );
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}
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static void
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_cogl_texture_rectangle_pre_paint (CoglTexture *tex,
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CoglTexturePrePaintFlags flags)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Rectangle textures don't support mipmaps */
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g_assert ((flags & COGL_TEXTURE_NEEDS_MIPMAP) == 0);
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}
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static void
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_cogl_texture_rectangle_ensure_non_quad_rendering (CoglTexture *tex)
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{
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/* Nothing needs to be done */
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}
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static gboolean
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_cogl_texture_rectangle_set_region (CoglTexture *tex,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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CoglBitmap *bmp)
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{
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CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
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GLenum gl_format;
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GLenum gl_type;
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_COGL_GET_CONTEXT (ctx, FALSE);
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bmp = _cogl_texture_prepare_for_upload (bmp,
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cogl_texture_get_format (tex),
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NULL,
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NULL,
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&gl_format,
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&gl_type);
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/* Send data to GL */
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ctx->texture_driver->upload_subregion_to_gl (GL_TEXTURE_RECTANGLE_ARB,
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tex_rect->gl_texture,
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FALSE,
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src_x, src_y,
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dst_x, dst_y,
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dst_width, dst_height,
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bmp,
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gl_format,
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gl_type);
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cogl_object_unref (bmp);
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return TRUE;
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}
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static gboolean
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_cogl_texture_rectangle_get_data (CoglTexture *tex,
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CoglPixelFormat format,
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unsigned int rowstride,
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guint8 *data)
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{
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CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
|
|
int bpp;
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
|
|
|
|
ctx->texture_driver->pixel_format_to_gl (format,
|
|
NULL, /* internal format */
|
|
&gl_format,
|
|
&gl_type);
|
|
|
|
ctx->texture_driver->prep_gl_for_pixels_download (rowstride, bpp);
|
|
|
|
_cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
|
|
tex_rect->gl_texture,
|
|
tex_rect->is_foreign);
|
|
return ctx->texture_driver->gl_get_tex_image (GL_TEXTURE_RECTANGLE_ARB,
|
|
gl_format,
|
|
gl_type,
|
|
data);
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_texture_rectangle_get_format (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_RECTANGLE (tex)->format;
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_texture_rectangle_get_gl_format (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_RECTANGLE (tex)->gl_format;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_rectangle_get_width (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_RECTANGLE (tex)->width;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_rectangle_get_height (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_RECTANGLE (tex)->height;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_rectangle_is_foreign (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_RECTANGLE (tex)->is_foreign;
|
|
}
|
|
|
|
static CoglTextureType
|
|
_cogl_texture_rectangle_get_type (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_TYPE_RECTANGLE;
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_texture_rectangle_vtable =
|
|
{
|
|
_cogl_texture_rectangle_set_region,
|
|
_cogl_texture_rectangle_get_data,
|
|
NULL, /* foreach_sub_texture_in_region */
|
|
_cogl_texture_rectangle_get_max_waste,
|
|
_cogl_texture_rectangle_is_sliced,
|
|
_cogl_texture_rectangle_can_hardware_repeat,
|
|
_cogl_texture_rectangle_transform_coords_to_gl,
|
|
_cogl_texture_rectangle_transform_quad_coords_to_gl,
|
|
_cogl_texture_rectangle_get_gl_texture,
|
|
_cogl_texture_rectangle_set_filters,
|
|
_cogl_texture_rectangle_pre_paint,
|
|
_cogl_texture_rectangle_ensure_non_quad_rendering,
|
|
_cogl_texture_rectangle_set_wrap_mode_parameters,
|
|
_cogl_texture_rectangle_get_format,
|
|
_cogl_texture_rectangle_get_gl_format,
|
|
_cogl_texture_rectangle_get_width,
|
|
_cogl_texture_rectangle_get_height,
|
|
_cogl_texture_rectangle_get_type,
|
|
_cogl_texture_rectangle_is_foreign
|
|
};
|