937337993d
The plan is to remove the cogl-auto-texture apis since they hide a bit too much from developers but currently the conformance tests depend on these apis in numerous places. For the conformance tests it makes some sense to continue using high level texture apis similar to the auto-texture apis since we may want to make broad variations to how textures are allocated as part of the testing running if that might help exercise more code paths. This patch copies much of the auto-texture functionality into some slightly more special purpose utilities in test-utils.c/h. Minor changes include being constrained to the public Cogl api and they also don't let you catch CoglErrors and just assume they should abort on error. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 911df79776ce6f695351c15e9872b4f1479d30bf) Conflicts: tests/conform/test-atlas-migration.c tests/conform/test-backface-culling.c tests/conform/test-blend-strings.c tests/conform/test-color-mask.c tests/conform/test-just-vertex-shader.c tests/conform/test-npot-texture.c tests/conform/test-primitive.c tests/conform/test-snippets.c tests/conform/test-texture-get-set-data.c tests/conform/test-texture-mipmap-get-set.c tests/conform/test-texture-no-allocate.c tests/conform/test-wrap-modes.c
298 lines
8.6 KiB
C
298 lines
8.6 KiB
C
#define COGL_VERSION_MIN_REQUIRED COGL_VERSION_1_0
|
|
|
|
#include <cogl/cogl.h>
|
|
#include <string.h>
|
|
|
|
#include "test-utils.h"
|
|
|
|
#define TEX_SIZE 4
|
|
|
|
typedef struct _TestState
|
|
{
|
|
int width;
|
|
int height;
|
|
CoglTexture *texture;
|
|
} TestState;
|
|
|
|
static CoglTexture *
|
|
create_texture (TestUtilsTextureFlags flags)
|
|
{
|
|
uint8_t *data = g_malloc (TEX_SIZE * TEX_SIZE * 4), *p = data;
|
|
CoglTexture *tex;
|
|
int x, y;
|
|
|
|
for (y = 0; y < TEX_SIZE; y++)
|
|
for (x = 0; x < TEX_SIZE; x++)
|
|
{
|
|
*(p++) = 0;
|
|
*(p++) = (x & 1) * 255;
|
|
*(p++) = (y & 1) * 255;
|
|
*(p++) = 255;
|
|
}
|
|
|
|
tex = test_utils_texture_new_from_data (test_ctx,
|
|
TEX_SIZE, TEX_SIZE, flags,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
TEX_SIZE * 4,
|
|
data);
|
|
g_free (data);
|
|
|
|
return tex;
|
|
}
|
|
|
|
static CoglPipeline *
|
|
create_pipeline (TestState *state,
|
|
CoglPipelineWrapMode wrap_mode_s,
|
|
CoglPipelineWrapMode wrap_mode_t)
|
|
{
|
|
CoglPipeline *pipeline;
|
|
|
|
pipeline = cogl_pipeline_new (test_ctx);
|
|
cogl_pipeline_set_layer_texture (pipeline, 0, state->texture);
|
|
cogl_pipeline_set_layer_filters (pipeline, 0,
|
|
COGL_PIPELINE_FILTER_NEAREST,
|
|
COGL_PIPELINE_FILTER_NEAREST);
|
|
cogl_pipeline_set_layer_wrap_mode_s (pipeline, 0, wrap_mode_s);
|
|
cogl_pipeline_set_layer_wrap_mode_t (pipeline, 0, wrap_mode_t);
|
|
|
|
return pipeline;
|
|
}
|
|
|
|
static CoglPipelineWrapMode
|
|
wrap_modes[] =
|
|
{
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT,
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT,
|
|
|
|
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
|
|
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
|
|
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT,
|
|
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
|
|
|
|
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT,
|
|
|
|
COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
|
|
COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
|
|
|
|
COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
|
|
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE
|
|
};
|
|
|
|
static void
|
|
draw_tests (TestState *state)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
|
|
{
|
|
CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
|
|
CoglPipeline *pipeline;
|
|
|
|
/* Create a separate pipeline for each pair of wrap modes so
|
|
that we can verify whether the batch splitting works */
|
|
wrap_mode_s = wrap_modes[i];
|
|
wrap_mode_t = wrap_modes[i + 1];
|
|
pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
|
|
/* Render the pipeline at four times the size of the texture */
|
|
cogl_framebuffer_draw_textured_rectangle (test_fb,
|
|
pipeline,
|
|
i * TEX_SIZE,
|
|
0,
|
|
(i + 2) * TEX_SIZE,
|
|
TEX_SIZE * 2,
|
|
0, 0, 2, 2);
|
|
cogl_object_unref (pipeline);
|
|
}
|
|
}
|
|
|
|
static const CoglTextureVertex vertices[4] =
|
|
{
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, TEX_SIZE * 2, 0.0f, 0.0f, 2.0f },
|
|
{ TEX_SIZE * 2, TEX_SIZE * 2, 0.0f, 2.0f, 2.0f },
|
|
{ TEX_SIZE * 2, 0.0f, 0.0f, 2.0f, 0.0f }
|
|
};
|
|
|
|
static void
|
|
draw_tests_polygon (TestState *state)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
|
|
{
|
|
CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
|
|
CoglPipeline *pipeline;
|
|
|
|
wrap_mode_s = wrap_modes[i];
|
|
wrap_mode_t = wrap_modes[i + 1];
|
|
pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
|
|
cogl_set_source (pipeline);
|
|
cogl_object_unref (pipeline);
|
|
cogl_push_matrix ();
|
|
cogl_translate (TEX_SIZE * i, 0.0f, 0.0f);
|
|
/* Render the pipeline at four times the size of the texture */
|
|
cogl_polygon (vertices, G_N_ELEMENTS (vertices), FALSE);
|
|
cogl_pop_matrix ();
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_tests_vbo (TestState *state)
|
|
{
|
|
CoglHandle vbo;
|
|
int i;
|
|
|
|
vbo = cogl_vertex_buffer_new (4);
|
|
cogl_vertex_buffer_add (vbo, "gl_Vertex", 3,
|
|
COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
|
|
sizeof (vertices[0]),
|
|
&vertices[0].x);
|
|
cogl_vertex_buffer_add (vbo, "gl_MultiTexCoord0", 2,
|
|
COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
|
|
sizeof (vertices[0]),
|
|
&vertices[0].tx);
|
|
cogl_vertex_buffer_submit (vbo);
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
|
|
{
|
|
CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
|
|
CoglPipeline *pipeline;
|
|
|
|
wrap_mode_s = wrap_modes[i];
|
|
wrap_mode_t = wrap_modes[i + 1];
|
|
pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
|
|
cogl_set_source (pipeline);
|
|
cogl_object_unref (pipeline);
|
|
cogl_push_matrix ();
|
|
cogl_translate (TEX_SIZE * i, 0.0f, 0.0f);
|
|
/* Render the pipeline at four times the size of the texture */
|
|
cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_TRIANGLE_FAN, 0, 4);
|
|
cogl_pop_matrix ();
|
|
}
|
|
|
|
cogl_handle_unref (vbo);
|
|
}
|
|
|
|
static void
|
|
validate_set (TestState *state, int offset)
|
|
{
|
|
uint8_t data[TEX_SIZE * 2 * TEX_SIZE * 2 * 4], *p;
|
|
int x, y, i;
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
|
|
{
|
|
CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
|
|
|
|
wrap_mode_s = wrap_modes[i];
|
|
wrap_mode_t = wrap_modes[i + 1];
|
|
|
|
cogl_framebuffer_read_pixels (test_fb, i * TEX_SIZE, offset * TEX_SIZE * 2,
|
|
TEX_SIZE * 2, TEX_SIZE * 2,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
data);
|
|
|
|
p = data;
|
|
|
|
for (y = 0; y < TEX_SIZE * 2; y++)
|
|
for (x = 0; x < TEX_SIZE * 2; x++)
|
|
{
|
|
uint8_t green, blue;
|
|
|
|
if (x < TEX_SIZE ||
|
|
wrap_mode_s == COGL_PIPELINE_WRAP_MODE_REPEAT ||
|
|
wrap_mode_s == COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
|
|
green = (x & 1) * 255;
|
|
else
|
|
green = ((TEX_SIZE - 1) & 1) * 255;
|
|
|
|
if (y < TEX_SIZE ||
|
|
wrap_mode_t == COGL_PIPELINE_WRAP_MODE_REPEAT ||
|
|
wrap_mode_t == COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
|
|
blue = (y & 1) * 255;
|
|
else
|
|
blue = ((TEX_SIZE - 1) & 1) * 255;
|
|
|
|
g_assert_cmpint (p[0], ==, 0);
|
|
g_assert_cmpint (p[1], ==, green);
|
|
g_assert_cmpint (p[2], ==, blue);
|
|
|
|
p += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
validate_result (TestState *state)
|
|
{
|
|
validate_set (state, 0); /* non-atlased rectangle */
|
|
#if 0 /* this doesn't currently work */
|
|
validate_set (state, 1); /* atlased rectangle */
|
|
#endif
|
|
validate_set (state, 2); /* cogl_polygon */
|
|
validate_set (state, 3); /* vertex buffer */
|
|
}
|
|
|
|
static void
|
|
paint (TestState *state)
|
|
{
|
|
/* Draw the tests first with a non atlased texture */
|
|
state->texture = create_texture (TEST_UTILS_TEXTURE_NO_ATLAS);
|
|
draw_tests (state);
|
|
cogl_object_unref (state->texture);
|
|
|
|
/* Draw the tests again with a possible atlased texture. This should
|
|
end up testing software repeats */
|
|
state->texture = create_texture (TEST_UTILS_TEXTURE_NONE);
|
|
cogl_framebuffer_push_matrix (test_fb);
|
|
cogl_framebuffer_translate (test_fb, 0.0f, TEX_SIZE * 2.0f, 0.0f);
|
|
draw_tests (state);
|
|
cogl_pop_matrix ();
|
|
cogl_object_unref (state->texture);
|
|
|
|
/* Draw the tests using cogl_polygon */
|
|
state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
|
|
cogl_push_matrix ();
|
|
cogl_translate (0.0f, TEX_SIZE * 4.0f, 0.0f);
|
|
draw_tests_polygon (state);
|
|
cogl_pop_matrix ();
|
|
cogl_object_unref (state->texture);
|
|
|
|
/* Draw the tests using a vertex buffer */
|
|
state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
|
|
cogl_push_matrix ();
|
|
cogl_translate (0.0f, TEX_SIZE * 6.0f, 0.0f);
|
|
draw_tests_vbo (state);
|
|
cogl_pop_matrix ();
|
|
cogl_object_unref (state->texture);
|
|
|
|
validate_result (state);
|
|
}
|
|
|
|
void
|
|
test_wrap_modes (void)
|
|
{
|
|
TestState state;
|
|
|
|
state.width = cogl_framebuffer_get_width (test_fb);
|
|
state.height = cogl_framebuffer_get_height (test_fb);
|
|
|
|
cogl_framebuffer_orthographic (test_fb,
|
|
0, 0,
|
|
state.width,
|
|
state.height,
|
|
-1,
|
|
100);
|
|
|
|
/* XXX: we have to push/pop a framebuffer since this test currently
|
|
* uses the legacy cogl_vertex_buffer_draw() api. */
|
|
cogl_push_framebuffer (test_fb);
|
|
paint (&state);
|
|
cogl_pop_framebuffer ();
|
|
|
|
if (cogl_test_verbose ())
|
|
g_print ("OK\n");
|
|
}
|