Jonas Ådahl
5774fcdd80
MetaShapedTexture: Default to y-inverted being true
Normally textures in OpenGL are inverted on the Y axis, and we only apply our rotation transform when it is not. To make the common case work as normal, default to assuming textures are Y inverted. https://bugzilla.gnome.org/show_bug.cgi?id=773629
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