Neil Roberts 6027aa04a4 cogl-buffer: Use void* instead of guint8* for map and set_data
Unless the CoglBuffer is being used for texture data then it's
relatively unlikely that the data will contain an array of bytes. For
example if it's used as a vertex array then it's more likely to be
floats or some vertex struct. In that case it's much more convenient
if set_data and map use void* pointers so that we can avoid a cast.
2010-11-04 18:04:03 +00:00
..
2010-06-01 12:08:18 +01:00
2010-09-03 16:12:24 +01:00
2010-09-20 13:15:44 +01:00
2010-03-03 17:02:51 +00:00