mutter/cogl/cogl-glx-display-private.h
Robert Bragg ed90c6fed9 Move event polling into CoglRenderer
This updates the cogl_poll_ apis to allow dispatching events before we
have a CoglContext and to also enables pollfd state to be changed in a
more add-hoc way by different Cogl components by replacing the
winsys->get_poll_info with _cogl_poll_renderer_add/remove_fd functions
and a winsys->get_dispatch_timeout vfunc.

One of the intentions here is that applications should be able to run
their mainloop before creating a CoglContext to potentially get events
relating to CoglOutputs.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 667e58c9cb2662aef5f44e580a9eda42dc8d0176)
2013-04-30 16:39:31 +01:00

56 lines
1.5 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_DISPLAY_GLX_PRIVATE_H
#define __COGL_DISPLAY_GLX_PRIVATE_H
#include "cogl-object-private.h"
typedef struct _CoglGLXCachedConfig
{
/* This will be -1 if there is no cached config in this slot */
int depth;
CoglBool found;
GLXFBConfig fb_config;
CoglBool can_mipmap;
} CoglGLXCachedConfig;
#define COGL_GLX_N_CACHED_CONFIGS 3
typedef struct _CoglGLXDisplay
{
CoglGLXCachedConfig glx_cached_configs[COGL_GLX_N_CACHED_CONFIGS];
CoglBool found_fbconfig;
CoglBool fbconfig_has_rgba_visual;
GLXFBConfig fbconfig;
/* Single context for all wins */
GLXContext glx_context;
GLXWindow dummy_glxwin;
Window dummy_xwin;
} CoglGLXDisplay;
#endif /* __COGL_DISPLAY_GLX_PRIVATE_H */