mutter/cogl/driver/gles
Robert Bragg 650df3f2eb gles2: Have CoglProgram track uniforms per program
Previously custom uniforms were tracked in _CoglGles2Wrapper but as part
of a process to consolidate the gl/gles2 shader code it seems to make
sense for this state to be tracked in the CoglProgram object instead.

http://bugzilla.o-hand.com/show_bug.cgi?id=2179
2010-08-03 15:00:04 +01:00
..
cogl-context-driver.c cogl-gles2: Prefix internal GLES 2 wrapper symbols with _ 2010-06-11 16:06:31 +01:00
cogl-context-driver.h cogl: Introduce private feature flags and check for ARB_fp 2010-06-09 15:19:30 +01:00
cogl-feature-functions.h Add a Cogl texture 3D backend 2010-07-13 14:28:52 +01:00
cogl-fixed-fragment-shader.glsl cogl-gles2: Prefix internal GLES 2 wrapper symbols with _ 2010-06-11 16:06:31 +01:00
cogl-fixed-vertex-shader.glsl cogl-material: Add a property for setting the point size 2010-07-08 16:34:30 +01:00
cogl-gles2-wrapper.c gles2: Have CoglProgram track uniforms per program 2010-08-03 15:00:04 +01:00
cogl-gles2-wrapper.h gles2: Have CoglProgram track uniforms per program 2010-08-03 15:00:04 +01:00
cogl-program.c gles2: Have CoglProgram track uniforms per program 2010-08-03 15:00:04 +01:00
cogl-program.h gles2: Have CoglProgram track uniforms per program 2010-08-03 15:00:04 +01:00
cogl-texture-driver.c Add an internal _cogl_bitmap_new_from_buffer 2010-07-15 17:27:15 +01:00
cogl.c cogl-material: Add support for point sprites 2010-07-08 16:34:30 +01:00
Makefile.am cogl-shader: unifies the driver/{gl,gles} shader files 2010-08-03 12:41:37 +01:00
stringify.sh Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys 2009-10-16 18:58:50 +01:00