mutter/clutter/win32/clutter-device-manager-win32.h
Emmanuele Bassi b398292089 device: Impose per-backend DeviceManager
The DeviceManager class should be abstract in Clutter, and implemented
by each backend, as different backends will have different ways to
detect, initialize and list devices; the X11 backend alone has *two*
ways of dealing with devices.

This commit makes DeviceManager an abstract class and delegates the
device initialization and enumeration to per-backend sub-classes.

The responsible for creating the device manager is, obviously, the
backend singleton.

The X11 and Win32 backends have been updated to the new layout; the
Win32 backend has been updated blindly, so it might require additional
testing.
2010-02-17 17:46:48 +00:00

61 lines
2.3 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_DEVICE_MANAGER_WIN32_H__
#define __CLUTTER_DEVICE_MANAGER_WIN32_H__
#include <clutter/clutter-device-manager.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_DEVICE_MANAGER_WIN32 (clutter_device_manager_win32_get_type ())
#define CLUTTER_DEVICE_MANAGER_WIN32(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_DEVICE_MANAGER_WIN32, ClutterDeviceManagerWin32))
#define CLUTTER_IS_DEVICE_MANAGER_WIN32(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_DEVICE_MANAGER_WIN32))
#define CLUTTER_DEVICE_MANAGER_WIN32_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_DEVICE_MANAGER_WIN32, ClutterDeviceManagerWin32Class))
#define CLUTTER_IS_DEVICE_MANAGER_WIN32_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_DEVICE_MANAGER_WIN32))
#define CLUTTER_DEVICE_MANAGER_WIN32_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_DEVICE_MANAGER_WIN32, ClutterDeviceManagerWin32Class))
typedef struct _ClutterDeviceManagerWin32 ClutterDeviceManagerWin32;
typedef struct _ClutterDeviceManagerWin32Class ClutterDeviceManagerWin32Class;
struct _ClutterDeviceManagerWin32
{
ClutterDeviceManager parent_instance;
GSList *devices;
ClutterInputDevice *core_pointer;
ClutterInputDevice *core_keyboard;
};
struct _ClutterDeviceManagerWin32Class
{
ClutterDeviceManagerClass parent_class;
};
GType clutter_device_manager_win32_get_type (void) G_GNUC_CONST;
G_END_DECLS
#endif /* __CLUTTER_DEVICE_MANAGER_WIN32_H__ */