61de313198
destroy_shader_state()/destroy_program_state() are called when the qdata
pointer to the state cache structure gets overwritten, but were only
conditionally destroying it. This lead to leaks when called with a
shader/program state ref count > 1.
Fixes:
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.. | ||
cogl | ||
cogl-pango | ||
cogl-config.h.meson | ||
meson.build |