62844d5f04
Bug 1014 - Clutter Animation API Improvements * clutter/Makefile.am: * clutter/clutter.h: Update the build * clutter/clutter-types.h: Add AnimationMode, an enumeration for easing functions. * clutter/clutter-alpha.[ch]: Add the :mode property to control the function bound to an Alpha instance using an enumeration value. Also add six new alpha functions: - ease-in, ease-out, ease-in-out - sine-in, sine-out, sine-in-out * clutter/clutter-deprecated.h: Deprecate the #defines for the alpha functions. They will be replaced by entries in the ClutterAnimationMode. * clutter/clutter-interval.[ch]: Add ClutterInterval, an object for defining, validating and computing an interval between two values. * clutter/clutter-animation.[ch]: Add ClutterAnimation, an object responsible for animation the properties of a single actor along an interval of values. ClutterAnimation memory management is automatic. A simple wrapper method for ClutterActor is provided: clutter_actor_animate() which will create, or update, an animation for the passed actor. * clutter/clutter-debug.h: * clutter/clutter-main.c: Add a new 'animation' debug note. * clutter/clutter-script.c: Clean up the alpha functions whitelist, and add the new functions. * doc/reference/clutter/Makefile.am: * doc/reference/clutter/clutter-sections.txt: Update the API reference. * doc/reference/clutter/clutter-animation.xml: Renamed to doc/reference/clutter/clutter-animation-tutorial.xml to avoid clashes with the ClutterAnimation section. * doc/reference/clutter/clutter-docs.sgml: Renamed to doc/reference/clutter/clutter-docs.xml, as it was an XML file and not a SGML file. * tests/Makefile.am: * tests/interactive/Makefile.am: * tests/interactive/test-animation.c: * tests/interactive/test-easing.c: Add two tests for the new simple animation API and the easing functions. * tests/interactive/test-actors.c: * tests/interactive/test-behave.c: * tests/interactive/test-depth.c: * tests/interactive/test-effects.c: * tests/interactive/test-layout.c: * tests/interactive/test-multistage.c: * tests/interactive/test-paint-wrapper.c: * tests/interactive/test-rotate.c: * tests/interactive/test-scale.c: * tests/interactive/test-texture-quality.c: * tests/interactive/test-threads.c: * tests/interactive/test-viewport.c: Update interactive tests to the deprecations and new alpha API.
101 lines
3.1 KiB
C
101 lines
3.1 KiB
C
#include <stdlib.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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/* each time the timeline animating the label completes, swap the direction */
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static void
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timeline_completed (ClutterTimeline *timeline,
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gpointer user_data)
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{
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clutter_timeline_set_direction (timeline,
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!clutter_timeline_get_direction (timeline));
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clutter_timeline_start (timeline);
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}
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static gboolean
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change_filter (gpointer actor)
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{
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ClutterTextureQuality old_quality;
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old_quality = clutter_texture_get_filter_quality (actor);
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switch (old_quality)
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{
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case CLUTTER_TEXTURE_QUALITY_LOW:
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clutter_texture_set_filter_quality (actor,
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CLUTTER_TEXTURE_QUALITY_MEDIUM);
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g_print ("Setting texture rendering quality to medium\n");
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break;
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case CLUTTER_TEXTURE_QUALITY_MEDIUM:
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clutter_texture_set_filter_quality (actor,
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CLUTTER_TEXTURE_QUALITY_HIGH);
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g_print ("Setting texture rendering quality to high\n");
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break;
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case CLUTTER_TEXTURE_QUALITY_HIGH:
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clutter_texture_set_filter_quality (actor,
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CLUTTER_TEXTURE_QUALITY_LOW);
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g_print ("Setting texture rendering quality to low\n");
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break;
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}
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return TRUE;
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}
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G_MODULE_EXPORT gint
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test_texture_quality_main (int argc, char *argv[])
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{
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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ClutterBehaviour *depth_behavior;
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ClutterActor *stage;
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ClutterActor *image;
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ClutterColor stage_color = { 0x12, 0x34, 0x56, 0xff };
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GError *error;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE);
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clutter_stage_set_fog (CLUTTER_STAGE (stage), 1.0, 10, -50);
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g_signal_connect (stage,
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"button-press-event", G_CALLBACK (clutter_main_quit),
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NULL);
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error = NULL;
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image = clutter_texture_new_from_file (argv[1]?argv[1]:"redhand.png", &error);
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if (error)
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g_error ("Unable to load image: %s", error->message);
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if (!argv[1])
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g_print ("Hint: the redhand.png isn't a good test image for this test.\n"
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"This test can take any clutter loadable image as an argument\n");
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/* center the image */
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clutter_actor_set_position (image,
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(clutter_actor_get_width (stage) - clutter_actor_get_width (image))/2,
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(clutter_actor_get_height (stage) - clutter_actor_get_height (image))/2);
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clutter_container_add (CLUTTER_CONTAINER (stage), image, NULL);
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timeline = clutter_timeline_new (60*5, 60);
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g_signal_connect (timeline,
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"completed", G_CALLBACK (timeline_completed),
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NULL);
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alpha = clutter_alpha_new_for_mode (CLUTTER_LINEAR);
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clutter_alpha_set_timeline (alpha, timeline);
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depth_behavior = clutter_behaviour_depth_new (alpha, -2500, 400);
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clutter_behaviour_apply (depth_behavior, image);
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clutter_actor_show (stage);
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clutter_timeline_start (timeline);
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g_timeout_add (10000, change_filter, image);
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clutter_main ();
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g_object_unref (depth_behavior);
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g_object_unref (timeline);
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return EXIT_SUCCESS;
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}
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