Neil Roberts 1566941c2f cogl-context: Destroy texture units later on
This patch moves the call to _cogl_destroy_texture_units() from
_cogl_context_free() to later on. When destroying a GL texture the
texture units are checked. This would end up accessing invalid memory
so we need to try to destroy the texture units only after everything
that might be referencing a texture has been destroyed.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-11-04 13:03:01 +00:00
..
2011-11-03 13:57:01 +00:00
2011-11-01 12:03:02 +00:00
2011-09-06 11:19:20 +01:00
2010-06-01 12:08:18 +01:00
2011-06-09 16:21:15 +01:00
2011-06-09 16:21:15 +01:00
2011-08-12 15:28:44 +01:00
2011-11-01 12:03:02 +00:00
2011-11-01 12:03:02 +00:00
2011-10-21 12:24:01 +01:00
2011-11-01 12:03:02 +00:00
2011-11-01 12:03:02 +00:00
2011-11-01 12:03:02 +00:00
2011-08-12 15:28:42 +01:00