mutter/build/win32/vs9/cogl.vsprops
Chun-wei Fan 6109c47189 Fix Conformance Test MSVC 2008 Project
Don't define COGL_COMPILATION when we build the conformance tests.
2014-02-27 18:07:56 +08:00

299 lines
14 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioPropertySheet
ProjectType="Visual C++"
Version="8.00"
Name="coglprops"
OutputDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin"
IntermediateDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\$(ProjectName)"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..;..\..\..\cogl;..\..\..\cogl\winsys;$(GlibEtcInstallRoot)\include;$(GlibEtcInstallRoot)\include\glib-2.0;$(GlibEtcInstallRoot)\include\cairo;$(GlibEtcInstallRoot)\include\pango-1.0;$(GlibEtcInstallRoot)\include\gdk-pixbuf-2.0;$(GlibEtcInstallRoot)\lib\glib-2.0\include"
PreprocessorDefinitions="G_DISABLE_SINGLE_INCLUDES"
ForcedIncludeFiles="msvc_recommended_pragmas.h"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="glib-2.0.lib gobject-2.0.lib"
AdditionalLibraryDirectories="$(GlibEtcInstallRoot)\lib"
/>
<UserMacro
Name="VSVer"
Value="9"
/>
<UserMacro
Name="GlibEtcInstallRoot"
Value="$(SolutionDir)\..\..\..\..\vs$(VSVer)\$(PlatformName)"
/>
<UserMacro
Name="GlibEtcInstallRootFromBuildWin32"
Value="..\..\..\vs$(VSVer)\$(PlatformName)"
/>
<UserMacro
Name="CopyDir"
Value="$(GlibEtcInstallRoot)"
/>
<UserMacro
Name="DefDir"
Value="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\$(ProjectName)"
/>
<UserMacro
Name="ApiVersion"
Value="1.0"
/>
<UserMacro
Name="BaseBuildDefines"
Value="_WIN32_WINNT=0x0500;COGL_ENABLE_DEBUG"
/>
<UserMacro
Name="LibBuildDefines"
Value="HAVE_CONFIG_H;COGL_COMPILATION;$(BaseBuildDefines)"
/>
<UserMacro
Name="ReleaseLibBuildDefines"
Value="$(LibBuildDefines);G_DISABLE_CHECKS;G_DISABLE_CAST_CHECKS"
/>
<UserMacro
Name="DebugLibBuildDefines"
Value="_DEBUG;$(LibBuildDefines);COGL_GL_DEBUG;COGL_OBJECT_DEBUG;COGL_HANDLE_DEBUG"
/>
<UserMacro
Name="CoglBuildDefines"
Value="G_LOG_DOMAIN=\&quot;Cogl\&quot;;COGL_HAS_WIN32_SUPPORT;COGL_BUILD_EXP;COGL_GL_LIBNAME=\&quot;\&quot;;COGL_LOCALEDIR=\&quot;/some/random/dir\&quot;"
/>
<UserMacro
Name="CoglPathBuildDefines"
Value="G_LOG_DOMAIN=\&quot;CoglPath\&quot;"
/>
<UserMacro
Name="CoglPangoBuildDefines"
Value="G_LOG_DOMAIN=\&quot;Cogl-Pango\&quot;"
/>
<UserMacro
Name="CopyDefinesSDLH"
Value="
if exist ..\..\..\cogl\SDL_DEFINES goto DONE_COGL_DEFINES_H&#x0D;&#x0A;
if not exist ..\..\..\cogl\WGL_DEFINES goto DO_COGL_DEFINES_H&#x0D;&#x0A;
del ..\..\..\cogl\cogl-defines.h&#x0D;&#x0A;
del ..\..\..\cogl\WGL_DEFINES&#x0D;&#x0A;
:DO_COGL_DEFINES_H&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-defines.h.win32_sdl ..\..\..\cogl\SDL_DEFINES&#x0D;&#x0A;
copy ..\..\..\cogl\SDL_DEFINES ..\..\..\cogl\cogl-defines.h&#x0D;&#x0A;
:DONE_COGL_DEFINES_H&#x0D;&#x0A;
"
/>
<UserMacro
Name="CopyDefinesH"
Value="
if exist ..\..\..\cogl\WGL_DEFINES goto DONE_COGL_DEFINES_H&#x0D;&#x0A;
if not exist ..\..\..\cogl\SDL_DEFINES goto DO_COGL_DEFINES_H&#x0D;&#x0A;
del ..\..\..\cogl\cogl-defines.h&#x0D;&#x0A;
del ..\..\..\cogl\SDL_DEFINES&#x0D;&#x0A;
:DO_COGL_DEFINES_H&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-defines.h.win32 ..\..\..\cogl\WGL_DEFINES&#x0D;&#x0A;
copy ..\..\..\cogl\WGL_DEFINES ..\..\..\cogl\cogl-defines.h&#x0D;&#x0A;
:DONE_COGL_DEFINES_H&#x0D;&#x0A;
"
/>
<UserMacro
Name="CopyConfigH"
Value="copy ..\..\..\config.h.win32 ..\..\..\config.h"
/>
<UserMacro
Name="CopyGLHeaderH"
Value="copy ..\..\..\cogl\cogl-gl-header.h.win32 ..\..\..\cogl\cogl-gl-header.h"
/>
<UserMacro
Name="GenCoglPathEnumsH"
Value="
cd ..\..\..\cogl-path&#x0D;&#x0A;
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-path-enum-types.h.in cogl-path-types.h cogl1-path-functions.h &gt; cogl-path-enum-types.h&#x0D;&#x0A;
cd $(SolutionDir)&#x0D;&#x0A;
"
/>
<UserMacro
Name="GenCoglPathEnumsC"
Value="
cd ..\..\..\cogl-path&#x0D;&#x0A;
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-path-enum-types.c.in cogl-path-types.h cogl1-path-functions.h &gt; cogl-path-enum-types.c&#x0D;&#x0A;
cd $(SolutionDir)&#x0D;&#x0A;
"
/>
<UserMacro
Name="GenCoglEnumsH"
Value="
cd ..\..\..\cogl&#x0D;&#x0A;
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.h.in deprecated\cogl-clip-state.h deprecated\cogl-fixed.h deprecated\cogl-material-compat.h deprecated\cogl-vertex-buffer.h deprecated\cogl-shader.h deprecated\cogl-clutter.h deprecated\cogl-type-casts.h deprecated\cogl-framebuffer-deprecated.h deprecated\cogl-texture-deprecated.h deprecated\cogl-auto-texture.h cogl1-context.h cogl-bitmap.h cogl-color.h cogl-matrix.h cogl-offscreen.h cogl-primitives.h cogl-texture.h cogl-types.h cogl.h cogl-win32-renderer.h &gt; cogl-enum-types.h&#x0D;&#x0A;
cd $(SolutionDir)&#x0D;&#x0A;
"
/>
<UserMacro
Name="GenCoglEnumsC"
Value="
cd ..\..\..\cogl&#x0D;&#x0A;
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.c.in deprecated\cogl-clip-state.h deprecated\cogl-fixed.h deprecated\cogl-material-compat.h deprecated\cogl-vertex-buffer.h deprecated\cogl-shader.h deprecated\cogl-clutter.h deprecated\cogl-type-casts.h deprecated\cogl-framebuffer-deprecated.h deprecated\cogl-texture-deprecated.h deprecated\cogl-auto-texture.h cogl1-context.h cogl-bitmap.h cogl-color.h cogl-matrix.h cogl-offscreen.h cogl-primitives.h cogl-texture.h cogl-types.h cogl.h cogl-win32-renderer.h &gt; cogl-enum-types.c&#x0D;&#x0A;
cd $(SolutionDir)&#x0D;&#x0A;
"
/>
<UserMacro
Name="CoglDoInstall"
Value="
mkdir $(CopyDir)&#x0D;&#x0A;
mkdir $(CopyDir)\bin&#x0D;&#x0A;
copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*.dll $(CopyDir)\bin&#x0D;&#x0A;
copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*.exe $(CopyDir)\bin&#x0D;&#x0A;
copy ..\*.bat $(CopyDir)\bin&#x0D;&#x0A;
mkdir $(CopyDir)\share\cogl-$(ApiVersion)\examples-data&#x0D;&#x0A;
copy ..\..\..\examples\crate.jpg $(CopyDir)\share\cogl-$(ApiVersion)\examples-data&#x0D;&#x0A;
mkdir $(CopyDir)\lib&#x0D;&#x0A;
copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*-$(ApiVersion).lib $(CopyDir)\lib&#x0D;&#x0A;
mkdir $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-object.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-atlas-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-attribute-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-bitmap.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-color.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-deprecated.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-depth-state.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-error.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-euler.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-fence.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-fixed.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-frame-info.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-glib-source.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-macros.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-material-compat.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-pipeline.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-quaternion.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-vector.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-matrix.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-matrix-stack.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-offscreen.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-onscreen.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-output.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-primitives.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-primitive-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-pipeline-layer-state.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-pipeline-state.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-pixel-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-poll.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-shader.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-snippet.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-texture-2d.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-texture-2d-gl.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-texture-2d-sliced.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-sub-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-texture-rectangle.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-meta-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-texture-3d.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-types.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-vertex-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-index-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-indices.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-attribute.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-primitive.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-clip-state.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-framebuffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-clutter.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-defines.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-enum-types.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-renderer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-swap-chain.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-onscreen-template.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-display.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-context.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-version.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-win32-renderer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl1-context.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl2-experimental.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
mkdir $(CopyDir)\include\cogl-$(ApiVersion)\cogl-pango&#x0D;&#x0A;
copy ..\..\..\cogl-pango\cogl-pango.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-pango&#x0D;&#x0A;
mkdir $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path&#x0D;&#x0A;
copy ..\..\..\cogl-path\cogl-path.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path&#x0D;&#x0A;
copy ..\..\..\cogl-path\cogl-path-types.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path&#x0D;&#x0A;
copy ..\..\..\cogl-path\cogl1-path-functions.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path&#x0D;&#x0A;
copy ..\..\..\cogl-path\cogl2-path-functions.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path&#x0D;&#x0A;
copy ..\..\..\cogl-path\cogl-path-enum-types.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-path&#x0D;&#x0A;
mkdir $(CopyDir)\share\cogl-$(ApiVersion)\tests&#x0D;&#x0A;
copy ..\..\..\tests\data\valgrind.suppressions $(CopyDir)\share\cogl-$(ApiVersion)\tests&#x0D;&#x0A;
"
/>
<UserMacro
Name="CoglDoInstallSDL"
Value="
copy ..\..\..\cogl\cogl-sdl.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
"
/>
<UserMacro
Name="DoGenGir"
Value="
set VSVER=$(VSVer)&#x0D;&#x0A;
set CONF=$(ConfigurationName)&#x0D;&#x0A;
set PLAT=$(PlatformName)&#x0D;&#x0A;
set BASEDIR=$(GlibEtcInstallRootFromBuildWin32)&#x0D;&#x0A;
cd ..&#x0D;&#x0A;
call gengir_cogl.bat&#x0D;&#x0A;
cd vs$(VSVer)&#x0D;&#x0A;
"
/>
<UserMacro
Name="GenerateCoglDef"
Value="
echo EXPORTS &gt; $(DefDir)\cogl.def&#x0D;&#x0A;
cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols &gt;&gt; $(DefDir)\cogl.def&#x0D;&#x0A;
"
/>
<UserMacro
Name="GenerateCoglSDLDef"
Value="
echo EXPORTS &gt; $(DefDir)\cogl.def&#x0D;&#x0A;
cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_HAS_SDL_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols &gt;&gt; $(DefDir)\cogl.def&#x0D;&#x0A;
"
/>
<UserMacro
Name="GenerateCoglPangoDef"
Value="
echo EXPORTS &gt; $(DefDir)\cogl-pango.def&#x0D;&#x0A;
cl -EP ..\..\..\cogl-pango\cogl-pango.symbols &gt;&gt; $(DefDir)\cogl-pango.def&#x0D;&#x0A;
"
/>
<UserMacro
Name="CoglLibtoolCompatibleDllPrefix"
Value="lib"
/>
<UserMacro
Name="CoglLibtoolCompatibleDllSuffix"
Value="-$(ApiVersion)-0"
/>
<UserMacro
Name="CoglSeparateVSDllPrefix"
Value=""
/>
<UserMacro
Name="CoglSeparateVSDllSuffix"
Value="-1-vs$(VSVER)"
/>
<!-- Change these two to GlibLibtoolCompatibleDllPrefix and
GlibLibtoolCompatibleDllSuffix if that is what you want -->
<UserMacro
Name="CoglDllPrefix"
Value="$(CoglSeparateVSDllPrefix)"
/>
<UserMacro
Name="CoglDllSuffix"
Value="$(CoglSeparateVSDllSuffix)"
/>
</VisualStudioPropertySheet>