mutter/cogl/cogl/driver/gl/cogl-texture-2d-gl.c
2020-01-31 17:26:25 +00:00

631 lines
22 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2009,2010,2011,2012 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
#include "cogl-config.h"
#include <string.h>
#include "cogl-private.h"
#include "cogl-texture-private.h"
#include "cogl-texture-2d-private.h"
#include "driver/gl/cogl-texture-2d-gl-private.h"
#include "driver/gl/cogl-texture-gl-private.h"
#include "driver/gl/cogl-pipeline-opengl-private.h"
#include "driver/gl/cogl-util-gl-private.h"
#if defined (COGL_HAS_EGL_SUPPORT)
/* We need this define from GLES2, but can't include the header
as its type definitions may conflict with the GL ones
*/
#ifndef GL_OES_EGL_image_external
#define GL_OES_EGL_image_external 1
#define GL_TEXTURE_EXTERNAL_OES 0x8D65
#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
#define GL_SAMPLER_EXTERNAL_OES 0x8D66
#endif /* GL_OES_EGL_image_external */
#endif /* defined (COGL_HAS_EGL_SUPPORT) */
void
_cogl_texture_2d_gl_free (CoglTexture2D *tex_2d)
{
if (tex_2d->gl_texture)
_cogl_delete_gl_texture (tex_2d->gl_texture);
#if defined (COGL_HAS_EGL_SUPPORT)
g_clear_pointer (&tex_2d->egl_image_external.user_data,
tex_2d->egl_image_external.destroy);
#endif
}
gboolean
_cogl_texture_2d_gl_can_create (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format)
{
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
/* We only support single plane formats for now */
if (cogl_pixel_format_get_n_planes (internal_format) != 1)
return FALSE;
ctx->driver_vtable->pixel_format_to_gl (ctx,
internal_format,
&gl_intformat,
&gl_format,
&gl_type);
/* Check that the driver can create a texture with that size */
if (!ctx->texture_driver->size_supported (ctx,
GL_TEXTURE_2D,
gl_intformat,
gl_format,
gl_type,
width,
height))
return FALSE;
return TRUE;
}
void
_cogl_texture_2d_gl_init (CoglTexture2D *tex_2d)
{
tex_2d->gl_texture = 0;
/* We default to GL_LINEAR for both filters */
tex_2d->gl_legacy_texobj_min_filter = GL_LINEAR;
tex_2d->gl_legacy_texobj_mag_filter = GL_LINEAR;
/* Wrap mode not yet set */
tex_2d->gl_legacy_texobj_wrap_mode_s = GL_FALSE;
tex_2d->gl_legacy_texobj_wrap_mode_t = GL_FALSE;
tex_2d->egl_image_external.user_data = NULL;
tex_2d->egl_image_external.destroy = NULL;
}
static gboolean
allocate_with_size (CoglTexture2D *tex_2d,
CoglTextureLoader *loader,
GError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_2d);
CoglPixelFormat internal_format;
int width = loader->src.sized.width;
int height = loader->src.sized.height;
CoglContext *ctx = tex->context;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
GLenum gl_texture;
internal_format =
_cogl_texture_determine_internal_format (tex, COGL_PIXEL_FORMAT_ANY);
if (!_cogl_texture_2d_gl_can_create (ctx,
width,
height,
internal_format))
{
g_set_error_literal (error, COGL_TEXTURE_ERROR,
COGL_TEXTURE_ERROR_SIZE,
"Failed to create texture 2d due to size/format"
" constraints");
return FALSE;
}
ctx->driver_vtable->pixel_format_to_gl (ctx,
internal_format,
&gl_intformat,
&gl_format,
&gl_type);
gl_texture = ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, internal_format);
tex_2d->gl_internal_format = gl_intformat;
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
gl_texture);
/* Clear any GL errors */
_cogl_gl_util_clear_gl_errors (ctx);
ctx->glTexImage2D (GL_TEXTURE_2D, 0, gl_intformat,
width, height, 0, gl_format, gl_type, NULL);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
{
GE( ctx, glDeleteTextures (1, &gl_texture) );
return FALSE;
}
tex_2d->gl_texture = gl_texture;
tex_2d->gl_internal_format = gl_intformat;
tex_2d->internal_format = internal_format;
_cogl_texture_set_allocated (tex, internal_format, width, height);
return TRUE;
}
static gboolean
allocate_from_bitmap (CoglTexture2D *tex_2d,
CoglTextureLoader *loader,
GError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_2d);
CoglBitmap *bmp = loader->src.bitmap.bitmap;
CoglContext *ctx = _cogl_bitmap_get_context (bmp);
CoglPixelFormat internal_format;
int width = cogl_bitmap_get_width (bmp);
int height = cogl_bitmap_get_height (bmp);
gboolean can_convert_in_place = loader->src.bitmap.can_convert_in_place;
CoglBitmap *upload_bmp;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
internal_format =
_cogl_texture_determine_internal_format (tex, cogl_bitmap_get_format (bmp));
if (!_cogl_texture_2d_gl_can_create (ctx,
width,
height,
internal_format))
{
g_set_error_literal (error, COGL_TEXTURE_ERROR,
COGL_TEXTURE_ERROR_SIZE,
"Failed to create texture 2d due to size/format"
" constraints");
return FALSE;
}
upload_bmp = _cogl_bitmap_convert_for_upload (bmp,
internal_format,
can_convert_in_place,
error);
if (upload_bmp == NULL)
return FALSE;
ctx->driver_vtable->pixel_format_to_gl (ctx,
cogl_bitmap_get_format (upload_bmp),
NULL, /* internal format */
&gl_format,
&gl_type);
ctx->driver_vtable->pixel_format_to_gl (ctx,
internal_format,
&gl_intformat,
NULL,
NULL);
tex_2d->gl_texture =
ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, internal_format);
if (!ctx->texture_driver->upload_to_gl (ctx,
GL_TEXTURE_2D,
tex_2d->gl_texture,
upload_bmp,
gl_intformat,
gl_format,
gl_type,
error))
{
cogl_object_unref (upload_bmp);
return FALSE;
}
tex_2d->gl_internal_format = gl_intformat;
cogl_object_unref (upload_bmp);
tex_2d->internal_format = internal_format;
_cogl_texture_set_allocated (tex, internal_format, width, height);
return TRUE;
}
#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
static gboolean
allocate_from_egl_image (CoglTexture2D *tex_2d,
CoglTextureLoader *loader,
GError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_2d);
CoglContext *ctx = tex->context;
CoglPixelFormat internal_format = loader->src.egl_image.format;
tex_2d->gl_texture =
ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, internal_format);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture);
_cogl_gl_util_clear_gl_errors (ctx);
ctx->glEGLImageTargetTexture2D (GL_TEXTURE_2D, loader->src.egl_image.image);
if (_cogl_gl_util_get_error (ctx) != GL_NO_ERROR)
{
g_set_error_literal (error,
COGL_TEXTURE_ERROR,
COGL_TEXTURE_ERROR_BAD_PARAMETER,
"Could not create a CoglTexture2D from a given "
"EGLImage");
GE( ctx, glDeleteTextures (1, &tex_2d->gl_texture) );
return FALSE;
}
tex_2d->internal_format = internal_format;
tex_2d->is_get_data_supported =
!(loader->src.egl_image.flags & COGL_EGL_IMAGE_FLAG_NO_GET_DATA);
_cogl_texture_set_allocated (tex,
internal_format,
loader->src.egl_image.width,
loader->src.egl_image.height);
return TRUE;
}
#endif
#if defined (COGL_HAS_EGL_SUPPORT)
static gboolean
allocate_custom_egl_image_external (CoglTexture2D *tex_2d,
CoglTextureLoader *loader,
GError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_2d);
CoglContext *ctx = tex->context;
CoglPixelFormat external_format;
CoglPixelFormat internal_format;
external_format = loader->src.egl_image_external.format;
internal_format = _cogl_texture_determine_internal_format (tex,
external_format);
_cogl_gl_util_clear_gl_errors (ctx);
GE (ctx, glActiveTexture (GL_TEXTURE0));
GE (ctx, glGenTextures (1, &tex_2d->gl_texture));
GE (ctx, glBindTexture (GL_TEXTURE_EXTERNAL_OES,
tex_2d->gl_texture));
if (_cogl_gl_util_get_error (ctx) != GL_NO_ERROR)
{
g_set_error_literal (error,
COGL_TEXTURE_ERROR,
COGL_TEXTURE_ERROR_BAD_PARAMETER,
"Could not create a CoglTexture2D from a given "
"EGLImage");
GE( ctx, glDeleteTextures (1, &tex_2d->gl_texture) );
return FALSE;
}
GE (ctx, glTexParameteri(GL_TEXTURE_EXTERNAL_OES,
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
GE (ctx, glTexParameteri(GL_TEXTURE_EXTERNAL_OES,
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
if (!loader->src.egl_image_external.alloc (tex_2d,
tex_2d->egl_image_external.user_data,
error))
{
GE (ctx, glBindTexture (GL_TEXTURE_EXTERNAL_OES, 0));
GE (ctx, glDeleteTextures (1, &tex_2d->gl_texture));
return FALSE;
}
GE (ctx, glBindTexture (GL_TEXTURE_EXTERNAL_OES, 0));
tex_2d->internal_format = internal_format;
tex_2d->gl_target = GL_TEXTURE_EXTERNAL_OES;
tex_2d->is_get_data_supported = FALSE;
return TRUE;
}
CoglTexture2D *
cogl_texture_2d_new_from_egl_image_external (CoglContext *ctx,
int width,
int height,
CoglTexture2DEGLImageExternalAlloc alloc,
gpointer user_data,
GDestroyNotify destroy,
GError **error)
{
CoglTextureLoader *loader;
CoglTexture2D *tex_2d;
CoglPixelFormat internal_format = COGL_PIXEL_FORMAT_ANY;
g_return_val_if_fail (_cogl_context_get_winsys (ctx)->constraints &
COGL_RENDERER_CONSTRAINT_USES_EGL,
NULL);
g_return_val_if_fail (cogl_has_feature (ctx,
COGL_FEATURE_ID_TEXTURE_EGL_IMAGE_EXTERNAL),
NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE_EXTERNAL;
loader->src.egl_image_external.width = width;
loader->src.egl_image_external.height = height;
loader->src.egl_image_external.alloc = alloc;
loader->src.egl_image_external.format = internal_format;
tex_2d = _cogl_texture_2d_create_base (ctx, width, height,
internal_format, loader);
tex_2d->egl_image_external.user_data = user_data;
tex_2d->egl_image_external.destroy = destroy;
return tex_2d;
}
#endif /* defined (COGL_HAS_EGL_SUPPORT) */
gboolean
_cogl_texture_2d_gl_allocate (CoglTexture *tex,
GError **error)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
CoglTextureLoader *loader = tex->loader;
g_return_val_if_fail (loader, FALSE);
switch (loader->src_type)
{
case COGL_TEXTURE_SOURCE_TYPE_SIZED:
return allocate_with_size (tex_2d, loader, error);
case COGL_TEXTURE_SOURCE_TYPE_BITMAP:
return allocate_from_bitmap (tex_2d, loader, error);
case COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE:
#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
return allocate_from_egl_image (tex_2d, loader, error);
#else
g_return_val_if_reached (FALSE);
#endif
case COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE_EXTERNAL:
#if defined (COGL_HAS_EGL_SUPPORT)
return allocate_custom_egl_image_external (tex_2d, loader, error);
#else
g_return_val_if_reached (FALSE);
#endif
}
g_return_val_if_reached (FALSE);
}
void
_cogl_texture_2d_gl_flush_legacy_texobj_filters (CoglTexture *tex,
GLenum min_filter,
GLenum mag_filter)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
CoglContext *ctx = tex->context;
if (min_filter == tex_2d->gl_legacy_texobj_min_filter
&& mag_filter == tex_2d->gl_legacy_texobj_mag_filter)
return;
/* Store new values */
tex_2d->gl_legacy_texobj_min_filter = min_filter;
tex_2d->gl_legacy_texobj_mag_filter = mag_filter;
/* Apply new filters to the texture */
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture);
GE( ctx, glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter) );
GE( ctx, glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter) );
}
void
_cogl_texture_2d_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
GLenum wrap_mode_s,
GLenum wrap_mode_t)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
CoglContext *ctx = tex->context;
/* Only set the wrap mode if it's different from the current value
to avoid too many GL calls. Texture 2D doesn't make use of the r
coordinate so we can ignore its wrap mode */
if (tex_2d->gl_legacy_texobj_wrap_mode_s != wrap_mode_s ||
tex_2d->gl_legacy_texobj_wrap_mode_t != wrap_mode_t)
{
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture);
GE( ctx, glTexParameteri (GL_TEXTURE_2D,
GL_TEXTURE_WRAP_S,
wrap_mode_s) );
GE( ctx, glTexParameteri (GL_TEXTURE_2D,
GL_TEXTURE_WRAP_T,
wrap_mode_t) );
tex_2d->gl_legacy_texobj_wrap_mode_s = wrap_mode_s;
tex_2d->gl_legacy_texobj_wrap_mode_t = wrap_mode_t;
}
}
void
_cogl_texture_2d_gl_copy_from_framebuffer (CoglTexture2D *tex_2d,
int src_x,
int src_y,
int width,
int height,
CoglFramebuffer *src_fb,
int dst_x,
int dst_y,
int level)
{
CoglTexture *tex = COGL_TEXTURE (tex_2d);
CoglContext *ctx = tex->context;
/* Make sure the current framebuffers are bound, though we don't need to
* flush the clip state here since we aren't going to draw to the
* framebuffer. */
_cogl_framebuffer_flush_state (ctx->current_draw_buffer,
src_fb,
COGL_FRAMEBUFFER_STATE_ALL &
~COGL_FRAMEBUFFER_STATE_CLIP);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture);
ctx->glCopyTexSubImage2D (GL_TEXTURE_2D,
0, /* level */
dst_x, dst_y,
src_x, src_y,
width, height);
}
unsigned int
_cogl_texture_2d_gl_get_gl_handle (CoglTexture2D *tex_2d)
{
return tex_2d->gl_texture;
}
void
_cogl_texture_2d_gl_generate_mipmap (CoglTexture2D *tex_2d)
{
_cogl_texture_gl_generate_mipmaps (COGL_TEXTURE (tex_2d));
}
gboolean
_cogl_texture_2d_gl_copy_from_bitmap (CoglTexture2D *tex_2d,
int src_x,
int src_y,
int width,
int height,
CoglBitmap *bmp,
int dst_x,
int dst_y,
int level,
GError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_2d);
CoglContext *ctx = tex->context;
CoglBitmap *upload_bmp;
CoglPixelFormat upload_format;
GLenum gl_format;
GLenum gl_type;
gboolean status = TRUE;
upload_bmp =
_cogl_bitmap_convert_for_upload (bmp,
_cogl_texture_get_format (tex),
FALSE, /* can't convert in place */
error);
if (upload_bmp == NULL)
return FALSE;
upload_format = cogl_bitmap_get_format (upload_bmp);
/* Only support single plane formats */
if (upload_format == COGL_PIXEL_FORMAT_ANY ||
cogl_pixel_format_get_n_planes (upload_format) != 1)
return FALSE;
ctx->driver_vtable->pixel_format_to_gl (ctx,
upload_format,
NULL, /* internal gl format */
&gl_format,
&gl_type);
status = ctx->texture_driver->upload_subregion_to_gl (ctx,
tex,
src_x, src_y,
dst_x, dst_y,
width, height,
level,
upload_bmp,
gl_format,
gl_type,
error);
cogl_object_unref (upload_bmp);
_cogl_texture_gl_maybe_update_max_level (tex, level);
return status;
}
gboolean
_cogl_texture_2d_gl_is_get_data_supported (CoglTexture2D *tex_2d)
{
return tex_2d->is_get_data_supported;
}
void
_cogl_texture_2d_gl_get_data (CoglTexture2D *tex_2d,
CoglPixelFormat format,
int rowstride,
uint8_t *data)
{
CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
uint8_t bpp;
int width = COGL_TEXTURE (tex_2d)->width;
GLenum gl_format;
GLenum gl_type;
g_return_if_fail (format != COGL_PIXEL_FORMAT_ANY);
g_return_if_fail (cogl_pixel_format_get_n_planes (format) == 1);
bpp = cogl_pixel_format_get_bytes_per_pixel (format, 0);
ctx->driver_vtable->pixel_format_to_gl (ctx,
format,
NULL, /* internal format */
&gl_format,
&gl_type);
ctx->texture_driver->prep_gl_for_pixels_download (ctx,
rowstride,
width,
bpp);
_cogl_bind_gl_texture_transient (tex_2d->gl_target,
tex_2d->gl_texture);
ctx->texture_driver->gl_get_tex_image (ctx,
tex_2d->gl_target,
gl_format,
gl_type,
data);
}