Robert Bragg 636310a81e _multitexture_quad_single_primitive: avoid wrap overrides
This avoids using the wrap mode overrides mechanism to implement
_cogl_multitexture_quad_single_primitive which requires memsetting a
fairly large array. This updates it to use cogl_pipeline_foreach_layer()
and we now derive an override_material to handle changes to the wrap
modes instead of using the CoglPipelineWrapModeOverrides.
2010-11-04 18:22:39 +00:00
..
2010-06-01 12:08:18 +01:00
2010-09-03 16:12:24 +01:00
2010-09-20 13:15:44 +01:00
2010-03-03 17:02:51 +00:00