mutter/cogl/driver/gles
Robert Bragg 61bb91a2e7 gles2: disable vbos until while we rework backend
The gles2 wrapper functions don't understand about the CoglBuffer API so
they don't support attributes stored in a CoglVertexArray. Instead of
teaching the backend about buffers we are going to wait until we have
overhauled the GLES 2 backend. We are currently making progress
consolidating the GLES 2 backend with a new GLSL backend for
CoglMaterial. This will hugely simplify the GLES 2 support and share
code with the OpenGL backend. In the end it's hoped that this problem
will simply go away so it doesn't make much sense to solve it with the
current design.
2010-11-03 18:09:23 +00:00
..
cogl-context-driver-gles.c build: Start moving to a non-recursive layout 2010-09-29 14:40:15 +01:00
cogl-context-driver-gles.h build: Start moving to a non-recursive layout 2010-09-29 14:40:15 +01:00
cogl-feature-functions-gles.h build: Start moving to a non-recursive layout 2010-09-29 14:40:15 +01:00
cogl-fixed-fragment-shader.glsl cogl-gles2: Prefix internal GLES 2 wrapper symbols with _ 2010-06-11 16:06:31 +01:00
cogl-fixed-vertex-shader.glsl cogl-material: Add a property for setting the point size 2010-07-08 16:34:30 +01:00
cogl-gles2-wrapper.c Merge cogl-program-{gl,gles}.c into one cogl-program.c 2010-10-28 19:51:42 +01:00
cogl-gles2-wrapper.h Merge cogl-program-{gl,gles}.c into one cogl-program.c 2010-10-28 19:51:42 +01:00
cogl-gles.c gles2: disable vbos until while we rework backend 2010-11-03 18:09:23 +00:00
cogl-texture-driver-gles.c cogl: rename CoglMaterial -> CoglPipeline 2010-11-03 18:09:23 +00:00