mutter/clutter/clutter-behaviours.c
Matthew Allum 5ca4d3718d 2006-11-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.h:
        * clutter/clutter-actor.c:
        Add new API clutter_actor_move_by(), clutter_actor_get_size()

        * clutter/clutter-alpha.c:
        * clutter/clutter-alpha.h:
        Add clutter alpha sine func

        * clutter/clutter-behaviours.h:
        * clutter/clutter-behaviours.c:
        Add a basic scale behaviour (needs work)

        * examples/behave.c: (main):
        More playing with new behaviour functionality

        * clutter/clutter-feature.c:
        * clutter/clutter-feature.h:
        * clutter/clutter-main.c:
        Add new experimental sync to vblank code
        Set env CLUTTER_VBLANK=none to disable.
2006-11-15 21:19:01 +00:00

632 lines
15 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:clutter-behaviour
* @short_description: Class for providing common behaviours to actors
*
*/
/* TODO:
* o Document
* o Add props
* o Optimise
*/
#include "config.h"
#include "clutter-actor.h"
#include "clutter-behaviour.h"
#include "clutter-behaviours.h"
#include "clutter-enum-types.h"
#include "clutter-main.h"
#include <math.h>
static ClutterKnot *
clutter_knot_copy (const ClutterKnot *knot)
{
ClutterKnot *copy;
copy = g_slice_new0 (ClutterKnot);
*copy = *knot;
return copy;
}
static void
clutter_knot_free (ClutterKnot *knot)
{
if (G_LIKELY (knot))
{
g_slice_free (ClutterKnot, knot);
}
}
GType
clutter_knot_get_type (void)
{
static GType our_type = 0;
if (G_UNLIKELY (!our_type))
our_type = g_boxed_type_register_static
("ClutterKnot",
(GBoxedCopyFunc) clutter_knot_copy,
(GBoxedFreeFunc) clutter_knot_free);
return our_type;
}
G_DEFINE_TYPE (ClutterBehaviourPath, \
clutter_behaviour_path, \
CLUTTER_TYPE_BEHAVIOUR);
struct _ClutterBehaviourPathPrivate
{
GSList *knots;
};
#define CLUTTER_BEHAVIOUR_PATH_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
CLUTTER_TYPE_BEHAVIOUR_PATH, \
ClutterBehaviourPathPrivate))
static void
clutter_behaviour_path_alpha_notify (ClutterBehaviour *behave);
static void
clutter_behaviour_path_dispose (GObject *object)
{
ClutterBehaviourPath *self = CLUTTER_BEHAVIOUR_PATH(object);
if (self->priv)
{
/* FIXME: unref knots */
}
G_OBJECT_CLASS (clutter_behaviour_path_parent_class)->dispose (object);
}
static void
clutter_behaviour_path_finalize (GObject *object)
{
ClutterBehaviourPath *self = CLUTTER_BEHAVIOUR_PATH(object);
if (self->priv)
{
g_free(self->priv);
self->priv = NULL;
}
G_OBJECT_CLASS (clutter_behaviour_path_parent_class)->finalize (object);
}
static void
clutter_behaviour_path_class_init (ClutterBehaviourPathClass *klass)
{
GObjectClass *object_class;
ClutterBehaviourClass *behave_class;
object_class = (GObjectClass*) klass;
behave_class = (ClutterBehaviourClass*) klass;
object_class->finalize = clutter_behaviour_path_finalize;
object_class->dispose = clutter_behaviour_path_dispose;
behave_class->alpha_notify = clutter_behaviour_path_alpha_notify;
g_type_class_add_private (object_class, sizeof (ClutterBehaviourPathPrivate));
}
static void
clutter_behaviour_path_init (ClutterBehaviourPath *self)
{
ClutterBehaviourPathPrivate *priv;
self->priv = priv = CLUTTER_BEHAVIOUR_PATH_GET_PRIVATE (self);
}
static void
interpolate (const ClutterKnot *begin,
const ClutterKnot *end,
ClutterKnot *out,
double t)
{
/* FIXME: fixed point */
out->x = begin->x + t * (end->x - begin->x);
out->y = begin->y + t * (end->y - begin->y);
}
static gint
node_distance (const ClutterKnot *begin, const ClutterKnot *end)
{
g_return_val_if_fail (begin != NULL, 0);
g_return_val_if_fail (end != NULL, 0);
/* FIXME: need fixed point here */
return sqrt ((end->x - begin->x) * (end->x - begin->x) +
(end->y - begin->y) * (end->y - begin->y));
}
static gint
path_total_length (ClutterBehaviourPath *behave)
{
GSList *l;
gint len = 0;
for (l = behave->priv->knots; l != NULL; l = l->next)
if (l->next)
len += node_distance (l->data, l->next->data);
return len;
}
static void
actor_apply_knot_foreach (ClutterActor *actor,
ClutterKnot *knot)
{
clutter_actor_set_position (actor, knot->x, knot->y);
}
static void
path_alpha_to_position (ClutterBehaviourPath *behave)
{
guint32 alpha;
GSList *l;
gint total_len, offset, dist_to_next, dist = 0;
/* FIXME: Optimise. Much of the data used here can be pre-generated
* ( total_len, dist between knots ) when knots are added/removed.
*/
/* Calculation as follows:
* o Get total length of path
* o Find the offset on path where alpha val corresponds to
* o Figure out between which knots this offset lies.
* o Interpolate new co-ords via dist between these knots
* o Apply to actors.
*/
alpha = clutter_alpha_get_alpha
(clutter_behaviour_get_alpha (CLUTTER_BEHAVIOUR(behave)));
total_len = path_total_length (behave);
offset = (alpha * total_len) / CLUTTER_ALPHA_MAX_ALPHA;
if (offset == 0)
{
clutter_behaviour_actors_foreach (CLUTTER_BEHAVIOUR(behave),
(GFunc)actor_apply_knot_foreach,
behave->priv->knots->data);
return;
}
for (l = behave->priv->knots; l != NULL; l = l->next)
if (l->next)
{
dist_to_next = node_distance (l->data, l->next->data);
if (offset >= dist && offset < (dist + dist_to_next))
{
ClutterKnot new;
double t;
/* FIXME: Use fixed */
t = (double)(offset - dist) / dist_to_next ;
interpolate (l->data, l->next->data, &new, t);
clutter_behaviour_actors_foreach (CLUTTER_BEHAVIOUR(behave),
(GFunc)actor_apply_knot_foreach,
&new);
return;
}
dist += dist_to_next;
}
}
static void
clutter_behaviour_path_alpha_notify (ClutterBehaviour *behave)
{
path_alpha_to_position (CLUTTER_BEHAVIOUR_PATH(behave));
}
ClutterBehaviour*
clutter_behaviour_path_new (ClutterAlpha *alpha,
const ClutterKnot *knots,
guint n_knots)
{
ClutterBehaviourPath *behave;
gint i;
behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_PATH,
"alpha", alpha,
NULL);
for (i = 0; i < n_knots; i++)
{
ClutterKnot knot = knots[i];
clutter_path_behaviour_append_knot (behave, &knot);
}
return CLUTTER_BEHAVIOUR(behave);
}
GSList*
clutter_path_behaviour_get_knots (ClutterBehaviourPath *behave)
{
GSList *retval, *l;
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (behave), NULL);
retval = NULL;
for (l = behave->priv->knots; l != NULL; l = l->next)
retval = g_slist_prepend (retval, l->data);
return g_slist_reverse (retval);
}
void
clutter_path_behaviour_append_knot (ClutterBehaviourPath *pathb,
const ClutterKnot *knot)
{
ClutterBehaviourPathPrivate *priv;
g_return_if_fail (knot != NULL);
priv = pathb->priv;
priv->knots = g_slist_append (priv->knots,
clutter_knot_copy (knot));
}
void
clutter_path_behaviour_append_knots_valist (ClutterBehaviourPath *pathb,
const ClutterKnot *first_knot,
va_list args)
{
const ClutterKnot * knot;
knot = first_knot;
while (knot)
{
clutter_path_behaviour_append_knot (pathb, knot);
knot = va_arg (args, ClutterKnot*);
}
}
void
clutter_path_behavior_append_knots (ClutterBehaviourPath *pathb,
const ClutterKnot *first_knot,
...)
{
va_list args;
g_return_if_fail (first_knot != NULL);
va_start (args, first_knot);
clutter_path_behaviour_append_knots_valist (pathb, first_knot, args);
va_end (args);
}
void
clutter_path_behavior_remove_knot (ClutterBehaviourPath *behave,
guint index)
{
/* FIXME: implement */
}
ClutterKnot*
clutter_path_behavior_get_knot (ClutterBehaviourPath *behave,
guint index)
{
/* FIXME: implement */
return NULL;
}
void
clutter_path_behavior_insert_knot (ClutterBehaviourPath *behave,
ClutterKnot *knot,
guint index)
{
/* FIXME: implement */
}
/*
* ====================== Opacity ============================
*/
G_DEFINE_TYPE (ClutterBehaviourOpacity, \
clutter_behaviour_opacity, \
CLUTTER_TYPE_BEHAVIOUR);
struct ClutterBehaviourOpacityPrivate
{
guint8 opacity_start;
guint8 opacity_end;
};
#define CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
CLUTTER_TYPE_BEHAVIOUR_OPACITY, \
ClutterBehaviourOpacityPrivate))
static void
clutter_behaviour_opacity_frame_foreach (ClutterActor *actor,
ClutterBehaviourOpacity *behave)
{
guint32 alpha;
guint8 opacity;
ClutterBehaviourOpacityPrivate *priv;
ClutterBehaviour *_behave;
priv = CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE (behave);
_behave = CLUTTER_BEHAVIOUR (behave);
alpha = clutter_alpha_get_alpha (clutter_behaviour_get_alpha (_behave));
opacity = (alpha * (priv->opacity_end - priv->opacity_start))
/ CLUTTER_ALPHA_MAX_ALPHA;
opacity += priv->opacity_start;
CLUTTER_DBG("alpha %i opacity %i\n", alpha, opacity);
clutter_actor_set_opacity (actor, opacity);
}
static void
clutter_behaviour_opacity_alpha_notify (ClutterBehaviour *behave)
{
clutter_behaviour_actors_foreach
(behave,
(GFunc)clutter_behaviour_opacity_frame_foreach,
CLUTTER_BEHAVIOUR_OPACITY(behave));
}
static void
clutter_behaviour_opacity_dispose (GObject *object)
{
G_OBJECT_CLASS (clutter_behaviour_opacity_parent_class)->dispose (object);
}
static void
clutter_behaviour_opacity_finalize (GObject *object)
{
ClutterBehaviourOpacity *self = CLUTTER_BEHAVIOUR_OPACITY(object);
if (self->priv)
{
g_free(self->priv);
self->priv = NULL;
}
G_OBJECT_CLASS (clutter_behaviour_opacity_parent_class)->finalize (object);
}
static void
clutter_behaviour_opacity_class_init (ClutterBehaviourOpacityClass *klass)
{
GObjectClass *object_class;
ClutterBehaviourClass *behave_class;
object_class = (GObjectClass*) klass;
object_class->finalize = clutter_behaviour_opacity_finalize;
object_class->dispose = clutter_behaviour_opacity_dispose;
behave_class = (ClutterBehaviourClass*) klass;
behave_class->alpha_notify = clutter_behaviour_opacity_alpha_notify;
g_type_class_add_private (object_class, sizeof (ClutterBehaviourOpacityPrivate));
}
static void
clutter_behaviour_opacity_init (ClutterBehaviourOpacity *self)
{
ClutterBehaviourOpacityPrivate *priv;
self->priv = priv = CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE (self);
}
ClutterBehaviour*
clutter_behaviour_opacity_new (ClutterAlpha *alpha,
guint8 opacity_start,
guint8 opacity_end)
{
ClutterBehaviourOpacity *behave;
behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_OPACITY,
"alpha", alpha,
NULL);
behave->priv->opacity_start = opacity_start;
behave->priv->opacity_end = opacity_end;
return CLUTTER_BEHAVIOUR(behave);
}
/*
* ====================== Scale ============================
*/
G_DEFINE_TYPE (ClutterBehaviourScale, \
clutter_behaviour_scale, \
CLUTTER_TYPE_BEHAVIOUR);
struct ClutterBehaviourScalePrivate
{
ClutterFixed scale_begin;
ClutterFixed scale_end;
ClutterGravity gravity;
};
#define CLUTTER_BEHAVIOUR_SCALE_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
CLUTTER_TYPE_BEHAVIOUR_SCALE, \
ClutterBehaviourScalePrivate))
static void
clutter_behaviour_scale_frame_foreach (ClutterActor *actor,
ClutterBehaviourScale *behave)
{
ClutterFixed scale, factor;
guint32 alpha;
ClutterBehaviourScalePrivate *priv;
ClutterBehaviour *_behave;
gint sw, sh, w, h;
priv = CLUTTER_BEHAVIOUR_SCALE_GET_PRIVATE (behave);
_behave = CLUTTER_BEHAVIOUR (behave);
alpha = clutter_alpha_get_alpha (clutter_behaviour_get_alpha (_behave));
/* FIXME: use all fixed if possible
factor = CLUTTER_FIXED_DIV(CLUTTER_INT_TO_FIXED(alpha/2),
CLUTTER_INT_TO_FIXED(CLUTTER_ALPHA_MAX_ALPHA/2));
*/
factor = CLUTTER_FLOAT_TO_FIXED((double) alpha / CLUTTER_ALPHA_MAX_ALPHA);
scale = CLUTTER_FIXED_MUL(factor, (priv->scale_end - priv->scale_begin));
scale += priv->scale_begin;
clutter_actor_set_scalex (actor, scale, scale);
if (priv->gravity == CLUTTER_GRAVITY_NONE
|| priv->gravity == CLUTTER_GRAVITY_NORTH_WEST)
return;
clutter_actor_get_abs_size (actor, (guint*)&sw, (guint*)&sh);
clutter_actor_get_size (actor, (guint*)&w, (guint*)&h);
switch (priv->gravity)
{
case CLUTTER_GRAVITY_NORTH:
break;
case CLUTTER_GRAVITY_NORTH_EAST:
break;
case CLUTTER_GRAVITY_EAST:
break;
case CLUTTER_GRAVITY_SOUTH_EAST:
break;
case CLUTTER_GRAVITY_SOUTH:
break;
case CLUTTER_GRAVITY_SOUTH_WEST:
break;
case CLUTTER_GRAVITY_WEST:
break;
case CLUTTER_GRAVITY_CENTER:
printf("%i vs %i\n", sw, w);
clutter_actor_move_by (actor, sw - w, sh - h);
default:
break;
}
}
static void
clutter_behaviour_scale_alpha_notify (ClutterBehaviour *behave)
{
clutter_behaviour_actors_foreach
(behave,
(GFunc)clutter_behaviour_scale_frame_foreach,
CLUTTER_BEHAVIOUR_SCALE(behave));
}
static void
clutter_behaviour_scale_dispose (GObject *object)
{
G_OBJECT_CLASS (clutter_behaviour_scale_parent_class)->dispose (object);
}
static void
clutter_behaviour_scale_finalize (GObject *object)
{
ClutterBehaviourScale *self = CLUTTER_BEHAVIOUR_SCALE(object);
if (self->priv)
{
g_free(self->priv);
self->priv = NULL;
}
G_OBJECT_CLASS (clutter_behaviour_scale_parent_class)->finalize (object);
}
static void
clutter_behaviour_scale_class_init (ClutterBehaviourScaleClass *klass)
{
GObjectClass *object_class;
ClutterBehaviourClass *behave_class;
object_class = (GObjectClass*) klass;
object_class->finalize = clutter_behaviour_scale_finalize;
object_class->dispose = clutter_behaviour_scale_dispose;
behave_class = (ClutterBehaviourClass*) klass;
behave_class->alpha_notify = clutter_behaviour_scale_alpha_notify;
g_type_class_add_private (object_class, sizeof (ClutterBehaviourScalePrivate));
}
static void
clutter_behaviour_scale_init (ClutterBehaviourScale *self)
{
ClutterBehaviourScalePrivate *priv;
self->priv = priv = CLUTTER_BEHAVIOUR_SCALE_GET_PRIVATE (self);
}
ClutterBehaviour*
clutter_behaviour_scale_new (ClutterAlpha *alpha,
double scale_begin,
double scale_end,
ClutterGravity gravity)
{
ClutterBehaviourScale *behave;
behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_SCALE,
"alpha", alpha,
NULL);
behave->priv->scale_begin = CLUTTER_FLOAT_TO_FIXED (scale_begin);
behave->priv->scale_end = CLUTTER_FLOAT_TO_FIXED (scale_end);
behave->priv->gravity = gravity;
return CLUTTER_BEHAVIOUR(behave);
}