mutter/tests/conform/test-utils.c
Robert Bragg 3881fd3259 Adds cogl_framebuffer_draw_[*_]rectangle functions
This adds experimental 2.0 api replacements for the cogl_rectangle[_*]
functions that don't depend on having a current pipeline set on the
context via cogl_{set,push}_source() or having a current framebuffer set
on the context via cogl_push_framebuffer(). The aim for 2.0 is to switch
away from having a statefull context that affects drawing to having
framebuffer drawing apis that are explicitly passed a framebuffer and
pipeline.

To test this change several of the conformance tests were updated to use
this api instead of cogl_rectangle and
cogl_rectangle_with_texture_coords. Since it's quite laborious going
through all of the conformance tests the opportunity was taken to make
other clean ups in the conformance tests to replace other uses of
1.x api with experimental 2.0 api so long as that didn't affect what was
being tested.
2012-03-20 12:33:40 +00:00

229 lines
6.1 KiB
C

#define COGL_ENABLE_EXPERIMENTAL_2_0_API
#include <cogl/cogl.h>
#include <stdlib.h>
#include "test-utils.h"
#define FB_WIDTH 512
#define FB_HEIGHT 512
static gboolean cogl_test_is_verbose;
CoglContext *ctx;
CoglFramebuffer *fb;
void
test_utils_init (TestFlags flags)
{
static int counter = 0;
GError *error = NULL;
CoglOnscreen *onscreen = NULL;
CoglDisplay *display;
CoglRenderer *renderer;
gboolean missing_requirement = FALSE;
if (counter != 0)
g_critical ("We don't support running more than one test at a time\n"
"in a single test run due to the state leakage that can\n"
"cause subsequent tests to fail.\n"
"\n"
"If you want to run all the tests you should run\n"
"$ make test-report");
counter++;
if (g_getenv ("COGL_TEST_VERBOSE") || g_getenv ("V"))
cogl_test_is_verbose = TRUE;
if (g_getenv ("G_DEBUG"))
{
char *debug = g_strconcat (g_getenv ("G_DEBUG"), ",fatal-warnings", NULL);
g_setenv ("G_DEBUG", debug, TRUE);
g_free (debug);
}
else
g_setenv ("G_DEBUG", "fatal-warnings", TRUE);
g_setenv ("COGL_X11_SYNC", "1", 0);
ctx = cogl_context_new (NULL, &error);
if (!ctx)
g_critical ("Failed to create a CoglContext: %s", error->message);
display = cogl_context_get_display (ctx);
renderer = cogl_display_get_renderer (display);
if (flags & TEST_REQUIREMENT_GL &&
cogl_renderer_get_driver (renderer) != COGL_DRIVER_GL)
{
missing_requirement = TRUE;
}
if (flags & TEST_REQUIREMENT_NPOT &&
!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT))
{
missing_requirement = TRUE;
}
if (flags & TEST_REQUIREMENT_TEXTURE_3D &&
!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
{
missing_requirement = TRUE;
}
if (flags & TEST_REQUIREMENT_POINT_SPRITE &&
!cogl_has_feature (ctx, COGL_FEATURE_ID_POINT_SPRITE))
{
missing_requirement = TRUE;
}
if (flags & TEST_KNOWN_FAILURE)
{
missing_requirement = TRUE;
}
if (getenv ("COGL_TEST_ONSCREEN"))
{
onscreen = cogl_onscreen_new (ctx, 640, 480);
fb = COGL_FRAMEBUFFER (onscreen);
}
else
{
CoglHandle offscreen;
CoglHandle tex = cogl_texture_2d_new_with_size (ctx,
FB_WIDTH, FB_HEIGHT,
COGL_PIXEL_FORMAT_ANY,
&error);
if (!tex)
g_critical ("Failed to allocate texture: %s", error->message);
offscreen = cogl_offscreen_new_to_texture (tex);
fb = COGL_FRAMEBUFFER (offscreen);
}
if (!cogl_framebuffer_allocate (fb, &error))
g_critical ("Failed to allocate framebuffer: %s", error->message);
if (onscreen)
cogl_onscreen_show (onscreen);
cogl_framebuffer_clear4f (fb,
COGL_BUFFER_BIT_COLOR |
COGL_BUFFER_BIT_DEPTH |
COGL_BUFFER_BIT_STENCIL,
0, 0, 0, 1);
if (missing_requirement)
g_print ("WARNING: Missing required feature[s] for this test\n");
}
void
test_utils_fini (void)
{
if (fb)
cogl_object_unref (fb);
if (ctx)
cogl_object_unref (ctx);
}
static gboolean
compare_component (int a, int b)
{
return ABS (a - b) <= 1;
}
void
test_utils_compare_pixel (const guint8 *screen_pixel, guint32 expected_pixel)
{
/* Compare each component with a small fuzz factor */
if (!compare_component (screen_pixel[0], expected_pixel >> 24) ||
!compare_component (screen_pixel[1], (expected_pixel >> 16) & 0xff) ||
!compare_component (screen_pixel[2], (expected_pixel >> 8) & 0xff))
{
guint32 screen_pixel_num = GUINT32_FROM_BE (*(guint32 *) screen_pixel);
char *screen_pixel_string =
g_strdup_printf ("#%06x", screen_pixel_num >> 8);
char *expected_pixel_string =
g_strdup_printf ("#%06x", expected_pixel >> 8);
g_assert_cmpstr (screen_pixel_string, ==, expected_pixel_string);
g_free (screen_pixel_string);
g_free (expected_pixel_string);
}
}
void
test_utils_check_pixel (CoglFramebuffer *fb,
int x, int y, guint32 expected_pixel)
{
guint8 pixel[4];
cogl_framebuffer_read_pixels (fb,
x, y, 1, 1,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
pixel);
test_utils_compare_pixel (pixel, expected_pixel);
}
void
test_utils_check_pixel_rgb (CoglFramebuffer *fb,
int x, int y, int r, int g, int b)
{
test_utils_check_pixel (fb, x, y, (r << 24) | (g << 16) | (b << 8));
}
void
test_utils_check_region (CoglFramebuffer *fb,
int x, int y,
int width, int height,
guint32 expected_rgba)
{
guint8 *pixels, *p;
pixels = p = g_malloc (width * height * 4);
cogl_framebuffer_read_pixels (fb,
x,
y,
width,
height,
COGL_PIXEL_FORMAT_RGBA_8888,
p);
/* Check whether the center of each division is the right color */
for (y = 0; y < height; y++)
for (x = 0; x < width; x++)
{
test_utils_compare_pixel (p, expected_rgba);
p += 4;
}
g_free (pixels);
}
CoglTexture *
test_utils_create_color_texture (CoglContext *context,
guint32 color)
{
CoglTexture2D *tex_2d;
color = GUINT32_TO_BE (color);
tex_2d = cogl_texture_2d_new_from_data (context,
1, 1, /* width/height */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
4, /* rowstride */
(guint8 *) &color,
NULL);
return COGL_TEXTURE (tex_2d);
}
gboolean
cogl_test_verbose (void)
{
return cogl_test_is_verbose;
}