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The dispose function may be called multiple times during destruction so it needs to be resilient against destroying any resources twice. This wasn't the case for the reference to the Cogl context. |
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clutter-backend-glx.c | ||
clutter-backend-glx.h | ||
clutter-glx-texture-pixmap.c | ||
clutter-glx-texture-pixmap.h | ||
clutter-glx.h | ||
clutter-stage-glx.c | ||
clutter-stage-glx.h |