10d7cf3273
* clutter/cogl/cogl-path.h: * clutter/cogl/common/cogl-primitives.c: * clutter/cogl/common/cogl-primitives.h: * clutter/cogl/gl/cogl-primitives.c: * clutter/cogl/gles/cogl-primitives.c: Changed the semantics of cogl_path_move_to. Previously this always started a new path but now it instead starts a new disjoint sub path. The path isn't cleared until you call either cogl_path_stroke, cogl_path_fill or cogl_path_new. There are also cogl_path_stroke_preserve and cogl_path_fill_preserve functions. * clutter/cogl/gl/cogl-context.c: * clutter/cogl/gl/cogl-context.h: * clutter/cogl/gles/cogl-context.c: * clutter/cogl/gles/cogl-context.h: Convert the path nodes array to a GArray. * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gles/cogl-texture.c: Call cogl_clip_ensure * clutter/cogl/common/cogl-clip-stack.c: * clutter/cogl/common/cogl-clip-stack.h: Simplified the clip stack code quite a bit to make it more maintainable. Previously whenever you added a new clip it would go through a separate route to immediately intersect with the current clip and when you removed it again it would immediately rebuild the entire clip. Now when you add or remove a clip it doesn't do anything immediately but just sets a dirty flag instead. * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/cogl.c: Taken away the code to intersect stencil clips when there is exactly one stencil bit. It won't work with path clips and I don't know of any platform that doesn't have eight or zero stencil bits. It needs at least three bits to intersect a path with an existing clip. cogl_features_init now just decides you don't have a stencil buffer at all if you have less than three bits. * clutter/cogl/cogl.h.in: New functions and documentation. * tests/interactive/test-clip.c: Replaced with a different test that lets you add and remove clips. The three different mouse buttons add clips in different shapes. This makes it easier to test multiple levels of clipping. * tests/interactive/test-cogl-primitives.c: Use cogl_path_stroke_preserve when using the same path again. * doc/reference/cogl/cogl-sections.txt: Document the new functions.
296 lines
5.1 KiB
Plaintext
296 lines
5.1 KiB
Plaintext
<SECTION>
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<FILE>cogl</FILE>
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<TITLE>General API</TITLE>
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COGL_PIXEL_FORMAT_24
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COGL_PIXEL_FORMAT_32
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COGL_A_BIT
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COGL_BGR_BIT
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COGL_AFIRST_BIT
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COGL_PREMULT_BIT
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COGL_UNORDERED_MASK
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COGL_UNPREMULT_MASK
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CoglPixelFormat
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CoglBufferTarget
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<SUBSECTION>
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cogl_perspective
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cogl_frustum
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cogl_setup_viewport
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cogl_viewport
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cogl_get_modelview_matrix
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cogl_get_projection_matrix
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cogl_get_viewport
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<SUBSECTION>
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cogl_push_matrix
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cogl_pop_matrix
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cogl_scale
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cogl_translatex
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cogl_translate
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cogl_rotatex
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cogl_rotate
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<SUBSECTION>
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cogl_clip_set
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cogl_clip_set_from_path
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cogl_clip_set_from_path_preserve
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cogl_clip_unset
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cogl_clip_stack_save
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cogl_clip_stack_restore
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cogl_clip_ensure
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<SUBSECTION>
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cogl_enable_depth_test
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cogl_enable_backface_culling
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cogl_alpha_func
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cogl_fog_set
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</SECTION>
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<SECTION>
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<FILE>cogl-util</FILE>
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<TITLE>Utility API</TITLE>
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cogl_create_context
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cogl_destroy_context
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COGL_INVALID_HANDLE
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CoglHandle
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CoglFuncPtr
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<SUBSECTION>
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CoglFeatureFlags
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cogl_get_features
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cogl_features_available
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<SUBSECTION>
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cogl_get_proc_address
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cogl_check_extension
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cogl_get_bitmasks
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cogl_paint_init
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<SUBSECTION>
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cogl_util_next_p2
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</SECTION>
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<SECTION>
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<FILE>cogl-primitives</FILE>
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<TITLE>Primitives</TITLE>
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cogl_path_new
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cogl_path_move_to
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cogl_path_close
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cogl_path_line_to
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cogl_path_curve_to
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cogl_path_arc
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cogl_path_rel_move_to
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cogl_path_rel_line_to
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cogl_path_rel_curve_to
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cogl_path_line
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cogl_path_polyline
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cogl_path_polygon
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cogl_path_rectangle
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cogl_path_round_rectangle
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cogl_path_ellipse
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<SUBSECTION>
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cogl_path_fill
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cogl_path_fill_preserve
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cogl_path_stroke
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cogl_path_stroke_preserve
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cogl_set_source_color
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cogl_set_source_color4ub
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cogl_set_source_color4x
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<SUBSECTION>
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cogl_rectangle
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cogl_rectanglex
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</SECTION>
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<SECTION>
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<FILE>cogl-texture</FILE>
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<TITLE>Textures</TITLE>
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CoglTextureVertex
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cogl_texture_new_with_size
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cogl_texture_new_from_file
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cogl_texture_new_from_data
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cogl_texture_new_from_foreign
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cogl_is_texture
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cogl_texture_get_width
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cogl_texture_get_height
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cogl_texture_get_format
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cogl_texture_get_rowstride
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cogl_texture_get_max_waste
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cogl_texture_get_min_filter
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cogl_texture_get_mag_filter
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cogl_texture_is_sliced
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cogl_texture_get_gl_texture
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cogl_texture_get_data
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cogl_texture_set_filters
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cogl_texture_set_region
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cogl_texture_ref
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cogl_texture_unref
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cogl_texture_rectangle
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cogl_texture_polygon
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</SECTION>
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<SECTION>
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<FILE>cogl-shaders</FILE>
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<TITLE>Shaders and Programmable Pipeline</TITLE>
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cogl_create_shader
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cogl_shader_ref
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cogl_shader_unref
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cogl_is_shader
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cogl_shader_source
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cogl_shader_compile
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cogl_shader_get_info_log
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cogl_shader_get_parameteriv
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<SUBSECTION>
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cogl_create_program
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cogl_program_ref
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cogl_program_unref
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cogl_is_program
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cogl_program_attach_shader
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cogl_program_link
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cogl_program_use
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cogl_program_get_uniform_location
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cogl_program_uniform_1f
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cogl_program_uniform_float
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cogl_program_uniform_int
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cogl_program_uniform_matrix
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</SECTION>
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<SECTION>
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<FILE>cogl-offscreen</FILE>
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<TITLE>Offscreen Buffers</TITLE>
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cogl_offscreen_new_to_texture
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cogl_offscreen_new_multisample
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cogl_offscreen_ref
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cogl_offscreen_unref
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cogl_is_offscreen
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cogl_offscreen_blit
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cogl_offscreen_blit_region
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cogl_draw_buffer
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</SECTION>
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<SECTION>
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<FILE>cogl-fixed</FILE>
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<TITLE>Fixed Point API</TITLE>
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CoglFixed
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COGL_FIXED_BITS
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COGL_FIXED_Q
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COGL_FIXED_MAX
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COGL_FIXED_MIN
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<SUBSECTION>
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COGL_FIXED_FROM_FLOAT
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COGL_FIXED_TO_FLOAT
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COGL_FIXED_FROM_INT
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COGL_FIXED_TO_INT
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COGL_FIXED_TO_DOUBLE
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COGL_FLOAT_TO_INT
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COGL_FLOAT_TO_UINT
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<SUBSECTION>
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COGL_FIXED_EPSILON
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COGL_FIXED_1
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COGL_FIXED_0_5
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COGL_FIXED_30
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COGL_FIXED_45
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COGL_FIXED_60
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COGL_FIXED_90
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COGL_FIXED_120
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COGL_FIXED_180
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COGL_FIXED_240
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COGL_FIXED_255
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COGL_FIXED_270
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COGL_FIXED_360
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<SUBSECTION>
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COGL_FIXED_MUL
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COGL_FIXED_DIV
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COGL_FIXED_MUL_DIV
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COGL_FIXED_FAST_DIV
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COGL_FIXED_FAST_MUL
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COGL_FIXED_FRACTION
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COGL_FIXED_FLOOR
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COGL_FIXED_CEIL
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<SUBSECTION>
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COGL_FIXED_2_PI
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COGL_FIXED_PI
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COGL_FIXED_PI_2
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COGL_FIXED_PI_4
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COGL_RADIANS_TO_DEGREES
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<SUBSECTION>
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COGL_SQRTI_ARG_10_PERCENT
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COGL_SQRTI_ARG_5_PERCENT
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COGL_SQRTI_ARG_MAX
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cogl_sqrti
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<SUBSECTION>
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cogl_fixed_atan2
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cogl_fixed_atani
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cogl_fixed_cos
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cogl_fixed_log2
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cogl_fixed_pow
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cogl_fixed_pow2
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cogl_fixed_sin
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cogl_fixed_sqrt
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<SUBSECTION>
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CoglAngle
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COGL_ANGLE_FROM_DEG
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COGL_ANGLE_FROM_DEGX
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COGL_ANGLE_TO_DEG
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COGL_ANGLE_TO_DEGX
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cogl_angle_cos
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cogl_angle_sin
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cogl_angle_tan
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<SUBSECTION Private>
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cogl_fixed_mul
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cogl_fixed_div
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cogl_fixed_mul_div
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cogl_double_to_fixed
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cogl_double_to_int
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cogl_double_to_unit
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</SECTION>
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<SECTION>
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<FILE>cogl-color</FILE>
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<TITLE>Color Type</TITLE>
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CoglColor
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cogl_color_new
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cogl_color_copy
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cogl_color_free
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cogl_color_set_from_4ub
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cogl_color_set_from_4d
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cogl_color_set_from_4x
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<SUBSECTION>
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cogl_color_get_red
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cogl_color_get_green
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cogl_color_get_blue
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cogl_color_get_alpha
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<SUBSECTION>
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cogl_color_get_red_byte
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cogl_color_get_green_byte
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cogl_color_get_blue_byte
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cogl_color_get_alpha_byte
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<SUBSECTION>
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cogl_color_get_red_float
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cogl_color_get_green_float
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cogl_color_get_blue_float
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cogl_color_get_alpha_float
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</SECTION>
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<SECTION>
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<FILE>cogl-mesh</FILE>
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<TITLE>Mesh API</TITLE>
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cogl_mesh_new
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cogl_mesh_ref
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cogl_mesh_unref
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CoglMeshAttributeFlags
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cogl_mesh_add_attribute
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cogl_mesh_delete_attribute
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cogl_mesh_enable_attribute
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cogl_mesh_disable_attribute
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cogl_mesh_draw_arrays
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cogl_mesh_draw_range_elements
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cogl_mesh_submit
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</SECTION>
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