f8de77ac92
* clutter.symbols: Added a bunch of missing symbols. * clutter/clutter-script.c: * json/json-node.c: Use g_slice_new0 instead of g_slice_new to avoid passing garbage to functions. * tests/test-threads.c: Replaced non-portable sleep() with g_usleep().
207 lines
4.8 KiB
C
207 lines
4.8 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <clutter/clutter.h>
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typedef struct
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{
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ClutterActor *stage;
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ClutterActor *label;
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ClutterTimeline *timeline;
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volatile gboolean cancelled;
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} TestThreadData;
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static TestThreadData *
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test_thread_data_new (void)
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{
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TestThreadData *data;
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data = g_new0 (TestThreadData, 1);
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return data;
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}
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static void
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test_thread_data_free (TestThreadData *data)
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{
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g_object_unref (data->label);
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g_object_unref (data->stage);
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g_object_unref (data->timeline);
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g_free (data);
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}
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static gboolean
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test_thread_done_idle (gpointer user_data)
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{
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TestThreadData *data = user_data;
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g_print ("Thread completed\n");
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clutter_label_set_text (CLUTTER_LABEL (data->label), "Completed");
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clutter_timeline_stop (data->timeline);
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test_thread_data_free (data);
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return FALSE;
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}
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static GStaticPrivate test_thread_data = G_STATIC_PRIVATE_INIT;
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typedef struct
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{
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gint count;
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TestThreadData *thread_data;
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} TestUpdate;
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static gboolean
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update_label_idle (gpointer data)
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{
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TestUpdate *update = data;
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gchar *text;
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text = g_strdup_printf ("Count to %d", update->count);
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clutter_label_set_text (CLUTTER_LABEL (update->thread_data->label), text);
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g_free (text);
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g_free (update);
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return FALSE;
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}
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static void
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do_something_very_slow (void)
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{
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TestThreadData *data;
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gint i;
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data = (TestThreadData *) g_static_private_get (&test_thread_data);
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if (data->cancelled)
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return;
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for (i = 0; i < 100; i++)
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{
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/* sleep for a while */
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g_usleep((rand() / (RAND_MAX / 3) + 1) * 1000000);
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if ((i % 10) == 0)
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{
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TestUpdate *update;
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update = g_new (TestUpdate, 1);
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update->count = i;
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update->thread_data = data;
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clutter_threads_add_idle (update_label_idle, update);
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}
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}
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}
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static gpointer
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test_thread_func (gpointer user_data)
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{
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TestThreadData *data;
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data = user_data;
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g_static_private_set (&test_thread_data, data, NULL);
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do_something_very_slow ();
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clutter_threads_add_idle (test_thread_done_idle, data);
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return NULL;
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}
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static ClutterTimeline *timeline = NULL;
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static ClutterActor *count_label = NULL;
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static void
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on_key_press_event (ClutterStage *stage,
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ClutterKeyEvent *event,
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gpointer user_data)
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{
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TestThreadData *data;
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switch (clutter_key_event_symbol (event))
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{
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case CLUTTER_s:
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clutter_timeline_start (timeline);
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data = test_thread_data_new ();
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data->stage = g_object_ref (stage);
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data->label = g_object_ref (count_label);
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data->timeline = g_object_ref (timeline);
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g_thread_create (test_thread_func, data, FALSE, NULL);
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break;
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case CLUTTER_q:
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clutter_main_quit ();
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break;
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}
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}
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage;
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ClutterActor *label;
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ClutterActor *rect;
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ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
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ClutterColor rect_color = { 0xee, 0x55, 0x55, 0x99 };
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ClutterBehaviour *behaviour;
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g_thread_init (NULL);
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clutter_threads_init ();
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clutter_threads_enter ();
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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clutter_actor_set_size (stage, 800, 600);
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count_label = clutter_label_new_with_text ("Mono 16", "Counter");
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clutter_actor_set_position (count_label, 350, 50);
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clutter_actor_show (count_label);
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label = clutter_label_new_with_text ("Mono 16", "Press 's' to start");
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clutter_actor_set_position (label, 50, 50);
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clutter_actor_show (label);
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rect = clutter_rectangle_new_with_color (&rect_color);
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clutter_actor_set_position (rect, 150, 150);
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clutter_actor_set_size (rect, 25, 25);
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clutter_actor_show (rect);
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clutter_container_add (CLUTTER_CONTAINER (stage),
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count_label, label,
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rect,
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NULL);
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timeline = clutter_timeline_new (150, 50);
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clutter_timeline_set_loop (timeline, TRUE);
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behaviour = clutter_behaviour_rotate_new (clutter_alpha_new_full (timeline,
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CLUTTER_ALPHA_SINE,
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NULL, NULL),
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CLUTTER_Z_AXIS,
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CLUTTER_ROTATE_CW,
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0.0, 360.0);
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clutter_behaviour_apply (behaviour, rect);
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g_signal_connect (stage,
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"button-press-event", G_CALLBACK (clutter_main_quit),
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NULL);
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g_signal_connect (stage,
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"key-press-event", G_CALLBACK (on_key_press_event),
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NULL);
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clutter_actor_show (stage);
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clutter_main ();
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clutter_threads_leave ();
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g_object_unref (behaviour);
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g_object_unref (timeline);
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return EXIT_SUCCESS;
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}
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