mutter/tests/conform/test-blend-strings.c
Robert Bragg 3881fd3259 Adds cogl_framebuffer_draw_[*_]rectangle functions
This adds experimental 2.0 api replacements for the cogl_rectangle[_*]
functions that don't depend on having a current pipeline set on the
context via cogl_{set,push}_source() or having a current framebuffer set
on the context via cogl_push_framebuffer(). The aim for 2.0 is to switch
away from having a statefull context that affects drawing to having
framebuffer drawing apis that are explicitly passed a framebuffer and
pipeline.

To test this change several of the conformance tests were updated to use
this api instead of cogl_rectangle and
cogl_rectangle_with_texture_coords. Since it's quite laborious going
through all of the conformance tests the opportunity was taken to make
other clean ups in the conformance tests to replace other uses of
1.x api with experimental 2.0 api so long as that didn't affect what was
being tested.
2012-03-20 12:33:40 +00:00

431 lines
14 KiB
C

#include <cogl/cogl.h>
#include <string.h>
#include "test-utils.h"
#define QUAD_WIDTH 20
#define RED 0
#define GREEN 1
#define BLUE 2
#define ALPHA 3
#define MASK_RED(COLOR) ((COLOR & 0xff000000) >> 24)
#define MASK_GREEN(COLOR) ((COLOR & 0xff0000) >> 16)
#define MASK_BLUE(COLOR) ((COLOR & 0xff00) >> 8)
#define MASK_ALPHA(COLOR) (COLOR & 0xff)
#define BLEND_CONSTANT_UNUSED 0xDEADBEEF
#define TEX_CONSTANT_UNUSED 0xDEADBEEF
typedef struct _TestState
{
CoglContext *ctx;
} TestState;
static void
test_blend (TestState *state,
int x,
int y,
guint32 src_color,
guint32 dst_color,
const char *blend_string,
guint32 blend_constant,
guint32 expected_result)
{
/* src color */
guint8 Sr = MASK_RED (src_color);
guint8 Sg = MASK_GREEN (src_color);
guint8 Sb = MASK_BLUE (src_color);
guint8 Sa = MASK_ALPHA (src_color);
/* dest color */
guint8 Dr = MASK_RED (dst_color);
guint8 Dg = MASK_GREEN (dst_color);
guint8 Db = MASK_BLUE (dst_color);
guint8 Da = MASK_ALPHA (dst_color);
/* blend constant - when applicable */
guint8 Br = MASK_RED (blend_constant);
guint8 Bg = MASK_GREEN (blend_constant);
guint8 Bb = MASK_BLUE (blend_constant);
guint8 Ba = MASK_ALPHA (blend_constant);
CoglColor blend_const_color;
CoglHandle material;
CoglPipeline *pipeline;
gboolean status;
GError *error = NULL;
int y_off;
int x_off;
/* First write out the destination color without any blending... */
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4ub (pipeline, Dr, Dg, Db, Da);
cogl_pipeline_set_blend (pipeline, "RGBA = ADD (SRC_COLOR, 0)", NULL);
cogl_set_source (pipeline);
cogl_rectangle (x * QUAD_WIDTH,
y * QUAD_WIDTH,
x * QUAD_WIDTH + QUAD_WIDTH,
y * QUAD_WIDTH + QUAD_WIDTH);
cogl_object_unref (pipeline);
/*
* Now blend a rectangle over our well defined destination:
*/
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4ub (pipeline, Sr, Sg, Sb, Sa);
status = cogl_pipeline_set_blend (pipeline, blend_string, &error);
if (!status)
{
/* It's not strictly a test failure; you need a more capable GPU or
* driver to test this blend string. */
if (cogl_test_verbose ())
{
g_debug ("Failed to test blend string %s: %s",
blend_string, error->message);
g_print ("Skipping\n");
}
return;
}
cogl_color_init_from_4ub (&blend_const_color, Br, Bg, Bb, Ba);
cogl_pipeline_set_blend_constant (pipeline, &blend_const_color);
cogl_set_source (pipeline);
cogl_rectangle (x * QUAD_WIDTH,
y * QUAD_WIDTH,
x * QUAD_WIDTH + QUAD_WIDTH,
y * QUAD_WIDTH + QUAD_WIDTH);
cogl_object_unref (pipeline);
/* See what we got... */
y_off = y * QUAD_WIDTH + (QUAD_WIDTH / 2);
x_off = x * QUAD_WIDTH + (QUAD_WIDTH / 2);
if (cogl_test_verbose ())
{
g_print ("test_blend (%d, %d):\n%s\n", x, y, blend_string);
g_print (" src color = %02x, %02x, %02x, %02x\n", Sr, Sg, Sb, Sa);
g_print (" dst color = %02x, %02x, %02x, %02x\n", Dr, Dg, Db, Da);
if (blend_constant != BLEND_CONSTANT_UNUSED)
g_print (" blend constant = %02x, %02x, %02x, %02x\n",
Br, Bg, Bb, Ba);
else
g_print (" blend constant = UNUSED\n");
}
test_utils_check_pixel (fb, x_off, y_off, expected_result);
/*
* Test with legacy API
*/
/* Clear previous work */
cogl_set_source_color4ub (0, 0, 0, 0xff);
cogl_rectangle (x * QUAD_WIDTH,
y * QUAD_WIDTH,
x * QUAD_WIDTH + QUAD_WIDTH,
y * QUAD_WIDTH + QUAD_WIDTH);
/* First write out the destination color without any blending... */
material = cogl_material_new ();
cogl_material_set_color4ub (material, Dr, Dg, Db, Da);
cogl_material_set_blend (material, "RGBA = ADD (SRC_COLOR, 0)", NULL);
cogl_set_source (material);
cogl_rectangle (x * QUAD_WIDTH,
y * QUAD_WIDTH,
x * QUAD_WIDTH + QUAD_WIDTH,
y * QUAD_WIDTH + QUAD_WIDTH);
cogl_handle_unref (material);
/*
* Now blend a rectangle over our well defined destination:
*/
material = cogl_material_new ();
cogl_material_set_color4ub (material, Sr, Sg, Sb, Sa);
status = cogl_material_set_blend (material, blend_string, &error);
if (!status)
{
/* This is a failure as it must be equivalent to the new API */
g_warning ("Error setting blend string %s: %s",
blend_string, error->message);
g_assert_not_reached ();
}
cogl_color_init_from_4ub (&blend_const_color, Br, Bg, Bb, Ba);
cogl_material_set_blend_constant (material, &blend_const_color);
cogl_set_source (material);
cogl_rectangle (x * QUAD_WIDTH,
y * QUAD_WIDTH,
x * QUAD_WIDTH + QUAD_WIDTH,
y * QUAD_WIDTH + QUAD_WIDTH);
cogl_handle_unref (material);
/* See what we got... */
test_utils_check_pixel (fb, x_off, y_off, expected_result);
}
static CoglTexture *
make_texture (guint32 color)
{
guchar *tex_data, *p;
guint8 r = MASK_RED (color);
guint8 g = MASK_GREEN (color);
guint8 b = MASK_BLUE (color);
guint8 a = MASK_ALPHA (color);
CoglTexture *tex;
tex_data = g_malloc (QUAD_WIDTH * QUAD_WIDTH * 4);
for (p = tex_data + QUAD_WIDTH * QUAD_WIDTH * 4; p > tex_data;)
{
*(--p) = a;
*(--p) = b;
*(--p) = g;
*(--p) = r;
}
/* Note: we don't use COGL_PIXEL_FORMAT_ANY for the internal format here
* since we don't want to allow Cogl to premultiply our data. */
tex = cogl_texture_new_from_data (QUAD_WIDTH,
QUAD_WIDTH,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_RGBA_8888,
COGL_PIXEL_FORMAT_RGBA_8888,
QUAD_WIDTH * 4,
tex_data);
g_free (tex_data);
return tex;
}
static void
test_tex_combine (TestState *state,
int x,
int y,
guint32 tex0_color,
guint32 tex1_color,
guint32 combine_constant,
const char *combine_string,
guint32 expected_result)
{
CoglTexture *tex0, *tex1;
/* combine constant - when applicable */
guint8 Cr = MASK_RED (combine_constant);
guint8 Cg = MASK_GREEN (combine_constant);
guint8 Cb = MASK_BLUE (combine_constant);
guint8 Ca = MASK_ALPHA (combine_constant);
CoglColor combine_const_color;
CoglHandle material;
gboolean status;
GError *error = NULL;
int y_off;
int x_off;
tex0 = make_texture (tex0_color);
tex1 = make_texture (tex1_color);
material = cogl_material_new ();
cogl_material_set_color4ub (material, 0x80, 0x80, 0x80, 0x80);
cogl_material_set_blend (material, "RGBA = ADD (SRC_COLOR, 0)", NULL);
cogl_material_set_layer (material, 0, tex0);
cogl_material_set_layer_combine (material, 0,
"RGBA = REPLACE (TEXTURE)", NULL);
cogl_material_set_layer (material, 1, tex1);
status = cogl_material_set_layer_combine (material, 1,
combine_string, &error);
if (!status)
{
/* It's not strictly a test failure; you need a more capable GPU or
* driver to test this texture combine string. */
g_debug ("Failed to test texture combine string %s: %s",
combine_string, error->message);
}
cogl_color_init_from_4ub (&combine_const_color, Cr, Cg, Cb, Ca);
cogl_material_set_layer_combine_constant (material, 1, &combine_const_color);
cogl_set_source (material);
cogl_rectangle (x * QUAD_WIDTH,
y * QUAD_WIDTH,
x * QUAD_WIDTH + QUAD_WIDTH,
y * QUAD_WIDTH + QUAD_WIDTH);
cogl_handle_unref (material);
cogl_object_unref (tex0);
cogl_object_unref (tex1);
/* See what we got... */
y_off = y * QUAD_WIDTH + (QUAD_WIDTH / 2);
x_off = x * QUAD_WIDTH + (QUAD_WIDTH / 2);
if (cogl_test_verbose ())
{
g_print ("test_tex_combine (%d, %d):\n%s\n", x, y, combine_string);
g_print (" texture 0 color = 0x%08lX\n", (unsigned long)tex0_color);
g_print (" texture 1 color = 0x%08lX\n", (unsigned long)tex1_color);
if (combine_constant != TEX_CONSTANT_UNUSED)
g_print (" combine constant = %02x, %02x, %02x, %02x\n",
Cr, Cg, Cb, Ca);
else
g_print (" combine constant = UNUSED\n");
}
test_utils_check_pixel (fb, x_off, y_off, expected_result);
}
static void
paint (TestState *state)
{
test_blend (state, 0, 0, /* position */
0xff0000ff, /* src */
0xffffffff, /* dst */
"RGBA = ADD (SRC_COLOR, 0)",
BLEND_CONSTANT_UNUSED,
0xff0000ff); /* expected */
test_blend (state, 1, 0, /* position */
0x11223344, /* src */
0x11223344, /* dst */
"RGBA = ADD (SRC_COLOR, DST_COLOR)",
BLEND_CONSTANT_UNUSED,
0x22446688); /* expected */
test_blend (state, 2, 0, /* position */
0x80808080, /* src */
0xffffffff, /* dst */
"RGBA = ADD (SRC_COLOR * (CONSTANT), 0)",
0x80808080, /* constant (RGBA all = 0.5 when normalized) */
0x40404040); /* expected */
test_blend (state, 3, 0, /* position */
0x80000080, /* src (alpha = 0.5 when normalized) */
0x40000000, /* dst */
"RGBA = ADD (SRC_COLOR * (SRC_COLOR[A]),"
" DST_COLOR * (1-SRC_COLOR[A]))",
BLEND_CONSTANT_UNUSED,
0x60000040); /* expected */
/* XXX:
* For all texture combine tests tex0 will use a combine mode of
* "RGBA = REPLACE (TEXTURE)"
*/
test_tex_combine (state, 4, 0, /* position */
0x11111111, /* texture 0 color */
0x22222222, /* texture 1 color */
TEX_CONSTANT_UNUSED,
"RGBA = ADD (PREVIOUS, TEXTURE)", /* tex combine */
0x33333333); /* expected */
test_tex_combine (state, 5, 0, /* position */
0x40404040, /* texture 0 color */
0x80808080, /* texture 1 color (RGBA all = 0.5) */
TEX_CONSTANT_UNUSED,
"RGBA = MODULATE (PREVIOUS, TEXTURE)", /* tex combine */
0x20202020); /* expected */
test_tex_combine (state, 6, 0, /* position */
0xffffff80, /* texture 0 color (alpha = 0.5) */
0xDEADBE40, /* texture 1 color */
TEX_CONSTANT_UNUSED,
"RGB = REPLACE (PREVIOUS)"
"A = MODULATE (PREVIOUS, TEXTURE)", /* tex combine */
0xffffff20); /* expected */
/* XXX: we are assuming test_tex_combine creates a material with
* a color of 0x80808080 (i.e. the "PRIMARY" color) */
test_tex_combine (state, 7, 0, /* position */
0xffffff80, /* texture 0 color (alpha = 0.5) */
0xDEADBE20, /* texture 1 color */
TEX_CONSTANT_UNUSED,
"RGB = REPLACE (PREVIOUS)"
"A = MODULATE (PRIMARY, TEXTURE)", /* tex combine */
0xffffff10); /* expected */
test_tex_combine (state, 8, 0, /* position */
0x11111111, /* texture 0 color */
0x22222222, /* texture 1 color */
TEX_CONSTANT_UNUSED,
"RGBA = ADD (PREVIOUS, 1-TEXTURE)", /* tex combine */
0xeeeeeeee); /* expected */
/* this is again assuming a primary color of 0x80808080 */
test_tex_combine (state, 9, 0, /* position */
0x10101010, /* texture 0 color */
0x20202020, /* texture 1 color */
TEX_CONSTANT_UNUSED,
"RGBA = INTERPOLATE (PREVIOUS, TEXTURE, PRIMARY)",
0x18181818); /* expected */
#if 0 /* using TEXTURE_N appears to be broken in cogl-blend-string.c */
test_tex_combine (state, 0, 1, /* position */
0xDEADBEEF, /* texture 0 color (not used) */
0x11223344, /* texture 1 color */
TEX_CONSTANT_UNUSED,
"RGBA = ADD (TEXTURE_1, TEXTURE)", /* tex combine */
0x22446688); /* expected */
#endif
test_tex_combine (state, 1, 1, /* position */
0x21314151, /* texture 0 color */
0x99999999, /* texture 1 color */
TEX_CONSTANT_UNUSED,
"RGBA = ADD_SIGNED (PREVIOUS, TEXTURE)", /* tex combine */
0x3a4a5a6a); /* expected */
test_tex_combine (state, 2, 1, /* position */
0xfedcba98, /* texture 0 color */
0x11111111, /* texture 1 color */
TEX_CONSTANT_UNUSED,
"RGBA = SUBTRACT (PREVIOUS, TEXTURE)", /* tex combine */
0xedcba987); /* expected */
test_tex_combine (state, 3, 1, /* position */
0x8899aabb, /* texture 0 color */
0xbbaa9988, /* texture 1 color */
TEX_CONSTANT_UNUSED,
"RGB = DOT3_RGBA (PREVIOUS, TEXTURE)"
"A = REPLACE (PREVIOUS)",
0x2a2a2abb); /* expected */
}
void
test_blend_strings (void)
{
TestState state;
cogl_framebuffer_orthographic (fb, 0, 0,
cogl_framebuffer_get_width (fb),
cogl_framebuffer_get_height (fb),
-1,
100);
/* XXX: we have to push/pop a framebuffer since this test currently
* uses the legacy cogl_rectangle() api. */
cogl_push_framebuffer (fb);
paint (&state);
cogl_pop_framebuffer ();
if (cogl_test_verbose ())
g_print ("OK\n");
}