6409b1adeb
svn merge \ https://svn.o-hand.com/repos/clutter/trunk/clutter@2509 \ https://svn.o-hand.com/repos/clutter/branches/clutter-ivan@HEAD
875 lines
23 KiB
C
875 lines
23 KiB
C
/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/*
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* COGL
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* ====
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*
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* 'cogl' is a very simple abstraction layer which wraps GL and GLES.
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*
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*
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* !!!! DO NOT USE THIS API YET OUTSIDE OF CLUTTER CORE !!!!
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* THE API WILL FLUCTUATE WILDLY
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*
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* TODO:
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* - Use ClutterReal for fixed/float params.
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* - Add Perspective/viewport setup
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* - Add Features..
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*/
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#ifndef __COGL_H__
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#define __COGL_H__
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#include <glib.h>
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#include <clutter/clutter-color.h>
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#include <clutter/clutter-feature.h>
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#include <clutter/clutter-fixed.h>
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#include <clutter/clutter-types.h>
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#include <cogl/cogl-defines-@CLUTTER_COGL@.h>
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G_BEGIN_DECLS
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/* Enum declarations */
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#define COGL_PIXEL_FORMAT_24 2
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#define COGL_PIXEL_FORMAT_32 3
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#define COGL_A_BIT (1 << 4)
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#define COGL_BGR_BIT (1 << 5)
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#define COGL_AFIRST_BIT (1 << 6)
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#define COGL_PREMULT_BIT (1 << 7)
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#define COGL_UNORDERED_MASK 0x0F
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#define COGL_UNPREMULT_MASK 0x7F
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/**
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* CoglPixelFormat:
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* @COGL_PIXEL_FORMAT_ANY:
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* @COGL_PIXEL_FORMAT_A_8:
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* @COGL_PIXEL_FORMAT_RGB_888:
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* @COGL_PIXEL_FORMAT_BGR_888:
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* @COGL_PIXEL_FORMAT_RGBA_8888:
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* @COGL_PIXEL_FORMAT_BGRA_8888:
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* @COGL_PIXEL_FORMAT_ARGB_8888:
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* @COGL_PIXEL_FORMAT_ABGR_8888:
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* @COGL_PIXEL_FORMAT_RGBA_8888_PRE:
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* @COGL_PIXEL_FORMAT_BGRA_8888_PRE:
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* @COGL_PIXEL_FORMAT_ARGB_8888_PRE:
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* @COGL_PIXEL_FORMAT_ABGR_8888_PRE:
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* @COGL_PIXEL_FORMAT_RGB_565:
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* @COGL_PIXEL_FORMAT_RGBA_4444:
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* @COGL_PIXEL_FORMAT_RGBA_5551:
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* @COGL_PIXEL_FORMAT_RGBA_4444_PRE:
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* @COGL_PIXEL_FORMAT_RGBA_5551_PRE:
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* @COGL_PIXEL_FORMAT_YUV:
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* @COGL_PIXEL_FORMAT_G_8:
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*
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* Pixel formats used by COGL.
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*/
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typedef enum
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{
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COGL_PIXEL_FORMAT_ANY = 0,
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COGL_PIXEL_FORMAT_A_8 = 1 | COGL_A_BIT,
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COGL_PIXEL_FORMAT_RGB_888 = COGL_PIXEL_FORMAT_24,
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COGL_PIXEL_FORMAT_BGR_888 = (COGL_PIXEL_FORMAT_24 | COGL_BGR_BIT),
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COGL_PIXEL_FORMAT_RGBA_8888 = COGL_PIXEL_FORMAT_32 | COGL_A_BIT,
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COGL_PIXEL_FORMAT_BGRA_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_BGR_BIT),
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COGL_PIXEL_FORMAT_ARGB_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_ABGR_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_RGBA_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT),
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COGL_PIXEL_FORMAT_BGRA_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT),
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COGL_PIXEL_FORMAT_ARGB_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_ABGR_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_RGB_565 = 4,
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COGL_PIXEL_FORMAT_RGBA_4444 = 5 | COGL_A_BIT,
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COGL_PIXEL_FORMAT_RGBA_5551 = 6 | COGL_A_BIT,
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COGL_PIXEL_FORMAT_RGBA_4444_PRE = (COGL_PIXEL_FORMAT_RGBA_4444 | COGL_A_BIT | COGL_PREMULT_BIT),
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COGL_PIXEL_FORMAT_RGBA_5551_PRE = (COGL_PIXEL_FORMAT_RGBA_5551 | COGL_A_BIT | COGL_PREMULT_BIT),
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COGL_PIXEL_FORMAT_YUV = 7,
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COGL_PIXEL_FORMAT_G_8 = 8
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} CoglPixelFormat;
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/**
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* CoglFeatureFlags:
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* @COGL_FEATURE_TEXTURE_RECTANGLE:
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* @COGL_FEATURE_TEXTURE_NPOT:
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* @COGL_FEATURE_TEXTURE_YUV:
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* @COGL_FEATURE_TEXTURE_READ_PIXELS:
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* @COGL_FEATURE_SHADERS_GLSL:
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* @COGL_FEATURE_OFFSCREEN:
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* @COGL_FEATURE_OFFSCREEN_MULTISAMPLE:
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* @COGL_FEATURE_OFFSCREEN_BLIT:
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* @COGL_FEATURE_FOUR_CLIP_PLANES:
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* @COGL_FEATURE_STENCIL_BUFFER:
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*
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* Flags for the supported features.
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*/
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typedef enum
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{
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COGL_FEATURE_TEXTURE_RECTANGLE = (1 << 1),
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COGL_FEATURE_TEXTURE_NPOT = (1 << 2),
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COGL_FEATURE_TEXTURE_YUV = (1 << 3),
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COGL_FEATURE_TEXTURE_READ_PIXELS = (1 << 4),
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COGL_FEATURE_SHADERS_GLSL = (1 << 5),
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COGL_FEATURE_OFFSCREEN = (1 << 6),
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COGL_FEATURE_OFFSCREEN_MULTISAMPLE = (1 << 7),
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COGL_FEATURE_OFFSCREEN_BLIT = (1 << 8),
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COGL_FEATURE_FOUR_CLIP_PLANES = (1 << 9),
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COGL_FEATURE_STENCIL_BUFFER = (1 << 10)
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} CoglFeatureFlags;
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/**
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* CoglBufferTarget:
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* @COGL_WINDOW_BUFFER:
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* @COGL_MASK_BUFFER:
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* @COGL_OFFSCREEN_BUFFER:
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*
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* FIXME
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*/
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typedef enum
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{
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COGL_WINDOW_BUFFER = (1 << 1),
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COGL_MASK_BUFFER = (1 << 2),
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COGL_OFFSCREEN_BUFFER = (1 << 3)
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} CoglBufferTarget;
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/**
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* CoglTextureVertex:
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* @x: Model x-coordinate
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* @y: Model y-coordinate
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* @z: Model z-coordinate
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* @tx: Texture x-coordinate
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* @ty: Texture y-coordinate
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* @color: The color to use at this vertex. This is ignored if
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* @use_color is %FALSE when calling cogl_texture_polygon().
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*
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* Used to specify vertex information when calling cogl_texture_polygon().
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*/
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struct _CoglTextureVertex
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{
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ClutterFixed x, y, z;
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ClutterFixed tx, ty;
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ClutterColor color;
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};
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typedef struct _CoglTextureVertex CoglTextureVertex;
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/* Context manipulation */
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gboolean
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cogl_create_context (void);
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void
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cogl_destroy_context (void);
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/* Misc */
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#define COGL_INVALID_HANDLE NULL
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typedef gpointer CoglHandle;
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typedef void (* CoglFuncPtr) (void);
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/**
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* cogl_get_features:
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*
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* Returns all of the features supported by COGL.
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*
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* Return value: A logical OR of all the supported COGL features.
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*
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* Since: 0.8
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*/
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ClutterFeatureFlags
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cogl_get_features (void);
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/**
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* cogl_features_available:
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* @features: A bitmask of features to check for
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*
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* Checks whether the given COGL features are available. Multiple
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* features can be checked for by or-ing them together with the '|'
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* operator. %TRUE is only returned if all of the requested features
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* are available.
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*
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* Return value: %TRUE if the features are available, %FALSE otherwise.
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*/
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gboolean
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cogl_features_available (CoglFeatureFlags features);
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/**
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* cogl_get_proc_address:
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* @name: the name of the function.
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*
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* Gets a pointer to a given GL or GL ES extension function. This acts
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* as a wrapper around glXGetProcAddress() or whatever is the
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* appropriate function for the current backend.
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*
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* Return value: a pointer to the requested function or %NULL if the
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* function is not available.
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*/
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CoglFuncPtr
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cogl_get_proc_address (const gchar* name);
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gboolean
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cogl_check_extension (const gchar *name,
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const gchar *ext);
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/**
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* cogl_get_bitmasks:
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* @red: Return location for the number of red bits or %NULL
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* @green: Return location for the number of green bits or %NULL
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* @blue: Return location for the number of blue bits or %NULL
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* @alpha: Return location for the number of alpha bits or %NULL
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*
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* Gets the number of bitplanes used for each of the color components
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* in the color buffer. Pass %NULL for any of the arguments if the
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* value is not required.
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*/
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void
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cogl_get_bitmasks (gint *red,
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gint *green,
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gint *blue,
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gint *alpha);
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void
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cogl_perspective (ClutterFixed fovy,
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ClutterFixed aspect,
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ClutterFixed zNear,
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ClutterFixed zFar);
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/**
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* cogl_setup_viewport:
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* @width: Width of the viewport
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* @height: Height of the viewport
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* @fovy: Field of view angle in degrees
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* @aspect: Aspect ratio to determine the field of view along the x-axis
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* @z_near: Nearest visible point along the z-axis
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* @z_far: Furthest visible point along the z-axis
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*
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* Replaces the current viewport and projection matrix with the given
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* values. The viewport is placed at the top left corner of the window
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* with the given width and height. The projection matrix is replaced
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* with one that has a viewing angle of @fovy along the y-axis and a
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* view scaled according to @aspect along the x-axis. The view is
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* clipped according to @z_near and @z_far on the z-axis.
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*/
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void
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cogl_setup_viewport (guint width,
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guint height,
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ClutterFixed fovy,
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ClutterFixed aspect,
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ClutterFixed z_near,
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ClutterFixed z_far);
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/**
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* cogl_push_matrix:
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*
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* Store the current model-view matrix on the matrix stack. The matrix
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* can later be restored with cogl_pop_matrix().
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*/
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void
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cogl_push_matrix (void);
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/**
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* cogl_pop_matrix:
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*
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* Restore the current model-view matrix from the matrix stack.
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*/
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void
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cogl_pop_matrix (void);
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/**
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* cogl_scale:
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* @x: Amount to scale along the x-axis
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* @y: Amount to scale along the y-axis
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*
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* Multiplies the current model-view matrix by one that scales the x
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* and y axes by the given values.
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*/
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void
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cogl_scale (ClutterFixed x, ClutterFixed y);
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/**
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* cogl_translatex:
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* @x: Distance to translate along the x-axis
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* @y: Distance to translate along the y-axis
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* @z: Distance to translate along the z-axis
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*
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* Multiplies the current model-view matrix by one that translates the
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* model along all three axes according to the given values.
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*/
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void
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cogl_translatex (ClutterFixed x, ClutterFixed y, ClutterFixed z);
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/**
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* cogl_translate:
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* @x: Distance to translate along the x-axis
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* @y: Distance to translate along the y-axis
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* @z: Distance to translate along the z-axis
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*
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* Integer version of cogl_translatex(). Multiplies the current
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* model-view matrix by one that translates the model along all three
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* axes according to the given values.
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*/
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void
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cogl_translate (gint x, gint y, gint z);
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/**
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* cogl_rotatex:
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* @angle: Angle in degrees to rotate.
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* @x: X-component of vertex to rotate around.
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* @y: Y-component of vertex to rotate around.
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* @z: Z-component of vertex to rotate around.
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*
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* Multiplies the current model-view matrix by one that rotates the
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* model around the vertex specified by @x, @y and @z. The rotation
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* follows the right-hand thumb rule so for example rotating by 10
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* degrees about the vertex (0, 0, 1) causes a small counter-clockwise
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* rotation.
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*/
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void
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cogl_rotatex (ClutterFixed angle, gint x, gint y, gint z);
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/**
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* cogl_rotate:
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* @angle: Angle in degrees to rotate.
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* @x: X-component of vertex to rotate around.
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* @y: Y-component of vertex to rotate around.
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* @z: Z-component of vertex to rotate around.
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*
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* Integer version of cogl_rotatex(). Multiplies the current
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* model-view matrix by one that rotates the model around the vertex
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* specified by @x, @y and @z.
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*/
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void
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cogl_rotate (gint angle, gint x, gint y, gint z);
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/**
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* cogl_get_modelview_matrix:
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* @m: pointer to a 4x4 array of #ClutterFixed<!-- -->s to receive the matrix
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*
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* Stores the current model-view matrix in @m. The matrix is in
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* column-major order.
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*/
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void
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cogl_get_modelview_matrix (ClutterFixed m[16]);
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/**
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* cogl_get_projection_matrix:
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* @m: pointer to a 4x4 array of #ClutterFixed<!-- -->s to receive the matrix
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*
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* Stores the current projection matrix in @m. The matrix is in
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* column-major order.
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*/
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void
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cogl_get_projection_matrix (ClutterFixed m[16]);
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/**
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* cogl_get_viewport:
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* @v: pointer to a 4 element array of #ClutterFixed<!-- -->s to
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* receive the viewport dimensions.
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*
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* Stores the current viewport in @v. @v[0] and @v[1] get the x and y
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* position of the viewport and @v[2] and @v[3] get the width and
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* height.
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*/
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void
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cogl_get_viewport (ClutterFixed v[4]);
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/**
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* cogl_clip_set:
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* @x_offset: left edge of the clip rectangle
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* @y_offset: top edge of the clip rectangle
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* @width: width of the clip rectangle
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* @height: height of the clip rectangle
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*
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* Specifies a rectangular clipping area for all subsequent drawing
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* operations. Any drawing commands that extend outside the rectangle
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* will be clipped so that only the portion inside the rectangle will
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* be displayed. The rectangle dimensions are transformed by the
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* current model-view matrix.
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*/
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void
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cogl_clip_set (ClutterFixed x_offset,
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ClutterFixed y_offset,
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ClutterFixed width,
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ClutterFixed height);
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/**
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* cogl_clip_unset:
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*
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* Removes the current clipping rectangle so that all drawing
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* operations extend to full size of the viewport again.
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*/
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void
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cogl_clip_unset (void);
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/**
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* cogl_enable_depth_test:
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* @setting: %TRUE to enable depth testing or %FALSE to disable.
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*
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* Sets whether depth testing is enabled. If it is disabled then the
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* order that actors are layered on the screen depends solely on the
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* order specified using clutter_actor_raise() and
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* clutter_actor_lower(), otherwise it will also take into account the
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* actor's depth. Depth testing is disabled by default.
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*/
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void
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cogl_enable_depth_test (gboolean setting);
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void
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cogl_alpha_func (COGLenum func,
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ClutterFixed ref);
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/**
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* cogl_fog_set:
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* @fog_color: The color of the fog
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* @density: Ignored
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* @z_near: Position along z-axis where no fogging should be applied
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* @z_far: Position along z-axes where full fogging should be applied
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*
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* Enables fogging. Fogging causes vertices that are further away from
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* the eye to be rendered with a different color. The color is
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* linearly interpolated so that vertices at @z_near are drawn fully
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* with their original color and vertices at @z_far are drawn fully
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* with @fog_color. Fogging will remain enabled until the next call to
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* cogl_paint_init().
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*/
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void
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cogl_fog_set (const ClutterColor *fog_color,
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ClutterFixed density,
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ClutterFixed z_near,
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ClutterFixed z_far);
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/**
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* cogl_paint_init:
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* @color: Background color to clear to
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*
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* Clears the color buffer to @color. The depth buffer and stencil
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* buffers are also cleared and fogging and lighting are disabled.
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*/
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void
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cogl_paint_init (const ClutterColor *color);
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/* Textures api */
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CoglHandle
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cogl_texture_new_with_size (guint width,
|
|
guint height,
|
|
gint max_waste,
|
|
CoglPixelFormat internal_format);
|
|
|
|
CoglHandle
|
|
cogl_texture_new_from_file (const gchar *filename,
|
|
gint max_waste,
|
|
CoglPixelFormat internal_format,
|
|
GError **error);
|
|
|
|
CoglHandle
|
|
cogl_texture_new_from_data (guint width,
|
|
guint height,
|
|
gint max_waste,
|
|
CoglPixelFormat format,
|
|
CoglPixelFormat internal_format,
|
|
guint rowstride,
|
|
const guchar *data);
|
|
|
|
CoglHandle
|
|
cogl_texture_new_from_foreign (GLuint gl_handle,
|
|
GLenum gl_target,
|
|
GLuint width,
|
|
GLuint height,
|
|
GLuint x_pot_waste,
|
|
GLuint y_pot_waste,
|
|
CoglPixelFormat format);
|
|
|
|
/**
|
|
* cogl_is_texture:
|
|
* @handle: A CoglHandle
|
|
*
|
|
* Gets whether the given handle references an existing texture object.
|
|
*
|
|
* Return value: %TRUE if the handle references a texture,
|
|
* %FALSE otherwise
|
|
*/
|
|
gboolean
|
|
cogl_is_texture (CoglHandle handle);
|
|
|
|
guint
|
|
cogl_texture_get_width (CoglHandle handle);
|
|
|
|
guint
|
|
cogl_texture_get_height (CoglHandle handle);
|
|
|
|
CoglPixelFormat
|
|
cogl_texture_get_format (CoglHandle handle);
|
|
|
|
guint
|
|
cogl_texture_get_rowstride (CoglHandle handle);
|
|
|
|
gint
|
|
cogl_texture_get_max_waste (CoglHandle handle);
|
|
|
|
COGLenum
|
|
cogl_texture_get_min_filter (CoglHandle handle);
|
|
|
|
COGLenum
|
|
cogl_texture_get_mag_filter (CoglHandle handle);
|
|
|
|
gboolean
|
|
cogl_texture_is_sliced (CoglHandle handle);
|
|
|
|
gboolean
|
|
cogl_texture_get_gl_texture (CoglHandle handle,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target);
|
|
|
|
gint
|
|
cogl_texture_get_data (CoglHandle handle,
|
|
CoglPixelFormat format,
|
|
guint rowstride,
|
|
guchar *data);
|
|
|
|
void
|
|
cogl_texture_set_filters (CoglHandle handle,
|
|
COGLenum min_filter,
|
|
COGLenum mag_filter);
|
|
|
|
gboolean
|
|
cogl_texture_set_region (CoglHandle handle,
|
|
gint src_x,
|
|
gint src_y,
|
|
gint dst_x,
|
|
gint dst_y,
|
|
guint dst_width,
|
|
guint dst_height,
|
|
gint width,
|
|
gint height,
|
|
CoglPixelFormat format,
|
|
guint rowstride,
|
|
const guchar *data);
|
|
|
|
CoglHandle
|
|
cogl_texture_ref (CoglHandle handle);
|
|
|
|
void
|
|
cogl_texture_unref (CoglHandle handle);
|
|
|
|
void
|
|
cogl_texture_rectangle (CoglHandle handle,
|
|
ClutterFixed x1,
|
|
ClutterFixed y1,
|
|
ClutterFixed x2,
|
|
ClutterFixed y2,
|
|
ClutterFixed tx1,
|
|
ClutterFixed ty1,
|
|
ClutterFixed tx2,
|
|
ClutterFixed ty2);
|
|
|
|
/**
|
|
* cogl_texture_polygon:
|
|
* @handle: A CoglHandle for a texture
|
|
* @n_vertices: The length of the vertices array
|
|
* @vertices: An array of #CoglTextureVertex structs
|
|
* @use_color: %TRUE if the color member of #CoglTextureVertex should be used
|
|
*
|
|
* Draws a polygon from a texture with the given model and texture
|
|
* coordinates. This can be used to draw arbitrary shapes textured
|
|
* with a COGL texture. If @use_color is %TRUE then the current COGL
|
|
* color will be changed for each vertex using the value specified in
|
|
* the color member of #CoglTextureVertex. This can be used for
|
|
* example to make the texture fade out by setting the alpha value of
|
|
* the color.
|
|
*
|
|
* All of the texture coordinates must be in the range [0,1] and
|
|
* repeating the texture is not supported.
|
|
*
|
|
* Because of the way this function is implemented it will currently
|
|
* only work if either the texture is not sliced or the backend is not
|
|
* OpenGL ES and the minifying and magnifying functions are both set
|
|
* to CGL_NEAREST.
|
|
*/
|
|
void
|
|
cogl_texture_polygon (CoglHandle handle,
|
|
guint n_vertices,
|
|
CoglTextureVertex *vertices,
|
|
gboolean use_color);
|
|
|
|
/* Primitives API */
|
|
|
|
void
|
|
cogl_color (const ClutterColor *color);
|
|
|
|
void
|
|
cogl_fast_fill_rectangle (gint x,
|
|
gint y,
|
|
guint width,
|
|
guint height);
|
|
|
|
void
|
|
cogl_fast_fill_rectanglex (ClutterFixed x,
|
|
ClutterFixed y,
|
|
ClutterFixed width,
|
|
ClutterFixed height);
|
|
|
|
void
|
|
cogl_fast_fill_trapezoid (gint y1,
|
|
gint x11,
|
|
gint x21,
|
|
gint y2,
|
|
gint x12,
|
|
gint x22);
|
|
|
|
void
|
|
cogl_fast_fill_trapezoidx (ClutterFixed y1,
|
|
ClutterFixed x11,
|
|
ClutterFixed x21,
|
|
ClutterFixed y2,
|
|
ClutterFixed x12,
|
|
ClutterFixed x22);
|
|
|
|
void
|
|
cogl_fill ();
|
|
|
|
void
|
|
cogl_stroke ();
|
|
|
|
void
|
|
cogl_path_move_to (ClutterFixed x,
|
|
ClutterFixed y);
|
|
|
|
void
|
|
cogl_path_move_to_rel (ClutterFixed x,
|
|
ClutterFixed y);
|
|
|
|
void
|
|
cogl_path_line_to (ClutterFixed x,
|
|
ClutterFixed y);
|
|
|
|
void
|
|
cogl_path_line_to_rel (ClutterFixed x,
|
|
ClutterFixed y);
|
|
|
|
void
|
|
cogl_path_h_line_to (ClutterFixed x);
|
|
|
|
void
|
|
cogl_path_v_line_to (ClutterFixed y);
|
|
|
|
void
|
|
cogl_path_h_line_to_rel (ClutterFixed x);
|
|
|
|
void
|
|
cogl_path_v_line_to_rel (ClutterFixed y);
|
|
|
|
void
|
|
cogl_path_arc (ClutterFixed center_x,
|
|
ClutterFixed center_y,
|
|
ClutterFixed radius_x,
|
|
ClutterFixed radius_y,
|
|
ClutterAngle angle_1,
|
|
ClutterAngle angle_2,
|
|
ClutterAngle angle_step);
|
|
|
|
void
|
|
cogl_path_arc_rel (ClutterFixed center_x,
|
|
ClutterFixed center_y,
|
|
ClutterFixed radius_x,
|
|
ClutterFixed radius_y,
|
|
ClutterAngle angle_1,
|
|
ClutterAngle angle_2,
|
|
ClutterAngle angle_step);
|
|
|
|
void
|
|
cogl_path_bezier2_to (ClutterFixed x1,
|
|
ClutterFixed y1,
|
|
ClutterFixed x2,
|
|
ClutterFixed y2);
|
|
|
|
void
|
|
cogl_path_bezier2_to_rel (ClutterFixed x1,
|
|
ClutterFixed y1,
|
|
ClutterFixed x2,
|
|
ClutterFixed y2);
|
|
|
|
void
|
|
cogl_path_bezier3_to (ClutterFixed x1,
|
|
ClutterFixed y1,
|
|
ClutterFixed x2,
|
|
ClutterFixed y2,
|
|
ClutterFixed x3,
|
|
ClutterFixed y3);
|
|
|
|
void
|
|
cogl_path_bezier3_to_rel (ClutterFixed x1,
|
|
ClutterFixed y1,
|
|
ClutterFixed x2,
|
|
ClutterFixed y2,
|
|
ClutterFixed x3,
|
|
ClutterFixed y3);
|
|
|
|
void
|
|
cogl_path_close ();
|
|
|
|
void
|
|
cogl_line (ClutterFixed x1,
|
|
ClutterFixed y1,
|
|
ClutterFixed x2,
|
|
ClutterFixed y2);
|
|
|
|
void
|
|
cogl_polyline (ClutterFixed *coords,
|
|
gint num_points);
|
|
|
|
void
|
|
cogl_polygon (ClutterFixed *coords,
|
|
gint num_points);
|
|
|
|
void
|
|
cogl_rectangle (ClutterFixed x,
|
|
ClutterFixed y,
|
|
ClutterFixed width,
|
|
ClutterFixed height);
|
|
|
|
void
|
|
cogl_arc (ClutterFixed center_x,
|
|
ClutterFixed center_y,
|
|
ClutterFixed radius_x,
|
|
ClutterFixed radius_y,
|
|
ClutterAngle angle_1,
|
|
ClutterAngle angle_2,
|
|
ClutterAngle angle_step);
|
|
|
|
void
|
|
cogl_ellipse (ClutterFixed center_x,
|
|
ClutterFixed center_y,
|
|
ClutterFixed radius_x,
|
|
ClutterFixed radius_y,
|
|
ClutterAngle angle_step);
|
|
|
|
void
|
|
cogl_round_rectangle (ClutterFixed x,
|
|
ClutterFixed y,
|
|
ClutterFixed width,
|
|
ClutterFixed height,
|
|
ClutterFixed radius,
|
|
ClutterAngle arc_step);
|
|
|
|
|
|
COGLhandle
|
|
cogl_create_shader (COGLenum shaderType);
|
|
|
|
void
|
|
cogl_shader_destroy (COGLhandle handle);
|
|
|
|
|
|
void
|
|
cogl_shader_source (COGLhandle shader,
|
|
const gchar *source);
|
|
void
|
|
cogl_shader_compile (COGLhandle shader_handle);
|
|
|
|
void
|
|
cogl_shader_get_info_log (COGLhandle handle,
|
|
guint size,
|
|
gchar *buffer);
|
|
|
|
void
|
|
cogl_shader_get_parameteriv (COGLhandle handle,
|
|
COGLenum pname,
|
|
COGLint *dest);
|
|
|
|
|
|
COGLhandle
|
|
cogl_create_program (void);
|
|
|
|
void
|
|
cogl_program_destroy (COGLhandle handle);
|
|
|
|
void
|
|
cogl_program_attach_shader (COGLhandle program_handle,
|
|
COGLhandle shader_handle);
|
|
|
|
/* 0 to use none */
|
|
void
|
|
cogl_program_link (COGLhandle program_handle);
|
|
|
|
void
|
|
cogl_program_use (COGLhandle program_handle);
|
|
|
|
COGLint
|
|
cogl_program_get_uniform_location (COGLhandle program_int,
|
|
const gchar *uniform_name);
|
|
|
|
|
|
void
|
|
cogl_program_uniform_1f (COGLint uniform_no,
|
|
gfloat value);
|
|
|
|
/* Offscreen api */
|
|
|
|
CoglHandle
|
|
cogl_offscreen_new_to_texture (CoglHandle texhandle);
|
|
|
|
CoglHandle
|
|
cogl_offscreen_new_multisample ();
|
|
|
|
CoglHandle
|
|
cogl_offscreen_ref (CoglHandle handle);
|
|
|
|
void
|
|
cogl_offscreen_unref (CoglHandle handle);
|
|
|
|
void
|
|
cogl_offscreen_blit (CoglHandle src_buffer,
|
|
CoglHandle dst_buffer);
|
|
|
|
void
|
|
cogl_offscreen_blit_region (CoglHandle src_buffer,
|
|
CoglHandle dst_buffer,
|
|
int src_x,
|
|
int src_y,
|
|
int src_w,
|
|
int src_h,
|
|
int dst_x,
|
|
int dst_y,
|
|
int dst_w,
|
|
int dst_h);
|
|
|
|
void
|
|
cogl_draw_buffer (CoglBufferTarget target, CoglHandle offscreen);
|
|
|
|
G_END_DECLS
|
|
|
|
#endif /* __COGL_H__ */
|