Jonas Ådahl 5774fcdd80 MetaShapedTexture: Default to y-inverted being true
Normally textures in OpenGL are inverted on the Y axis, and we only
apply our rotation transform when it is not. To make the common case
work as normal, default to assuming textures are Y inverted.

https://bugzilla.gnome.org/show_bug.cgi?id=773629
2016-11-18 09:36:51 +08:00
2016-11-07 14:24:36 +01:00
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2016-04-27 20:37:47 +02:00
2014-07-31 17:50:28 +02:00
2016-10-30 22:24:13 +01:00
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