1ceaf04ac7
* clutter/clutter-actor.c: * clutter/clutter-event.h: * clutter/clutter-main.c: * clutter/clutter-stage.c: * clutter/clutter-stage.h: * clutter/glx/clutter-backend-glx.c: * clutter/glx/clutter-backend-glx.h: * clutter/glx/clutter-event-glx.c: * clutter/glx/clutter-stage-glx.c: * clutter/glx/clutter-stage-glx.h: Add initial support for stage state events. Fix fullscreening for an already mapped stage. * tests/test-events.c: Print out info from the above. Blue button now toggles fullscreen. * clutter/clutter-effect.c: * clutter/clutter-effect.h: Add a setting for templates to ref or clone underlying timelines. (As to improve sync issues like those in foofone) * tests/test-timeline.c: Also add completed signals. * clutter/cogl/gles/cogl.c: (cogl_texture_image_2d): * configure.ac: Forward port from stable branch. RGB Image fixes gles and check for lower case libgles_cm.
87 lines
2.0 KiB
C
87 lines
2.0 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <clutter/clutter.h>
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static void
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timeline_1_complete (ClutterTimeline *timeline)
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{
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g_debug ("1: Completed");
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}
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static void
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timeline_2_complete (ClutterTimeline *timeline)
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{
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g_debug ("2: Completed");
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}
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static void
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timeline_3_complete (ClutterTimeline *timeline)
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{
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g_debug ("3: Completed");
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}
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static void
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timeline_1_new_frame_cb (ClutterTimeline *timeline, gint frame_no)
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{
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g_debug ("1: Doing frame %d.", frame_no);
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}
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static void
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timeline_2_new_frame_cb (ClutterTimeline *timeline, gint frame_no)
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{
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g_debug ("2: Doing frame %d.", frame_no);
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}
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static void
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timeline_3_new_frame_cb (ClutterTimeline *timeline, gint frame_no)
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{
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g_debug ("3: Doing frame %d.", frame_no);
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}
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int
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main (int argc, char **argv)
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{
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ClutterTimeline *timeline_1;
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ClutterTimeline *timeline_2;
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ClutterTimeline *timeline_3;
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clutter_init (&argc, &argv);
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timeline_1 = clutter_timeline_new (10, 120);
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timeline_2 = clutter_timeline_clone (timeline_1);
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timeline_3 = clutter_timeline_clone (timeline_1);
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g_signal_connect (timeline_1,
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"new-frame", G_CALLBACK (timeline_1_new_frame_cb),
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NULL);
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g_signal_connect (timeline_1,
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"completed", G_CALLBACK (timeline_1_complete),
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NULL);
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g_signal_connect (timeline_2,
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"new-frame", G_CALLBACK (timeline_2_new_frame_cb),
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NULL);
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g_signal_connect (timeline_2,
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"completed", G_CALLBACK (timeline_2_complete),
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NULL);
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g_signal_connect (timeline_3,
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"new-frame", G_CALLBACK (timeline_3_new_frame_cb),
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NULL);
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g_signal_connect (timeline_3,
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"completed", G_CALLBACK (timeline_3_complete),
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NULL);
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clutter_timeline_start (timeline_1);
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clutter_timeline_start (timeline_2);
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clutter_timeline_start (timeline_3);
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clutter_main ();
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g_object_unref (timeline_1);
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g_object_unref (timeline_2);
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g_object_unref (timeline_3);
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return EXIT_SUCCESS;
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}
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