mutter/tests/conform/test-point-size-attribute.c
Neil Roberts 6d51a18e7c Add support for per-vertex point sizes
This adds a new function to enable per-vertex point size on a
pipeline. This can be set with
cogl_pipeline_set_per_vertex_point_size(). Once enabled the point size
can be set either by drawing with an attribute named
'cogl_point_size_in' or by writing to the 'cogl_point_size_out'
builtin from a snippet.

There is a feature flag which must be checked for before using
per-vertex point sizes. This will only be set on GL >= 2.0 or on GLES
2.0. GL will only let you set a per-vertex point size from GLSL by
writing to gl_PointSize. This is only available in GL2 and not in the
older GLSL extensions.

The per-vertex point size has its own pipeline state flag so that it
can be part of the state that affects vertex shader generation.

Having to enable the per vertex point size with a separate function is
a bit awkward. Ideally it would work like the color attribute where
you can just set it for every vertex in your primitive with
cogl_pipeline_set_color or set it per-vertex by just using the
attribute. This is harder to get working with the point size because
we need to generate a different vertex shader depending on what
attributes are bound. I think if we wanted to make this work
transparently we would still want to internally have a pipeline
property describing whether the shader was generated with per-vertex
support so that it would work with the shader cache correctly.
Potentially we could make the per-vertex property internal and
automatically make a weak pipeline whenever the attribute is bound.
However we would then also need to automatically detect when an
application is writing to cogl_point_size_out from a snippet.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 8495d9c1c15ce389885a9356d965eabd97758115)

Conflicts:
	cogl/cogl-context.c
	cogl/cogl-pipeline-private.h
	cogl/cogl-pipeline.c
	cogl/cogl-private.h
	cogl/driver/gl/cogl-pipeline-progend-fixed.c
	cogl/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c
2013-06-07 16:53:29 +01:00

167 lines
5.1 KiB
C

#include <cogl/cogl.h>
#include "test-utils.h"
/* This test assumes the GL driver supports point sizes up to 16
pixels. Cogl should probably have some way of querying the size so
we start from that instead */
#define MAX_POINT_SIZE 16
#define MIN_POINT_SIZE 4
#define N_POINTS (MAX_POINT_SIZE - MIN_POINT_SIZE + 1)
/* The size of the area that we'll paint each point in */
#define POINT_BOX_SIZE (MAX_POINT_SIZE * 2)
typedef struct
{
float x, y;
float point_size;
} PointVertex;
static int
calc_coord_offset (int pos, int pos_index, int point_size)
{
switch (pos_index)
{
case 0: return pos - point_size / 2 - 2;
case 1: return pos - point_size / 2 + 2;
case 2: return pos + point_size / 2 - 2;
case 3: return pos + point_size / 2 + 2;
}
g_assert_not_reached ();
}
static void
verify_point_size (CoglFramebuffer *test_fb,
int x_pos,
int y_pos,
int point_size)
{
int y, x;
for (y = 0; y < 4; y++)
for (x = 0; x < 4; x++)
{
CoglBool in_point = x >= 1 && x <= 2 && y >= 1 && y <= 2;
uint32_t expected_pixel = in_point ? 0x00ff00ff : 0xff0000ff;
test_utils_check_pixel (test_fb,
calc_coord_offset (x_pos, x, point_size),
calc_coord_offset (y_pos, y, point_size),
expected_pixel);
}
}
static CoglPrimitive *
create_primitive (const char *attribute_name)
{
PointVertex vertices[N_POINTS];
CoglAttributeBuffer *buffer;
CoglAttribute *attributes[2];
CoglPrimitive *prim;
int i;
for (i = 0; i < N_POINTS; i++)
{
vertices[i].x = i * POINT_BOX_SIZE + POINT_BOX_SIZE / 2;
vertices[i].y = POINT_BOX_SIZE / 2;
vertices[i].point_size = MAX_POINT_SIZE - i;
}
buffer = cogl_attribute_buffer_new (test_ctx,
sizeof (vertices),
vertices);
attributes[0] = cogl_attribute_new (buffer,
"cogl_position_in",
sizeof (PointVertex),
G_STRUCT_OFFSET (PointVertex, x),
2, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = cogl_attribute_new (buffer,
attribute_name,
sizeof (PointVertex),
G_STRUCT_OFFSET (PointVertex, point_size),
1, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT);
prim = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_POINTS,
N_POINTS,
attributes,
2 /* n_attributes */);
for (i = 0; i < 2; i++)
cogl_object_unref (attributes[i]);
return prim;
}
static void
do_test (const char *attribute_name,
void (* pipeline_setup_func) (CoglPipeline *pipeline))
{
int fb_width = cogl_framebuffer_get_width (test_fb);
int fb_height = cogl_framebuffer_get_height (test_fb);
CoglPrimitive *primitive;
CoglPipeline *pipeline;
int i;
cogl_framebuffer_orthographic (test_fb,
0, 0, /* x_1, y_1 */
fb_width, /* x_2 */
fb_height /* y_2 */,
-1, 100 /* near/far */);
cogl_framebuffer_clear4f (test_fb,
COGL_BUFFER_BIT_COLOR,
1.0f, 0.0f, 0.0f, 1.0f);
primitive = create_primitive (attribute_name);
pipeline = cogl_pipeline_new (test_ctx);
cogl_pipeline_set_color4ub (pipeline, 0x00, 0xff, 0x00, 0xff);
cogl_pipeline_set_per_vertex_point_size (pipeline, TRUE, NULL);
if (pipeline_setup_func)
pipeline_setup_func (pipeline);
cogl_framebuffer_draw_primitive (test_fb, pipeline, primitive);
cogl_object_unref (pipeline);
cogl_object_unref (primitive);
/* Verify all of the points where drawn at the right size */
for (i = 0; i < N_POINTS; i++)
verify_point_size (test_fb,
i * POINT_BOX_SIZE + POINT_BOX_SIZE / 2, /* x */
POINT_BOX_SIZE / 2, /* y */
MAX_POINT_SIZE - i /* point size */);
if (cogl_test_verbose ())
g_print ("OK\n");
}
void
test_point_size_attribute (void)
{
do_test ("cogl_point_size_in", NULL);
}
static void
setup_snippet (CoglPipeline *pipeline)
{
CoglSnippet *snippet;
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_POINT_SIZE,
"attribute float "
"my_super_duper_point_size_attrib;\n",
NULL);
cogl_snippet_set_replace (snippet,
"cogl_point_size_out = "
"my_super_duper_point_size_attrib;\n");
cogl_pipeline_add_snippet (pipeline, snippet);
cogl_object_unref (snippet);
}
void
test_point_size_attribute_snippet (void)
{
do_test ("my_super_duper_point_size_attrib", setup_snippet);
}