1bd964c757
* clutter/clutter-actor.c: (clutter_actor_paint): * clutter/clutter-clone-texture.c: (clutter_clone_texture_paint): * clutter/clutter-group.c: (clutter_group_paint): * clutter/clutter-rectangle.c: (clutter_rectangle_paint): * clutter/clutter-texture.c: (clutter_texture_paint): Fix for #156. clutter_actor_paint() now translates to actor position as to not fix scaled groups positioning. Sub classes now paint at 0,0.
264 lines
6.3 KiB
C
264 lines
6.3 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2006 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-rectangle
|
|
* @short_description: An actor that displays simple rectangles.
|
|
*
|
|
* #ClutterRectangle is an Actor which draws simple filled rectangles.
|
|
*/
|
|
|
|
#include "clutter-rectangle.h"
|
|
#include "clutter-main.h"
|
|
#include "clutter-private.h" /* for DBG */
|
|
|
|
#include <GL/glx.h>
|
|
#include <GL/gl.h>
|
|
|
|
G_DEFINE_TYPE (ClutterRectangle, clutter_rectangle, CLUTTER_TYPE_ACTOR);
|
|
|
|
enum
|
|
{
|
|
PROP_0,
|
|
PROP_COLOR
|
|
|
|
/* FIXME: Add gradient, rounded corner props etc */
|
|
};
|
|
|
|
#define CLUTTER_RECTANGLE_GET_PRIVATE(obj) \
|
|
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_RECTANGLE, ClutterRectanglePrivate))
|
|
|
|
struct _ClutterRectanglePrivate
|
|
{
|
|
ClutterColor color;
|
|
};
|
|
|
|
static void
|
|
clutter_rectangle_paint (ClutterActor *self)
|
|
{
|
|
ClutterRectangle *rectangle = CLUTTER_RECTANGLE(self);
|
|
ClutterRectanglePrivate *priv;
|
|
ClutterGeometry geom;
|
|
|
|
rectangle = CLUTTER_RECTANGLE(self);
|
|
priv = rectangle->priv;
|
|
|
|
glPushMatrix();
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
clutter_actor_get_geometry (self, &geom);
|
|
|
|
glColor4ub(priv->color.red,
|
|
priv->color.green,
|
|
priv->color.blue,
|
|
clutter_actor_get_opacity (self));
|
|
|
|
/* parent paint call will have translated us into position so
|
|
* paint from 0,0
|
|
*/
|
|
glRecti (0, 0, geom.width, geom.height);
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
static void
|
|
clutter_rectangle_set_property (GObject *object,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterRectangle *rectangle = CLUTTER_RECTANGLE(object);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_COLOR:
|
|
clutter_rectangle_set_color (rectangle, g_value_get_boxed (value));
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_rectangle_get_property (GObject *object,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterRectangle *rectangle = CLUTTER_RECTANGLE(object);
|
|
ClutterColor color;
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_COLOR:
|
|
clutter_rectangle_get_color (rectangle, &color);
|
|
g_value_set_boxed (value, &color);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
clutter_rectangle_finalize (GObject *object)
|
|
{
|
|
G_OBJECT_CLASS (clutter_rectangle_parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
clutter_rectangle_dispose (GObject *object)
|
|
{
|
|
G_OBJECT_CLASS (clutter_rectangle_parent_class)->dispose (object);
|
|
}
|
|
|
|
|
|
static void
|
|
clutter_rectangle_class_init (ClutterRectangleClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
|
|
actor_class->paint = clutter_rectangle_paint;
|
|
|
|
gobject_class->finalize = clutter_rectangle_finalize;
|
|
gobject_class->dispose = clutter_rectangle_dispose;
|
|
gobject_class->set_property = clutter_rectangle_set_property;
|
|
gobject_class->get_property = clutter_rectangle_get_property;
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_COLOR,
|
|
g_param_spec_boxed ("color",
|
|
"Color",
|
|
"The color of the rectangle",
|
|
CLUTTER_TYPE_COLOR,
|
|
G_PARAM_READWRITE));
|
|
|
|
g_type_class_add_private (gobject_class, sizeof (ClutterRectanglePrivate));
|
|
}
|
|
|
|
static void
|
|
clutter_rectangle_init (ClutterRectangle *self)
|
|
{
|
|
self->priv = CLUTTER_RECTANGLE_GET_PRIVATE (self);
|
|
|
|
self->priv->color.red = 0xff;
|
|
self->priv->color.green = 0xff;
|
|
self->priv->color.blue = 0xff;
|
|
self->priv->color.alpha = 0xff;
|
|
}
|
|
|
|
/**
|
|
* clutter_rectangle_new:
|
|
*
|
|
* Creates a new #ClutterActor with a rectangular shape.
|
|
*
|
|
* Return value: a new #ClutterActor
|
|
*/
|
|
ClutterActor*
|
|
clutter_rectangle_new (void)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_RECTANGLE, NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_rectangle_new_with_color:
|
|
* @color: a #ClutterColor
|
|
*
|
|
* Creates a new #ClutterActor with a rectangular shape
|
|
* and with @color.
|
|
*
|
|
* Return value: a new #ClutterActor
|
|
*/
|
|
ClutterActor *
|
|
clutter_rectangle_new_with_color (const ClutterColor *color)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_RECTANGLE,
|
|
"color", color,
|
|
NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_rectangle_get_color:
|
|
* @rectangle: a #ClutterRectangle
|
|
* @color: return location for a #ClutterColor
|
|
*
|
|
* Retrieves the color of @rectangle.
|
|
*/
|
|
void
|
|
clutter_rectangle_get_color (ClutterRectangle *rectangle,
|
|
ClutterColor *color)
|
|
{
|
|
ClutterRectanglePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
|
|
g_return_if_fail (color != NULL);
|
|
|
|
priv = rectangle->priv;
|
|
|
|
color->red = priv->color.red;
|
|
color->green = priv->color.green;
|
|
color->blue = priv->color.blue;
|
|
color->alpha = priv->color.alpha;
|
|
}
|
|
|
|
/**
|
|
* clutter_rectangle_set_color:
|
|
* @rectangle: a #ClutterRectangle
|
|
* @color: a #ClutterColor
|
|
*
|
|
* Sets the color of @rectangle.
|
|
*/
|
|
void
|
|
clutter_rectangle_set_color (ClutterRectangle *rectangle,
|
|
const ClutterColor *color)
|
|
{
|
|
ClutterRectanglePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
|
|
g_return_if_fail (color != NULL);
|
|
|
|
priv = rectangle->priv;
|
|
|
|
priv->color.red = color->red;
|
|
priv->color.green = color->green;
|
|
priv->color.blue = color->blue;
|
|
priv->color.alpha = color->alpha;
|
|
|
|
clutter_actor_set_opacity (CLUTTER_ACTOR (rectangle),
|
|
priv->color.alpha);
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (rectangle)))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle));
|
|
|
|
g_object_notify (G_OBJECT (rectangle), "color");
|
|
}
|