ea643ca0f8
Multitexturing allows blending multiple layers of texture data when texturing some geometry. A common use is for pre-baked light maps which can give nice lighting effects relativly cheaply. Another is for dot-3 bump mapping, and another is applying alpha channel masks. The dot-3 bump mapping would be really nice one day, but currently cogl doesn't support lighting so that's not dealt with in this patch. notable limitations: - It can only texture rectangles a.t.m - and like cogl_texture_rectangle there is no support for rotated texturing. - Sliced textures are not supported. I think I've figured out how to handle layers with different slice sizes at least for rectangular geometry, but I'm not sure how complex it becomes once rotations are possible and texturing arbitrary cogl_polygons. - Except for this new API, cogl still doesn't know about more than one texture unit, and so has no way of caching any enables related to other units. So that things don't break it's currently necessary to disable anything to do with additional units as soon as we are done with them which isn't ideal. - No clutter API yet.
378 lines
12 KiB
C
378 lines
12 KiB
C
/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2008 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_GLES2_WRAPPER_H__
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#define __COGL_GLES2_WRAPPER_H__
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#include "cogl-internal.h"
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G_BEGIN_DECLS
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#ifdef HAVE_COGL_GLES2
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typedef struct _CoglGles2Wrapper CoglGles2Wrapper;
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typedef struct _CoglGles2WrapperTextureUnit
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CoglGles2WrapperTextureUnit;
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typedef struct _CoglGles2WrapperAttributes CoglGles2WrapperAttributes;
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typedef struct _CoglGles2WrapperUniforms CoglGles2WrapperUniforms;
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typedef struct _CoglGles2WrapperTextureUnitSettings
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CoglGles2WrapperTextureUnitSettings;
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typedef struct _CoglGles2WrapperSettings CoglGles2WrapperSettings;
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typedef struct _CoglGles2WrapperProgram CoglGles2WrapperProgram;
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typedef struct _CoglGles2WrapperShader CoglGles2WrapperShader;
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#define COGL_GLES2_NUM_CUSTOM_UNIFORMS 16
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#define COGL_GLES2_UNBOUND_CUSTOM_UNIFORM -2
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/* Must be a power of two */
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#define COGL_GLES2_MODELVIEW_STACK_SIZE 32
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#define COGL_GLES2_PROJECTION_STACK_SIZE 2
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#define COGL_GLES2_TEXTURE_STACK_SIZE 2
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/* Dirty flags for shader uniforms */
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enum
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{
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COGL_GLES2_DIRTY_MVP_MATRIX = 1 << 0,
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COGL_GLES2_DIRTY_MODELVIEW_MATRIX = 1 << 1,
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COGL_GLES2_DIRTY_TEXTURE_MATRICES = 1 << 2,
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COGL_GLES2_DIRTY_FOG_DENSITY = 1 << 3,
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COGL_GLES2_DIRTY_FOG_START = 1 << 4,
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COGL_GLES2_DIRTY_FOG_END = 1 << 5,
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COGL_GLES2_DIRTY_FOG_COLOR = 1 << 6,
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COGL_GLES2_DIRTY_ALPHA_TEST_REF = 1 << 7,
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COGL_GLES2_DIRTY_TEXTURE_UNITS = 1 << 8,
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COGL_GLES2_DIRTY_ALL = (1 << 9) - 1
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};
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/* Dirty flags for shader vertex attribute pointers */
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enum
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{
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COGL_GLES2_DIRTY_TEX_COORD_VERTEX_ATTRIB = 1 << 0
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};
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/* Dirty flags for shader vertex attributes enabled status */
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enum
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{
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COGL_GLES2_DIRTY_TEX_COORD_ATTRIB_ENABLES = 1 << 0
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};
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struct _CoglGles2WrapperAttributes
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{
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GArray *multi_texture_coords;
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};
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struct _CoglGles2WrapperUniforms
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{
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GLint mvp_matrix_uniform;
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GLint modelview_matrix_uniform;
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GArray *texture_matrix_uniforms;
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GArray *texture_sampler_uniforms;
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GLint fog_density_uniform;
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GLint fog_start_uniform;
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GLint fog_end_uniform;
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GLint fog_color_uniform;
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GLint alpha_test_ref_uniform;
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GLint texture_unit_uniform;
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};
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struct _CoglGles2WrapperTextureUnitSettings
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{
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guint enabled:1;
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guint alpha_only:1;
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/* TODO: blending state */
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};
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/* NB: We get a copy of this for each fragment/vertex
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* program varient we generate so we try to keep it
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* fairly lean */
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struct _CoglGles2WrapperSettings
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{
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CoglGles2WrapperTextureUnitSettings *texture_units;
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guint n_texture_units;
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GLint alpha_test_func;
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GLint fog_mode;
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/* The current in-use user program */
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CoglHandle user_program;
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guint alpha_test_enabled:1;
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guint fog_enabled:1;
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};
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struct _CoglGles2WrapperTextureUnit
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{
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GLfloat texture_stack[COGL_GLES2_TEXTURE_STACK_SIZE * 16];
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GLuint texture_stack_pos;
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GLenum texture_coords_type;
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GLint texture_coords_size;
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GLsizei texture_coords_stride;
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const void *texture_coords_pointer;
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guint texture_coords_enabled:1;
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guint dirty_matrix:1; /*!< shader uniform needs updating */
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};
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struct _CoglGles2Wrapper
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{
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GLuint matrix_mode;
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GLfloat modelview_stack[COGL_GLES2_MODELVIEW_STACK_SIZE * 16];
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GLuint modelview_stack_pos;
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GLfloat projection_stack[COGL_GLES2_PROJECTION_STACK_SIZE * 16];
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GLuint projection_stack_pos;
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GArray *texture_units;
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guint active_texture_unit;
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guint active_client_texture_unit;
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/* The combined modelview and projection matrix is only updated at
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the last minute in glDrawArrays to avoid recalculating it for
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every change to the modelview matrix */
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GLboolean mvp_uptodate;
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/* The currently bound program */
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CoglGles2WrapperProgram *current_program;
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/* The current settings. Effectively these represent anything that
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* will require a modified fixed function shader */
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CoglGles2WrapperSettings settings;
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/* Whether the settings have changed since the last draw */
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gboolean settings_dirty;
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/* Uniforms that have changed since the last draw */
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int dirty_uniforms, dirty_custom_uniforms;
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/* Attribute pointers that have changed since the last draw */
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int dirty_attribute_pointers;
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/* Vertex attribute pointer enables that have changed since the last draw */
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int dirty_vertex_attrib_enables;
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/* List of all compiled program combinations */
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GSList *compiled_programs;
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/* List of all compiled vertex shaders */
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GSList *compiled_vertex_shaders;
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/* List of all compiled fragment shaders */
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GSList *compiled_fragment_shaders;
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/* Values for the uniforms */
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GLfloat alpha_test_ref;
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GLfloat fog_density;
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GLfloat fog_start;
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GLfloat fog_end;
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GLfloat fog_color[4];
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CoglBoxedValue custom_uniforms[COGL_GLES2_NUM_CUSTOM_UNIFORMS];
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};
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struct _CoglGles2WrapperProgram
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{
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GLuint program;
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/* The settings that were used to generate this combination */
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CoglGles2WrapperSettings settings;
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/* The attributes for this program that are not bound up-front
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* with constant indices */
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CoglGles2WrapperAttributes attributes;
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/* The uniforms for this program */
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CoglGles2WrapperUniforms uniforms;
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GLint custom_uniforms[COGL_GLES2_NUM_CUSTOM_UNIFORMS];
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};
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struct _CoglGles2WrapperShader
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{
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GLuint shader;
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/* The settings that were used to generate this shader */
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CoglGles2WrapperSettings settings;
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};
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/* These defines are missing from GL ES 2 but we can still use them
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with the wrapper functions */
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#ifndef GL_MODELVIEW
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#define GL_MODELVIEW 0x1700
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#define GL_PROJECTION 0x1701
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_TEXTURE_COORD_ARRAY 0x8078
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#define GL_COLOR_ARRAY 0x8076
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#define GL_NORMAL_ARRAY 0x8075
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#define GL_LIGHTING 0x0B50
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_FOG 0x0B60
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#define GL_FOG_COLOR 0x0B66
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_HINT 0x0C54
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_MAX_CLIP_PLANES 0x0D32
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#define GL_MODELVIEW_MATRIX 0x0BA6
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#define GL_PROJECTION_MATRIX 0x0BA7
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#define GL_GENERATE_MIPMAP 0x8191
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#define GL_TEXTURE_ENV 0x2300
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#define GL_TEXTURE_ENV_MODE 0x2200
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#define GL_MODULATE 0x2100
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#define GL_EXP 0x8000
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#define GL_EXP2 0x8001
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#endif /* GL_MODELVIEW */
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void cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper);
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void cogl_gles2_wrapper_deinit (CoglGles2Wrapper *wrapper);
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void cogl_wrap_glClearColorx (GLclampx r, GLclampx g, GLclampx b, GLclampx a);
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void cogl_wrap_glPushMatrix ();
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void cogl_wrap_glPopMatrix ();
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void cogl_wrap_glMatrixMode (GLenum mode);
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void cogl_wrap_glLoadIdentity ();
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void cogl_wrap_glMultMatrixx (const GLfixed *m);
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void cogl_wrap_glFrustumx (GLfixed left, GLfixed right,
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GLfixed bottom, GLfixed top,
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GLfixed z_near, GLfixed z_far);
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void cogl_wrap_glScalex (GLfixed x, GLfixed y, GLfixed z);
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void cogl_wrap_glTranslatex (GLfixed x, GLfixed y, GLfixed z);
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void cogl_wrap_glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
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void cogl_wrap_glOrthox (GLfixed left, GLfixed right,
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GLfixed bottom, GLfixed top,
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GLfixed near, GLfixed far);
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void cogl_wrap_glEnable (GLenum cap);
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void cogl_wrap_glDisable (GLenum cap);
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void cogl_wrap_glTexCoordPointer (GLint size, GLenum type, GLsizei stride,
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const GLvoid *pointer);
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void cogl_wrap_glVertexPointer (GLint size, GLenum type, GLsizei stride,
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const GLvoid *pointer);
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void cogl_wrap_glColorPointer (GLint size, GLenum type, GLsizei stride,
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const GLvoid *pointer);
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void cogl_wrap_glNormalPointer (GLenum type, GLsizei stride,
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const GLvoid *pointer);
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void cogl_wrap_glTexEnvx (GLenum target, GLenum pname, GLfixed param);
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void cogl_wrap_glClientActiveTexture (GLenum texture);
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void cogl_wrap_glActiveTexture (GLenum texture);
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void cogl_wrap_glEnableClientState (GLenum array);
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void cogl_wrap_glDisableClientState (GLenum array);
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void cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref);
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void cogl_wrap_glColor4x (GLclampx r, GLclampx g, GLclampx b, GLclampx a);
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void cogl_wrap_glClipPlanex (GLenum plane, GLfixed *equation);
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void cogl_wrap_glGetIntegerv (GLenum pname, GLint *params);
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void cogl_wrap_glGetFixedv (GLenum pname, GLfixed *params);
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void cogl_wrap_glFogx (GLenum pname, GLfixed param);
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void cogl_wrap_glFogxv (GLenum pname, const GLfixed *params);
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void cogl_wrap_glDrawArrays (GLenum mode, GLint first, GLsizei count);
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void cogl_wrap_glTexParameteri (GLenum target, GLenum pname, GLfloat param);
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void cogl_gles2_wrapper_bind_texture (GLenum target, GLuint texture,
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GLenum internal_format);
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/* This function is only available on GLES 2 */
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#define cogl_wrap_glGenerateMipmap glGenerateMipmap
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void _cogl_gles2_clear_cache_for_program (CoglHandle program);
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#else /* HAVE_COGL_GLES2 */
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/* If we're not using GL ES 2 then just use the GL functions
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directly */
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#define cogl_wrap_glClearColorx glClearColorx
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#define cogl_wrap_glDrawArrays glDrawArrays
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#define cogl_wrap_glPushMatrix glPushMatrix
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#define cogl_wrap_glPopMatrix glPopMatrix
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#define cogl_wrap_glMatrixMode glMatrixMode
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#define cogl_wrap_glLoadIdentity glLoadIdentity
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#define cogl_wrap_glMultMatrixx glMultMatrixx
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#define cogl_wrap_glFrustumx glFrustumx
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#define cogl_wrap_glScalex glScalex
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#define cogl_wrap_glTranslatex glTranslatex
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#define cogl_wrap_glRotatex glRotatex
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#define cogl_wrap_glOrthox glOrthox
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#define cogl_wrap_glEnable glEnable
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#define cogl_wrap_glDisable glDisable
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#define cogl_wrap_glTexCoordPointer glTexCoordPointer
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#define cogl_wrap_glVertexPointer glVertexPointer
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#define cogl_wrap_glColorPointer glColorPointer
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#define cogl_wrap_glNormalPointer glNormalPointer
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#define cogl_wrap_glTexEnvx glTexEnvx
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#define cogl_wrap_glActiveTexture glActiveTexture
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#define cogl_wrap_glEnableClientState glEnableClientState
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#define cogl_wrap_glDisableClientState glDisableClientState
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#define cogl_wrap_glAlphaFunc glAlphaFunc
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#define cogl_wrap_glColor4x glColor4x
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#define cogl_wrap_glClipPlanex glClipPlanex
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#define cogl_wrap_glGetIntegerv glGetIntegerv
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#define cogl_wrap_glGetFixedv glGetFixedv
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#define cogl_wrap_glFogx glFogx
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#define cogl_wrap_glFogxv glFogxv
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#define cogl_wrap_glTexParameteri glTexParameteri
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/* The extra third parameter of the bind texture wrapper isn't needed
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so we can just directly call glBindTexture */
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#define cogl_gles2_wrapper_bind_texture(target, texture, internal_format) \
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glBindTexture ((target), (texture))
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/* COGL uses the automatic mipmap generation for GLES 1 so
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glGenerateMipmap doesn't need to do anything */
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#define cogl_wrap_glGenerateMipmap(x) ((void) 0)
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#endif /* HAVE_COGL_GLES2 */
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G_END_DECLS
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#endif /* __COGL_GLES2_WRAPPER_H__ */
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