996260ceab
Previously when make test is run it would say ‘fail’ in lower case letters for both tests that are known bugs we need to fix and for drivers that can't run the test. This makes it too easy to lose track of bugs. To fix this, the ADD_TEST macro has now been changed to take two sets of flags instead of just one. The first specifies the requirements for the test to run at all. The second specifies the set of flags required to run without any known failures. The table in the test report now says ‘n/a’ instead of ‘fail’ for tests that don't match the feature requirements. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 723f8d4402e7b2ef3a71f51bb29b10d1c0ec8d81)
262 lines
7.1 KiB
C
262 lines
7.1 KiB
C
#define COGL_ENABLE_EXPERIMENTAL_2_0_API
|
|
#include <cogl/cogl.h>
|
|
#include <stdlib.h>
|
|
|
|
#include "test-utils.h"
|
|
|
|
#define FB_WIDTH 512
|
|
#define FB_HEIGHT 512
|
|
|
|
static CoglBool cogl_test_is_verbose;
|
|
|
|
CoglContext *test_ctx;
|
|
CoglFramebuffer *test_fb;
|
|
|
|
static CoglBool
|
|
check_flags (TestFlags flags,
|
|
CoglRenderer *renderer)
|
|
{
|
|
if (flags & TEST_REQUIREMENT_GL &&
|
|
cogl_renderer_get_driver (renderer) != COGL_DRIVER_GL &&
|
|
cogl_renderer_get_driver (renderer) != COGL_DRIVER_GL3)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
if (flags & TEST_REQUIREMENT_NPOT &&
|
|
!cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_NPOT))
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
if (flags & TEST_REQUIREMENT_TEXTURE_3D &&
|
|
!cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_3D))
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
if (flags & TEST_REQUIREMENT_POINT_SPRITE &&
|
|
!cogl_has_feature (test_ctx, COGL_FEATURE_ID_POINT_SPRITE))
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
if (flags & TEST_REQUIREMENT_GLES2_CONTEXT &&
|
|
!cogl_has_feature (test_ctx, COGL_FEATURE_ID_GLES2_CONTEXT))
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
if (flags & TEST_REQUIREMENT_MAP_WRITE &&
|
|
!cogl_has_feature (test_ctx, COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE))
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
if (flags & TEST_REQUIREMENT_GLSL &&
|
|
!cogl_has_feature (test_ctx, COGL_FEATURE_ID_GLSL))
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
if (flags & TEST_KNOWN_FAILURE)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
test_utils_init (TestFlags requirement_flags,
|
|
TestFlags known_failure_flags)
|
|
{
|
|
static int counter = 0;
|
|
CoglError *error = NULL;
|
|
CoglOnscreen *onscreen = NULL;
|
|
CoglDisplay *display;
|
|
CoglRenderer *renderer;
|
|
CoglBool missing_requirement;
|
|
CoglBool known_failure;
|
|
|
|
if (counter != 0)
|
|
g_critical ("We don't support running more than one test at a time\n"
|
|
"in a single test run due to the state leakage that can\n"
|
|
"cause subsequent tests to fail.\n"
|
|
"\n"
|
|
"If you want to run all the tests you should run\n"
|
|
"$ make test-report");
|
|
counter++;
|
|
|
|
if (g_getenv ("COGL_TEST_VERBOSE") || g_getenv ("V"))
|
|
cogl_test_is_verbose = TRUE;
|
|
|
|
if (g_getenv ("G_DEBUG"))
|
|
{
|
|
char *debug = g_strconcat (g_getenv ("G_DEBUG"), ",fatal-warnings", NULL);
|
|
g_setenv ("G_DEBUG", debug, TRUE);
|
|
g_free (debug);
|
|
}
|
|
else
|
|
g_setenv ("G_DEBUG", "fatal-warnings", TRUE);
|
|
|
|
g_setenv ("COGL_X11_SYNC", "1", 0);
|
|
|
|
test_ctx = cogl_context_new (NULL, &error);
|
|
if (!test_ctx)
|
|
g_critical ("Failed to create a CoglContext: %s", error->message);
|
|
|
|
display = cogl_context_get_display (test_ctx);
|
|
renderer = cogl_display_get_renderer (display);
|
|
|
|
missing_requirement = !check_flags (requirement_flags, renderer);
|
|
known_failure = !check_flags (known_failure_flags, renderer);
|
|
|
|
if (getenv ("COGL_TEST_ONSCREEN"))
|
|
{
|
|
onscreen = cogl_onscreen_new (test_ctx, 640, 480);
|
|
test_fb = COGL_FRAMEBUFFER (onscreen);
|
|
}
|
|
else
|
|
{
|
|
CoglOffscreen *offscreen;
|
|
CoglTexture2D *tex = cogl_texture_2d_new_with_size (test_ctx,
|
|
FB_WIDTH, FB_HEIGHT,
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
&error);
|
|
if (!tex)
|
|
g_critical ("Failed to allocate texture: %s", error->message);
|
|
|
|
offscreen = cogl_offscreen_new_to_texture (COGL_TEXTURE (tex));
|
|
test_fb = COGL_FRAMEBUFFER (offscreen);
|
|
}
|
|
|
|
if (!cogl_framebuffer_allocate (test_fb, &error))
|
|
g_critical ("Failed to allocate framebuffer: %s", error->message);
|
|
|
|
if (onscreen)
|
|
cogl_onscreen_show (onscreen);
|
|
|
|
cogl_framebuffer_clear4f (test_fb,
|
|
COGL_BUFFER_BIT_COLOR |
|
|
COGL_BUFFER_BIT_DEPTH |
|
|
COGL_BUFFER_BIT_STENCIL,
|
|
0, 0, 0, 1);
|
|
|
|
if (missing_requirement)
|
|
g_print ("WARNING: Missing required feature[s] for this test\n");
|
|
else if (known_failure)
|
|
g_print ("WARNING: Test is known to fail\n");
|
|
}
|
|
|
|
void
|
|
test_utils_fini (void)
|
|
{
|
|
if (test_fb)
|
|
cogl_object_unref (test_fb);
|
|
|
|
if (test_ctx)
|
|
cogl_object_unref (test_ctx);
|
|
}
|
|
|
|
static CoglBool
|
|
compare_component (int a, int b)
|
|
{
|
|
return ABS (a - b) <= 1;
|
|
}
|
|
|
|
void
|
|
test_utils_compare_pixel (const uint8_t *screen_pixel, uint32_t expected_pixel)
|
|
{
|
|
/* Compare each component with a small fuzz factor */
|
|
if (!compare_component (screen_pixel[0], expected_pixel >> 24) ||
|
|
!compare_component (screen_pixel[1], (expected_pixel >> 16) & 0xff) ||
|
|
!compare_component (screen_pixel[2], (expected_pixel >> 8) & 0xff))
|
|
{
|
|
uint32_t screen_pixel_num = GUINT32_FROM_BE (*(uint32_t *) screen_pixel);
|
|
char *screen_pixel_string =
|
|
g_strdup_printf ("#%06x", screen_pixel_num >> 8);
|
|
char *expected_pixel_string =
|
|
g_strdup_printf ("#%06x", expected_pixel >> 8);
|
|
|
|
g_assert_cmpstr (screen_pixel_string, ==, expected_pixel_string);
|
|
|
|
g_free (screen_pixel_string);
|
|
g_free (expected_pixel_string);
|
|
}
|
|
}
|
|
|
|
void
|
|
test_utils_check_pixel (CoglFramebuffer *test_fb,
|
|
int x, int y, uint32_t expected_pixel)
|
|
{
|
|
uint8_t pixel[4];
|
|
|
|
cogl_framebuffer_read_pixels (test_fb,
|
|
x, y, 1, 1,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
pixel);
|
|
|
|
test_utils_compare_pixel (pixel, expected_pixel);
|
|
}
|
|
|
|
void
|
|
test_utils_check_pixel_rgb (CoglFramebuffer *test_fb,
|
|
int x, int y, int r, int g, int b)
|
|
{
|
|
test_utils_check_pixel (test_fb, x, y, (r << 24) | (g << 16) | (b << 8));
|
|
}
|
|
|
|
void
|
|
test_utils_check_region (CoglFramebuffer *test_fb,
|
|
int x, int y,
|
|
int width, int height,
|
|
uint32_t expected_rgba)
|
|
{
|
|
uint8_t *pixels, *p;
|
|
|
|
pixels = p = g_malloc (width * height * 4);
|
|
cogl_framebuffer_read_pixels (test_fb,
|
|
x,
|
|
y,
|
|
width,
|
|
height,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
p);
|
|
|
|
/* Check whether the center of each division is the right color */
|
|
for (y = 0; y < height; y++)
|
|
for (x = 0; x < width; x++)
|
|
{
|
|
test_utils_compare_pixel (p, expected_rgba);
|
|
p += 4;
|
|
}
|
|
|
|
g_free (pixels);
|
|
}
|
|
|
|
CoglTexture *
|
|
test_utils_create_color_texture (CoglContext *context,
|
|
uint32_t color)
|
|
{
|
|
CoglTexture2D *tex_2d;
|
|
|
|
color = GUINT32_TO_BE (color);
|
|
|
|
tex_2d = cogl_texture_2d_new_from_data (context,
|
|
1, 1, /* width/height */
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
4, /* rowstride */
|
|
(uint8_t *) &color,
|
|
NULL);
|
|
|
|
return COGL_TEXTURE (tex_2d);
|
|
}
|
|
|
|
CoglBool
|
|
cogl_test_verbose (void)
|
|
{
|
|
return cogl_test_is_verbose;
|
|
}
|