f6b7783440
* NEWS: Add a quick note on fruity multiple deivce support. * README: Add multiple device support details and some tweaks on Clutter requirements (i.e GdkPixbuf).
674 lines
28 KiB
Plaintext
674 lines
28 KiB
Plaintext
Clutter 0.7.2 (23/06/2008), "Kedoke"
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===============================================================================
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* List of changes between 0.7.0 and 0.7.2
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o ClutterTexture has a new :keep-aspect-ratio property; when it is set
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to TRUE the texture will return a preferred width maintaining the
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aspect ratio with the given height and a preferred height maintaining
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the aspect ratio with the given width. This allows to set the width or
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the height and have the texture automatically request the height or the
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width respectively while maintaining the aspect ratio of the original
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image.
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o Added XINPUT support on the X11 backends; this provides an initial
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support for multiple input devices. The API is X11-specific, and
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provides support for querying at run-time support for XINPUT, for
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getting a list of input devices and for getting the type of each
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input device.
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o The 'fruity' backend also features multiple device support.
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* List of bugs fixed
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o #816 - clutter_actor_request_coords() should take a const box.
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o #836 - Optimize clutter_label_query_coords()
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o #905 - Paint cursor directly
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o #918 - Group doesn't clip if it's children are clipped
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o #953 - Actors are not hidden before unrealized or disposed
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o #960 - PangoContext creation code should not be duplicated
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o #970 - clutter_actor_get_paint_area confusion
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o #971 - Minor ClutterActor cleanups
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o #972 - Better parenting
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o #973 - unreffing ClutterScore may segfault
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o #981 - clutter_stage_read_pixels temprow fix
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o #982 - __COGL_GET_CONTEXT MS compiler issue
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o #984 - pango_clutter_render_layout() declared void
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Clutter 0.7.0 (13/06/2008), "Booska"
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===============================================================================
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* List of changes between 0.6 and 0.7.0
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o COGL, the underlying GL abstraction layer in Clutter, has been
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completely rewritten from the ground up. Its no longer a conceptual
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hack but a documented, fully featured library pretty much in its
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own right. COGL abstracts over Open GL, Open GL ES 1.1 and now
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OpenGL ES 2.0, providing a smart uniform API over these libraries
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with various utility features such as texture tiling abstractions,
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paths and primitive rendering, FBO, shaders, etc.
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o Clutter now provides an experimental backend for the Apple(tm)
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iPhone and iPod Touch families of products.
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o The Windows platform is now natively supported instead of
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relying on the SDL libraries. The win32 backend is still
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experimental.
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o The X11 based backends now feature support for Actors that wrap
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external X drawables (i.e the texture-from-pixmap extension and
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fallbacks)
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o Clutter now seamlessly supports multiple stages on the backends
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that allow this feature.
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o The custom Pango renderer has been completely rewritten, now using
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the more modern and maintained PangoCairo (instead of FT2), and avoids
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nasty subclassing hacks, supports smooth fast scaling of text, has
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many edge case issues fixed and it still is very efficient (using
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a texture glyph cache). It is even a little bit faster.
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o Better texture support, timeline improvements, ClutterLabel and
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ClutterEntry improvements, and container child properties are among
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the new features - too many to fit in the NEWS file.
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* List of bug fixes
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o #358 - "window resizing doesn't show scaled stage"
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o #425 - "COGL enhancements"
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o #439 - "timing related pong lockup due to timeline_rewind somtimes
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being ignored by timeline_timeout_func"
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o #450 - "ClutterScore API enhancements"
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o #641 - "add markers to timelines"
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o #666 - "Large font size leads to missing ""W"" and wrong ""J"" character"
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o #713 - "texture from pixmap"
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o #791 - "default actors to visible"
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o #800 - "CLUTTER_ALPHA_EXP_INC overflows"
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o #804 - "clutter_actor_get_opacity returns composited alpha"
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o #810 - "100 % CPU load with clutter_main()"
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o #815 - "Split up request
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o #816 - "clutter_actor_request_coords() should take a const box."
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o #822 - "Fix clutter_actor_lower()"
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o #823 - "Clean-up GLism's in clutter-core (below cogl)"
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o #824 - "ClutterEntry should handle its own key events"
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o #825 - "Removes GLisms from clutter-main.c"
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o #831 - "configure.ac missing osx flavour help"
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o #834 - "add ability to set anchor in json"
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o #836 - "Optimize clutter_label_query_coords()"
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o #839 - "Crash if put cursor over topmost pixel"
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o #840 - "Implement prepare-paint and finish-paint signals."
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o #848 - "Events dispatch doesn't work in GLX Xephyr"
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o #850 - "Impossible to set ClutterRectangle border opacity to a value
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different from the surface opacity"
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o #857 - "cogl_color doesn't work in PowerVR PC Viewer"
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o #860 - "ClutterAlpha leaks"
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o #864 - "Allow instantiating and subclassing of ClutterStage"
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o #871 - "Two problems with closing stages"
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o #873 - "clutter_x11/glx_texture_pixmap issues"
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o #874 - "Clipping on GL ES"
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o #875 - "Clutter Label Issues"
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o #881 - "Timelines require precise system timing"
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o #882 - "Allow child properties for containers implementing the
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ClutterContainer interface"
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o #884 - "Add clutter_alpha_set_closure"
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o #889 - "Error when building clutter-ivan with eglx"
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o #891 - "assertion failed when test-behave exits"
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o #892 - "Incorrect results using rotation-[center|angle] properties"
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o #894 - "Artifacts with the pango renderer"
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o #900 - "clutter_actor_lower() and friends do not queue redraw"
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o #906 - "Implement timing of the events"
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o #908 - "Support transform from G_TYPE_INT to ClutterUnit"
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o #909 - "OSX: missing NULL pointer handling"
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o #910 - "OSX: missing memory pool"
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o #911 - "OSX: add multistage support"
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o #912 - "Invalid use of int* as parameter for glGetIntegerv"
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o #913 - "cogl fails to build on OSX"
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o #914 - "ClutterEntry is confused about characters vs. bytes"
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o #915 - "clutter_entry_set_max_length(-1) misbehaves"
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o #916 - "ClutterKeyEvent:unicode_value is ignored"
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o #919 - "Replacement pango renderer"
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o #927 - "Created ports for clutter
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o #928 - "Reparenting a child that itself is a container doesn't work"
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o #930 - "add support for quartz imagebackend"
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o #931 - "suspicious size allocation for pixel data"
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o #933 - ""X Error of failed request" when attempting to call
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clutter_actor_request_coords()"
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o #934 - "Update clutter-tutorial to build with clutter from svn trunk."
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o #947 - "Destroying a stage is messy"
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o #948 - "Remove texture rectangle support"
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o #950 - "AltGr not handled"
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o #951 - "Fix clutter_entry_init() in trunk"
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o #952 - "Fix test-textures in trunk"
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o #953 - "Actors are not hidden before unrealized or disposed"
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o #955 - "ClutterLabel is missing fallback resolution handling"
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o #959 - "Multiple minor improvements"
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o #960 - "PangoContext creation code should not be duplicated"
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o #961 - "Fails to build on OSX (query/request_coords is gone)"
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o #964 - """unrealized"" signal of ClutterActor wrongly named"
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Clutter 0.6.0 (18/02/2008)
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==========================
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* List of changes between 0.5.6 and 0.6.0
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o New documentation sections inside the API reference, describing
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the animation framework.
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o New API in ClutterActor for computing the actor's vertices in
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the plane of a given ancestor and accessors to query whether an
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actor is scaled or rotated
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* List of bug fixed
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o #613 - Extend point transformation API
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o #779 - Rounding error in ClutterBehaviourScale [Havoc Pennington]
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o #787 - tiled textures are broken
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o #796 - segmentation fault when setting label text
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Clutter 0.5.6 (11/02/2008)
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==========================
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* List of changes between 0.5.4 and 0.5.6
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o Reverted a last minute change in the depth sorting function of
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ClutterGroup.
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o Added the clutter_actor_move_anchor_point() family of functions,
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which will set the anchor point at the given coordinates while
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adjusting the actor postion so that the relative position of the
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actor toward its parent remains the same.
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o Provide a fallback for finding the Clutter alpha functions inside
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a UI definition for ClutterScript in case g_module_open() fails.
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o Add initial Frame Buffer Objects support in ClutterTexture; using
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FBOs, where supported by the hardware and drivers, it's possible to
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create a ClutterTexture from any actor.
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* List of bugs fixed
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o #386 - Stage is white unless a timeline is present
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o #439 - timing related pong lockup due to timeline rewind...
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o #440 - 1 pixel line flickering
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o #442 - Shader support
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o #451 - Improve font rendering quality (Pango)
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o #452 - Textures are shown with distortion on Solaris/SPARC
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o #526 - OSX backend
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o #533 - Clutter stage is not shown under some conditions
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o #540 - ClutterStage isn't always respecting requests to change size
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o #549 - Backend offscreen API is broken
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o #613 - Extend point transformation API
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o #635 - Fix buffer overflow in clutter_texture_get_pixbuf() [Gwenole
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Beauchesne]
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o #643 - Superfluous "filter-quality" setting in texture_upload_data()?
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[Gwenole Beauchesne]
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o #689 - Rotating actor through layers does not handle opacity
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correctly [Josh Stewart]
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o #710 - Make "box-blur" test shader work in some way [Gwenole Beauchesne]
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o #719 - X11 backend does not check window field in events [Havoc
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Pennington]
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o #724 - ClutterLabel reports wrong height when lines > 1
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o #749 - "reactive" property does not change
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o #751 - missing XSync in clutter-event-x11.c:xembed_set_info() [Havoc
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Pennington]
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o #756 - clutter_actor_get_abs_size returns bogus values
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o #769 - OSX backend fails to build
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o #770 - OSX: passing incompatible pointer type
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Clutter 0.5.4 (25/01/2008)
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==========================
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* List of changes between 0.5.2 and 0.5.4
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o A clutter-x11-<major>.<minor> pkg-config file is installed along
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with the clutter-<major>.<minor> and clutter-<backend>-<major>.<minor>
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ones, for libraries and applications depending on the X11-based
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backends (GLX and EGLX).
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o Textures are correctly unrealized before changing and freeing the
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main GL context.
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o It is now possible to block the automatic call to clutter_main_quit()
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when closing the stage window using the frame controls by connecting
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an handler for the ::event signal on the Clutter stage and checking
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for the CLUTTER_DELETE event type and returning TRUE. This allows
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the usage of other main loops with GLib reactors (like Python's twisted)
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with Clutter without triggering assertions by closing the stage window.
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* List of bugs fixed
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o #564 - Add more precise clutter_qdivx() [Gwenole Beauchesne]
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o #614 - ClutterActor API inconsistencies
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o #640 - ClutterTexture unrealized with no GL context
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o #654 - Under heavy load clutter sometimes drops the last frame of
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a timeline [Johan Bilien]
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o #672 - Event handling in osx backend is broken [Tommi Komulainen]
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o #684 - Improve test-scale by also using anchor point [Jaap A. Haitsma]
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o #695 - clutter-shader: Invalid format string for
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gssize [Tommi Komulainen]
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o #696 - cogl_get_proc_address requires GLX [Tommi Komulainen]
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o #709 - clutter_effect_scale inconsistent with clutter_actor_set_scale
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o #714 - clutter_event_copy for enter/leave event generates
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extra unref [Neil Roberts]
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o #715 - Type errors in test-shader
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o #720 - BehaviourScale not working in python after recent
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API change [Josh Stewart]
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Clutter 0.5.2 (14/01/2008)
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==========================
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* List of changes between 0.5.0 and 0.5.2
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o ClutterModelDefault has been renamed to ClutterListModel
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o ClutterModel now has vector-based variants for append, prepend and
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insert methods; these methods are useful for bindings
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o Add units-based variant for clutter_actor_move_by()
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* List of bugs fixed
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o #694 - Handle GLhandleARB on OS X [Tommi Komulainen]
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o #700 - Fix for clutter_effect_rotate() [Neil Roberts]
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Clutter 0.5.0 (02/01/2008)
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==========================
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* List of changes between 0.4.2 and 0.5.0
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o New event handling system: every actor with the CLUTTER_ACTOR_REACTIVE
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flag set will receive events from the underlying backend; the event
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propagation chain will be walked in two directions (from the actor to
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the top-level container and back) with the ability to block it in
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both phases.
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o ClutterShader, an abstraction over the programmable OpenGL pipeline.
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o ClutterScore, an object for controlling timelines; using a score
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instance is possible to start multiple timelines at once, or start
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a timeline after another has emitted the ::complete signal.
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o ClutterScript, an object for parsing a scene from an external file or
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a buffer; the scene is described using JSON (JavaScript Object Notation):
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every object is defined using its class and properties, and container
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objects can have their children defined as well. It is also possible
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do describe top-level objects such as timelines and behaviours, and to
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automatically connect signal handlers to signal names.
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o ClutterTimelines duration can now be set in milliseconds using the
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:duration property; the default framerate will be used to compute the
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actual duration in frames. The default framerate will be set by the
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backend, and can be overridden by the application.
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o ClutterTimelines direction can now be set using the :direction
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property; a timeline can be set to proceed forward or backward,
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and the direction can also be change while the timeline is still
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running.
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o New, experimental OSX backend.
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o Build environment for MS VisualStudio 2005.
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o ClutterModel, a generic list-based model object that can be used to
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implement actors following the Model-Viewer-Controller design pattern.
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Clutter provides a default implementation of ClutterModel, called
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ClutterModelDefault and using the GSequence data structure from GLib
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to optimize insertion and look up.
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o Add the ability to grab pointer and keyboard events: if an actor
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is set to have a grab it'll be the only one receiving events until
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it releases the grab.
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o Add the ability for an actor to receive the key focus; an actor
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with key focus will always receive the key events, even if it did
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not acquire the keyboard grab.
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o It is now possible to set the GL "fog" (also known as "depth cueing")
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effect on the ClutterStage; if the fog is enabled, actors farther
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away from the view point will fade into the stage background color.
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o Each actor now has an "anchor point", a point defined in the actor's
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coordinate space that will be used as the origin when scaling and
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rotation transformations.
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o Every pixel-based API has been doubled with a corresponding
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ClutterUnits-based function (postfixed with a '-u'), for instance:
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clutter_actor_set_position() - clutter_actor_set_positionu()
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clutter_actor_set_size() - clutter_actor_set_sizeu()
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clutter_actor_set_depth() - clutter_actor_set_depthu()
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This allows sub-pixel precision and device independence.
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o The ClutterLabel actor now tries very hard to provide a sane
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default size, if no bounding box has been requested; this fixes
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the :alignment property and allows the addition of the :justify
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property.
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o The SDL backend can now be compiled under win32 with MingW; this
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backend is still marked as experimental.
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o The OSX backend allows the compilation of Clutter under OS X; this
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backend is experimental.
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* List of bugs fixed
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o #423 - All actors should emit events rather than just the stage
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o #424 - Interface definition files
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o #443 - ClutterModel implementation
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o #480 - Uninitialized variable in
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path_alpha_to_position() [Gwenole Beauchesne]
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o #511 - clutter_stage_get_actor_at_pos problem
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o #512 - clutter window moves when stage actor is scaled
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o #518 - XEMBED not supported in eglx backend
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o #519 - Should have an Atom cache initialized on start up
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o #520 - Delete after multibyte unicode chars in
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ClutterEntry [Tommi Komulainen]
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o #522 - Array out of bounds indexing [Tommi Komulainen]
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o #523 - cogl portability fixes [Tommi Komulainen]
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o #524 - missing config.h includes [Tommi Komulainen]
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o #525 - Redundant include in cogl/gl [Tommi Komulainen]
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o #531 - Extraneous "new-frame" signal generated
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o #532 - clutter_actor_set_scale_with_gravityx()
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precision [Gwenole Beauchesne]
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o #544 - clutter_color_to_hlsx is broken [Neil Roberts]
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o #546 - ClutterStageState doesn't make sense
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o #550 - Wanted: Set Actor's position based on center or other
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edges/corners of quadrangle
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o #557 - ClutterScript should support complex properties for third
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party classes
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o #558 - Unmerge UI definitions
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o #566 - ClutterEntry does not scroll the text to the
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right [Gwenole Beauchesne]
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o #577 - Inconsistent naming of behaviour properties
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o #580 - Fix call to cogl_enable() [Gwenole Beauchesne]
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o #582 - api naming inconsistence between
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clutter_behaviour_path_append_knots and
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clutter_behaviour_bspline_append
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o #584 - Typo on clutter_effect_rotate_x documentation page
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o #592 - Fix build on trunk [Gwenole Beauchesne]
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o #596 - ClutterTexture tileing logic is a little borked
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o #597 - ClutterGroups not pickable
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o #600 - fix ClutterLabel layout computing when no box has been set
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o #604 - Color param for Label constructor should be
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const [Jonathon Jongsma]
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o #606 - enable depth test in GL
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o #608 - Control motion events frequency
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o #614 - ClutterActor API inconsistencies
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o #616 - ClutterTexture doesn't respect width set from clutterscript
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o #617 - ClutterEffect Improvements
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o #618 - ClutterScript name/id confusion
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o #619 - clutter_behavior_rotate angle properties should accept
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negative values
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o #628 - clutter_actor_rotate_x() is a setter, not a modifier
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o #629 - There is no clutter_actor_get_position()
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o #634 - clutter_behaviour_path_new() documentation unclear
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o #637 - add depth cueing support to the stage
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o #645 - Fix crash in clutter_label_new_full() [Gwenole Beauchesne]
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o #647 - Cannot hide the stage
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o #648 - Hidden fullscreen stage doesn't come back as fullscreen
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o #652 - reference needed on actor being source of last motion_event
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o #661 - clutter_actor_set_width() documentation is vague
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o #662 - clutter_actor_set_opacity() documentation doesn't describe values
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o #665 - ClutterBehaviourEllipse tilts are broken
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o #670 - Fix clutter_container_lower_child() [Gwenole Beauchesne]
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o #673 - ClutterActor "captured-events" signal documentation wrong
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o #674 - ClutterActor::get_depth() and set_depth() vfuncs not
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used [Murray Cumming]
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o #675 - update subregions of cluttertextures
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o #678 - ClutterLabel size allocation still bogus
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Clutter 0.4.0 (07/08/2007)
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========================
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* List of changes between 0.3.1 and 0.4.0
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o Many documentation additions and improvements.
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o Display DPI now honours on backends its can be queried.
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o Various big endian related fixes.
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o ClutterBehaviourEllipse and ClutterBehaviourRotate API and
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internals improvements.
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o Add basic tslib support to eglnative backend (for touchscreen events)
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o clutter_stage_get_actor_at_pos should now work on 16bpp displays.
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o New ClutterEffect rotation calls.
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o Allowing user resizing of the stage now optional.
|
|
(implemented by glx backend only currently)
|
|
|
|
o ClutterEntry UTF8 fixes and improved automatic initial sizing.
|
|
|
|
o Make ClutterActor GInitiallyUnowned.
|
|
|
|
o New ClutterBox API: each box has now a colour and a margin (distance
|
|
between the inner-border and the children); plus, each packed child
|
|
has a padding. Margins and paddings are expressed in ClutterUnits,
|
|
to ease the transition to the device independent units. You can use
|
|
clutter_box_set_default_padding() if you want the same padding for
|
|
each child.
|
|
|
|
* List of bug fixed
|
|
o #390 - clutter_stage_get_actor_at_pos broken on 16bpp displays.
|
|
o #398 - inconsistent type for return value of clutter_event_get_state
|
|
o #403 - Critical error when removing texture actor
|
|
o #404 - Solaris build error with OpenGL, missing
|
|
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB and GL_TEXTURE_RECTANGLE_ARB
|
|
o #409 - depth mismatch between visual (32) and window (24)
|
|
o #407 - metadata-available signal #ifdef'ed out
|
|
o #413 - Clutter compile error with Sun Studio C compiler
|
|
o #426 - typo in sdl_backend
|
|
o #414 - ClutterEntry invisible if size not set
|
|
o #434 - clutter_color_from_pixel incorrectly interprets alpha value
|
|
o #435 - clutter_color_subtract does the opposite of its documentation
|
|
o #436 - clutter-behaviour-depth always perform "from deep to shallow"
|
|
|
|
Clutter 0.3.1 (06/07/2007)
|
|
========================
|
|
|
|
* List of changes between 0.3 and 0.3.1
|
|
o EGL. There are now 2 experimental EGL backends;
|
|
- 'eglx', the former EGL on X11 implementation (now renamed)
|
|
- 'eglnative', a new EGL 'native' backend which supporting non
|
|
X11 EGL implementations (i.e framebuffer).
|
|
|
|
o ClutterGroup now returns correct size when a child is removed.
|
|
|
|
o Missing redhand.png added to distro tarball (fixing tests that require
|
|
it)
|
|
|
|
o Fix picking in ClutterBox
|
|
|
|
o Rectangle border creation fixed.
|
|
|
|
o Fix overflow in Exponential Alpha funcs.
|
|
|
|
o Many API documentation fixes and improvements.
|
|
|
|
o ClutterEffect cleanups.
|
|
|
|
o ClutterEntry cleanups.
|
|
|
|
o Check for versioned XFixes library (GLX backend).
|
|
|
|
o More X error traps in GLX backend.
|
|
|
|
Clutter 0.3 (29/06/2007)
|
|
========================
|
|
|
|
* List of changes between 0.2.3 and 0.3
|
|
o Clutter now supports both switchable windowing system and GL backends.
|
|
Window systems supported include GLX, EGL and SDL.
|
|
|
|
GL support includes OpenGL 1.2+ and OpenGL ES 1.1. This is
|
|
provided by a small basic abstraction layer 'cogl.h'. Cogl is not
|
|
yet documented - usage external to Clutter is not yet advised.
|
|
|
|
Backends may provide specific command line options.
|
|
|
|
Notes;
|
|
|
|
GLX
|
|
---
|
|
The GLX backend is built by default and is currently the most
|
|
developed, supported and featured windowing system backend. Only
|
|
OpenGL is supported via GLX.
|
|
|
|
SDL
|
|
---
|
|
Clutter has experimental support for using SDL. Open GL is supported as
|
|
is OpenGL ES via Dogles (very experimental).
|
|
|
|
EGL
|
|
---
|
|
Clutter has experimental support for using EGL. Only Open GL ES
|
|
is supported by EGL.
|
|
|
|
EGL support assumes an EGL implementation running atop X Windows.
|
|
|
|
Open GL ES.
|
|
-----------
|
|
|
|
Clutter now has experimental support for Open GL ES.
|
|
Current known issues;
|
|
|
|
+ Unrealising a ClutterTexture will not move pixel data from video
|
|
into system memory but simply destroy it.
|
|
+ BGRA, YUV Texture data not currently supported.
|
|
|
|
(Use the clutter_feature API to probe for above at runtime)
|
|
|
|
Open Source ES implementations this has been tested against
|
|
include `Vincent' and `dgles'. Support for commerical
|
|
implementations may require modifications to the configure.ac
|
|
script.
|
|
|
|
vincent: http://ogl-es.sourceforge.net/
|
|
(Also see: http://svn.o-hand.com/repos/misc/trunk/ogles/ )
|
|
|
|
dgles: http://developer.hybrid.fi/dgles/index.html
|
|
|
|
o New ClutterEffect class provides a simplified (and thus less flexible)
|
|
API wrapping around behaviours, alphas and timelines.
|
|
o New Behaviours - bspline, ellipsis, rotation.
|
|
o New built in Alpha functions;
|
|
CLUTTER_ALPHA_SINE_INC
|
|
CLUTTER_ALPHA_SINE_DEC
|
|
CLUTTER_ALPHA_SINE_HALF
|
|
CLUTTER_ALPHA_SQUARE
|
|
CLUTTER_ALPHA_SMOOTHSTEP_INC
|
|
CLUTTER_ALPHA_SMOOTHSTEP_DEC
|
|
CLUTTER_ALPHA_EXP_INC
|
|
CLUTTER_ALPHA_EXP_DEC
|
|
o New Actors and interfaces
|
|
+ ClutterLayout, for writing extended layout support in actors
|
|
+ ClutterContainer, for generic container actors
|
|
+ ClutterBox, ClutterVBox and ClutterHBox layout actors.
|
|
+ ClutterEntry, text entry actor
|
|
o ClutterTexture now handles BGRA, YUV and premultiplied alpha data.
|
|
o All internal math now fixed point based.
|
|
o Clutter now has it own internal event queue.
|
|
o ClutterStage new features;
|
|
+ Title property for naming in window decorations.
|
|
+ Perspective setting - The stages perspective can now be modified.
|
|
o New Clutter_actor *project API calls allow for querying of tranformed
|
|
actor vertices and points.
|
|
o New Clutter Feature checks.
|
|
o Initial ClutterUnit implementation for device independant positioning.
|
|
* List of Bugs fixed
|
|
o Various issues with very poor performance and Intel drivers.
|
|
o #138 Fix typo in x rotation transform.
|
|
|
|
Clutter 0.2.3 (2007-04-11)
|
|
==========================
|
|
|
|
* List of changed between 0.2.2 and 0.2.3
|
|
o Fixes to tile based textures and again clutter_texture_get_pixbuf(). [Matthew]
|
|
o Implement Gravity for ClutterScaleBehaviour. [Matthew, Rob]
|
|
|
|
Clutter 0.2.2 (2007-03-22)
|
|
==========================
|
|
|
|
* List of changed between 0.2.1 and 0.2.2
|
|
o Addition of basic XEMBED support for clutter stage. [Matthew]
|
|
o Fixes to clutter_texture_get_pixbuf(). [Matthew]
|
|
o Export clutter_group_remove_all and add associated fixes. [Matthew]
|
|
|
|
Clutter 0.2.1 (2007-02-07)
|
|
==========================
|
|
|
|
* List of changed between 0.2.0 and 0.2.1
|
|
o Add even faster double to integer (and back) conversion
|
|
functions. [Tomas]
|
|
o Fix some errors in the fixed point sine waveform
|
|
function. [Tomas]
|
|
o Use fixed point math in the Pango renderer. [Tomas]
|
|
o Improve the GL version check. [Matthew]
|
|
o Add a square waveform function. [Emmanuele]
|
|
* List of bugs fixed
|
|
o #215 - macro CLUTTER_MARK() not disabled for non-debug builds
|
|
|
|
Clutter 0.2 (18-01-2007)
|
|
========================
|
|
|
|
* List of changes between 0.2 and 0.1
|
|
o Bindings, GStreamer and GTK+ dependencies moved out of tree:
|
|
now Clutter strictly depends on Xlibs, OpenGL and GdkPixbuf only.
|
|
o Actors now have an initial floating reference; this means you
|
|
don't have to explicitely unref them: every memory an actor
|
|
allocates will be freed when the group containing the actor will
|
|
be destroyed.
|
|
o Add basic run-time detection of GL features.
|
|
+ Use GL_TEXTURE_RECTANGLE_ARB if available.
|
|
+ Attempt to set up sync to vblank (set CLUTTER_VBLANK=none to disable)
|
|
o Add API for behaviours. A ClutterBehaviour is an object which
|
|
drives a set of actors using one or more properties depending
|
|
on the value of an "alpha" function.
|
|
+ Provide simple behaviours: ClutterBehaviourOpacity,
|
|
ClutterBehaviourPath and ClutterBehaviourScale.
|
|
+ Provide simple alpha functions for ramps and sine waveforms.
|
|
o Add fixed point API for embedded platforms with no FPU.
|
|
o Add support for command line switches to Clutter, like debug
|
|
flags and abort on warnings; also allow application to hook up
|
|
into the initialisation sequence to add their own command line
|
|
switches.
|
|
o Add Pango GL renderer for Clutter, and use it to render text
|
|
inside the ClutterLabel actor; this decrease texture memory
|
|
usage.
|
|
o Redo Clutter Label widget, using the new Pango renderer.
|
|
o Clutter Textures do not store local pixbuf copy (of texture).
|
|
o Redo group and actor scale/sizing API and functionality.
|
|
o Add memory management API for ClutterColor, and string parsing.
|
|
* List of bug fixed
|
|
o #199 - Little group handling fix?
|
|
o #198 - Detect NPOT support on more systems
|
|
o #197 - Tiled textures are broken
|
|
o #196 - Rebuild the examples when the library changes
|
|
o #156 - clutter_actor_set_position not using the absolute size
|
|
o #155 - Don't test for XInitThreads [Bastien Nocera]
|
|
o #154 - Key presses not working in super-oh example [Bastien Nocera]
|
|
o #152 - Misc fixes [Bastien Nocera]
|
|
o #143 - Faulty ref-counting in clutter_group_remove [Frederic Riss]
|
|
o #141 - Copy-pasto in clutter_media_set_volume [Frederic Riss]
|
|
o #101 - No package 'x11' found -- wrong configure [Tomasz Torcz]
|
|
o #98 - Enabling trails in super-oh crashes
|
|
|
|
Clutter 0.1 (22/06/2006)
|
|
========================
|
|
|
|
* First 'official' release, expect bugs aplenty.
|
|
* Contains:
|
|
o Hopefully enough functionality to build things.
|
|
o Basic gstreamer 0.10 video playback support.
|
|
o Fairly stable API, though in no way totally stable.
|
|
Expect CHANGES in future versions.
|
|
o Some simple examples ( also see OPT ).
|
|
o An experimental GTK-Clutter widget.
|
|
o Fairly complete Python bindings.
|
|
o Non complete but hopefully useful API documentation.
|
|
* If you want to help out see the TODO file.
|