mutter/clutter/clutter-gesture-action.c
Emmanuele Bassi 2c791da70a gesture-action: Remove the multi-device entry points
GestureAction supports a single device/touch point. We'll need touch
events supported in Clutter before adding the ability to set required
device/touch points on gestures.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
2011-06-10 15:15:15 +01:00

476 lines
14 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
* Copyright (C) 2011 Robert Bosch Car Multimedia GmbH.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Tomeu Vizoso <tomeu.vizoso@collabora.co.uk>
*/
/**
* SECTION:clutter-gesture-action
* @Title: ClutterGestureAction
* @Short_Description: Action for gesture gestures
*
* #ClutterGestureAction is a sub-class of #ClutterAction that implements
* the logic for recognizing gesture gestures. It listens for low level events
* such as #ClutterButtonEvent and #ClutterMotionEvent on the stage to raise
* the signals #ClutterGestureAction::gesture-begin, #ClutterGestureAction::gesture-motion and
* #ClutterGestureAction::gesture-end.
*
* To use #ClutterGestureAction you just need to apply it to a #ClutterActor
* using clutter_actor_add_action() and connect to the signals:
*
* |[
* ClutterAction *action = clutter_gesture_action_new ();
*
* clutter_actor_add_action (actor, action);
*
* g_signal_connect (action, "gesture-begin", G_CALLBACK (on_gesture_begin), NULL);
* g_signal_connect (action, "gesture-motion", G_CALLBACK (on_gesture_motion), NULL);
* g_signal_connect (action, "gesture-end", G_CALLBACK (on_gesture_end), NULL);
* ]|
*
* Since: 1.8
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-gesture-action.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
struct _ClutterGestureActionPrivate
{
ClutterActor *stage;
guint actor_capture_id;
gulong stage_capture_id;
gfloat press_x, press_y;
gfloat last_motion_x, last_motion_y;
gfloat release_x, release_y;
guint in_drag : 1;
};
enum
{
GESTURE_BEGIN,
GESTURE_PROGRESS,
GESTURE_END,
GESTURE_CANCEL,
LAST_SIGNAL
};
static guint gesture_signals[LAST_SIGNAL] = { 0, };
G_DEFINE_TYPE (ClutterGestureAction, clutter_gesture_action, CLUTTER_TYPE_ACTION);
static gboolean
signal_accumulator (GSignalInvocationHint *ihint,
GValue *return_accu,
const GValue *handler_return,
gpointer user_data)
{
gboolean continue_emission;
continue_emission = g_value_get_boolean (handler_return);
g_value_set_boolean (return_accu, continue_emission);
return continue_emission;
}
static void
cancel_gesture (ClutterGestureAction *action)
{
ClutterGestureActionPrivate *priv = action->priv;
ClutterActor *actor;
priv->in_drag = FALSE;
g_signal_handler_disconnect (priv->stage, priv->stage_capture_id);
priv->stage_capture_id = 0;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
g_signal_emit (action, gesture_signals[GESTURE_CANCEL], 0, actor);
}
static gboolean
stage_captured_event_cb (ClutterActor *stage,
ClutterEvent *event,
ClutterGestureAction *action)
{
ClutterGestureActionPrivate *priv = action->priv;
ClutterActor *actor;
gboolean return_value;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
switch (clutter_event_type (event))
{
case CLUTTER_MOTION:
{
clutter_event_get_coords (event, &priv->last_motion_x,
&priv->last_motion_y);
if (!clutter_actor_transform_stage_point (actor,
priv->last_motion_x,
priv->last_motion_y,
NULL, NULL))
return FALSE;
if (!priv->in_drag)
{
gint drag_threshold;
ClutterSettings *settings = clutter_settings_get_default ();
g_object_get (settings,
"dnd-drag-threshold", &drag_threshold,
NULL);
if ((ABS (priv->press_y - priv->last_motion_y) >= drag_threshold) ||
(ABS (priv->press_x - priv->last_motion_x) >= drag_threshold))
{
priv->in_drag = TRUE;
g_signal_emit (action, gesture_signals[GESTURE_BEGIN], 0, actor,
&return_value);
if (!return_value)
cancel_gesture (action);
}
else
return FALSE;
}
g_signal_emit (action, gesture_signals[GESTURE_PROGRESS], 0, actor,
&return_value);
if (!return_value)
cancel_gesture (action);
}
break;
case CLUTTER_BUTTON_RELEASE:
{
clutter_event_get_coords (event, &priv->release_x, &priv->release_y);
g_signal_handler_disconnect (priv->stage, priv->stage_capture_id);
priv->stage_capture_id = 0;
if (priv->in_drag)
{
priv->in_drag = FALSE;
g_signal_emit (action, gesture_signals[GESTURE_END], 0, actor);
}
}
break;
default:
break;
}
return FALSE;
}
static gboolean
actor_captured_event_cb (ClutterActor *actor,
ClutterEvent *event,
ClutterGestureAction *action)
{
ClutterGestureActionPrivate *priv = action->priv;
if (clutter_event_type (event) != CLUTTER_BUTTON_PRESS)
return FALSE;
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)))
return FALSE;
clutter_event_get_coords (event, &priv->press_x, &priv->press_y);
if (priv->stage == NULL)
priv->stage = clutter_actor_get_stage (actor);
priv->stage_capture_id =
g_signal_connect_after (priv->stage, "captured-event",
G_CALLBACK (stage_captured_event_cb),
action);
return FALSE;
}
static void
clutter_gesture_action_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
ClutterGestureActionPrivate *priv = CLUTTER_GESTURE_ACTION (meta)->priv;
ClutterActorMetaClass *meta_class =
CLUTTER_ACTOR_META_CLASS (clutter_gesture_action_parent_class);
if (priv->actor_capture_id != 0)
{
ClutterActor *old_actor = clutter_actor_meta_get_actor (meta);
g_signal_handler_disconnect (old_actor, priv->actor_capture_id);
priv->actor_capture_id = 0;
}
if (priv->stage_capture_id != 0)
{
g_signal_handler_disconnect (priv->stage, priv->stage_capture_id);
priv->stage_capture_id = 0;
priv->stage = NULL;
}
if (actor != NULL)
{
priv->actor_capture_id =
g_signal_connect (actor, "captured-event",
G_CALLBACK (actor_captured_event_cb),
meta);
}
meta_class->set_actor (meta, actor);
}
static void
clutter_gesture_action_class_init (ClutterGestureActionClass *klass)
{
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
g_type_class_add_private (klass, sizeof (ClutterGestureActionPrivate));
meta_class->set_actor = clutter_gesture_action_set_actor;
/**
* ClutterGestureAction::gesture_begin:
* @action: the #ClutterGestureAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
*
* The ::gesture_begin signal is emitted when the #ClutterActor to which
* a #ClutterGestureAction has been applied starts receiving a gesture.
*
* Return value: %TRUE if the gesture should start, and %FALSE if
* the gesture should be ignored.
*
* Since: 1.8
*/
gesture_signals[GESTURE_BEGIN] =
g_signal_new (I_("gesture-begin"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterGestureActionClass, gesture_begin),
signal_accumulator, NULL,
_clutter_marshal_BOOLEAN__OBJECT,
G_TYPE_BOOLEAN, 1,
CLUTTER_TYPE_ACTOR);
/**
* ClutterGestureAction::gesture-progress:
* @action: the #ClutterGestureAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
*
* The ::gesture-progress signal is emitted for each motion event after
* the #ClutterGestureAction::gesture-begin signal has been emitted.
*
* Return value: %TRUE if the gesture should continue, and %FALSE if
* the gesture should be cancelled.
*
* Since: 1.8
*/
gesture_signals[GESTURE_PROGRESS] =
g_signal_new (I_("gesture-progress"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterGestureActionClass, gesture_progress),
signal_accumulator, NULL,
_clutter_marshal_BOOLEAN__OBJECT,
G_TYPE_BOOLEAN, 1,
CLUTTER_TYPE_ACTOR);
/**
* ClutterGestureAction::gesture-end:
* @action: the #ClutterGestureAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
*
* The ::gesture-end signal is emitted at the end of the gesture gesture,
* when the pointer's button is released
*
* This signal is emitted if and only if the #ClutterGestureAction::gesture-begin
* signal has been emitted first.
*
* Since: 1.8
*/
gesture_signals[GESTURE_END] =
g_signal_new (I_("gesture-end"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterGestureActionClass, gesture_end),
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
/**
* ClutterGestureAction::gesture-cancel:
* @action: the #ClutterGestureAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
*
* The ::gesture-cancel signal is emitted when the ongoing gesture gets
* cancelled from the #ClutterGestureAction::gesture-progress signal handler.
*
* This signal is emitted if and only if the #ClutterGestureAction::gesture-begin
* signal has been emitted first.
*
* Since: 1.8
*/
gesture_signals[GESTURE_CANCEL] =
g_signal_new (I_("gesture-cancel"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterGestureActionClass, gesture_cancel),
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
}
static void
clutter_gesture_action_init (ClutterGestureAction *self)
{
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_GESTURE_ACTION,
ClutterGestureActionPrivate);
self->priv->press_x = self->priv->press_y = 0.f;
self->priv->last_motion_x = self->priv->last_motion_y = 0.f;
self->priv->release_x = self->priv->release_y = 0.f;
}
/**
* clutter_gesture_action_new:
*
* Creates a new #ClutterGestureAction instance.
*
* Return value: the newly created #ClutterGestureAction
*
* Since: 1.8
*/
ClutterAction *
clutter_gesture_action_new (void)
{
return g_object_new (CLUTTER_TYPE_GESTURE_ACTION, NULL);
}
/**
* clutter_gesture_action_get_press_coords:
* @action: a #ClutterGestureAction
* @device: currently unused, set to 0
* @press_x: (out): return location for the press event's X coordinate
* @press_y: (out): return location for the press event's Y coordinate
*
* Retrieves the coordinates, in stage space, of the press event
* that started the dragging for an specific pointer device
*
* Since: 1.8
*/
void
clutter_gesture_action_get_press_coords (ClutterGestureAction *action,
guint device,
gfloat *press_x,
gfloat *press_y)
{
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
if (device != 0)
g_warning ("Multi-device support not yet implemented");
if (press_x)
*press_x = action->priv->press_x;
if (press_y)
*press_y = action->priv->press_y;
}
/**
* clutter_gesture_action_get_motion_coords:
* @action: a #ClutterGestureAction
* @device: currently unused, set to 0
* @motion_x: (out): return location for the latest motion
* event's X coordinate
* @motion_y: (out): return location for the latest motion
* event's Y coordinate
*
* Retrieves the coordinates, in stage space, of the latest motion
* event during the dragging
*
* Since: 1.8
*/
void
clutter_gesture_action_get_motion_coords (ClutterGestureAction *action,
guint device,
gfloat *motion_x,
gfloat *motion_y)
{
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
if (device != 0)
g_warning ("Multi-device support not yet implemented");
if (motion_x)
*motion_x = action->priv->last_motion_x;
if (motion_y)
*motion_y = action->priv->last_motion_y;
}
/**
* clutter_gesture_action_get_release_coords:
* @action: a #ClutterGestureAction
* @device: currently unused, set to 0
* @release_x: (out): return location for the X coordinate of the last release
* @release_y: (out): return location for the Y coordinate of the last release
*
* Retrieves the coordinates, in stage space, of the point where the pointer
* device was last released.
*
* Since: 1.8
*/
void
clutter_gesture_action_get_release_coords (ClutterGestureAction *action,
guint device,
gfloat *release_x,
gfloat *release_y)
{
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
if (device != 0)
g_warning ("Multi-device support not yet implemented");
if (release_x)
*release_x = action->priv->release_x;
if (release_y)
*release_y = action->priv->release_y;
}