650df3f2eb
Previously custom uniforms were tracked in _CoglGles2Wrapper but as part of a process to consolidate the gl/gles2 shader code it seems to make sense for this state to be tracked in the CoglProgram object instead. http://bugzilla.o-hand.com/show_bug.cgi?id=2179 |
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gl | ||
gles | ||
Makefile.am |