mutter/src/compositor/meta-window-actor-wayland.c
Olivier Fourdan df5a5d279d window-actor: Add a new can_freeze_commits() API
Mutter freezes Xwayland commits when resizing windows, and thaw them in
the window actors' after_paint() for X11.

Yet, after_paint() could be never called, as when a new window is mapped
while the overview is active in gnome-shell.

As a result, the content of the X11 window will remain invisible to the
overview.

Add a new window actor API to tell whether commits can be frozen. For
Wayland window actors, this always return FALSE, whereas for X11 window
actors, it checks whether the Clutter actor is mapped.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1678>
2021-01-30 10:13:03 +00:00

175 lines
5.4 KiB
C

/*
* Copyright (C) 2018 Endless, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Georges Basile Stavracas Neto <gbsneto@gnome.org>
*/
#include "compositor/meta-surface-actor-wayland.h"
#include "compositor/meta-window-actor-wayland.h"
#include "meta/meta-window-actor.h"
#include "wayland/meta-wayland-surface.h"
struct _MetaWindowActorWayland
{
MetaWindowActor parent;
};
G_DEFINE_TYPE (MetaWindowActorWayland, meta_window_actor_wayland, META_TYPE_WINDOW_ACTOR)
static gboolean
remove_surface_actor_from_children (GNode *node,
gpointer data)
{
MetaWaylandSurface *surface = node->data;
MetaSurfaceActor *surface_actor = meta_wayland_surface_get_actor (surface);
MetaWindowActor *window_actor = data;
ClutterActor *parent;
parent = clutter_actor_get_parent (CLUTTER_ACTOR (surface_actor));
if (!parent)
return FALSE;
g_return_val_if_fail (parent == CLUTTER_ACTOR (window_actor), FALSE);
clutter_actor_remove_child (CLUTTER_ACTOR (window_actor),
CLUTTER_ACTOR (surface_actor));
return FALSE;
}
static gboolean
add_surface_actor_to_children (GNode *node,
gpointer data)
{
MetaWaylandSurface *surface = node->data;
MetaSurfaceActor *surface_actor = meta_wayland_surface_get_actor (surface);
MetaWindowActor *window_actor = data;
clutter_actor_add_child (CLUTTER_ACTOR (window_actor),
CLUTTER_ACTOR (surface_actor));
return FALSE;
}
void
meta_window_actor_wayland_rebuild_surface_tree (MetaWindowActor *actor)
{
MetaSurfaceActor *surface_actor =
meta_window_actor_get_surface (actor);
MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (
META_SURFACE_ACTOR_WAYLAND (surface_actor));
GNode *root_node = surface->subsurface_branch_node;
g_node_traverse (root_node,
G_IN_ORDER,
G_TRAVERSE_LEAVES,
-1,
remove_surface_actor_from_children,
actor);
g_node_traverse (root_node,
G_IN_ORDER,
G_TRAVERSE_LEAVES,
-1,
add_surface_actor_to_children,
actor);
}
static void
meta_window_actor_wayland_assign_surface_actor (MetaWindowActor *actor,
MetaSurfaceActor *surface_actor)
{
MetaWindowActorClass *parent_class =
META_WINDOW_ACTOR_CLASS (meta_window_actor_wayland_parent_class);
g_warn_if_fail (!meta_window_actor_get_surface (actor));
parent_class->assign_surface_actor (actor, surface_actor);
meta_window_actor_wayland_rebuild_surface_tree (actor);
}
static void
meta_window_actor_wayland_frame_complete (MetaWindowActor *actor,
ClutterFrameInfo *frame_info,
int64_t presentation_time)
{
}
static void
meta_window_actor_wayland_queue_frame_drawn (MetaWindowActor *actor,
gboolean skip_sync_delay)
{
}
static void
meta_window_actor_wayland_before_paint (MetaWindowActor *actor,
ClutterStageView *stage_view)
{
}
static void
meta_window_actor_wayland_after_paint (MetaWindowActor *actor,
ClutterStageView *stage_view)
{
}
static void
meta_window_actor_wayland_queue_destroy (MetaWindowActor *actor)
{
}
static void
meta_window_actor_wayland_set_frozen (MetaWindowActor *actor,
gboolean frozen)
{
}
static void
meta_window_actor_wayland_update_regions (MetaWindowActor *actor)
{
}
static gboolean
meta_window_actor_wayland_can_freeze_commits (MetaWindowActor *actor)
{
return FALSE;
}
static void
meta_window_actor_wayland_class_init (MetaWindowActorWaylandClass *klass)
{
MetaWindowActorClass *window_actor_class = META_WINDOW_ACTOR_CLASS (klass);
window_actor_class->assign_surface_actor = meta_window_actor_wayland_assign_surface_actor;
window_actor_class->frame_complete = meta_window_actor_wayland_frame_complete;
window_actor_class->queue_frame_drawn = meta_window_actor_wayland_queue_frame_drawn;
window_actor_class->before_paint = meta_window_actor_wayland_before_paint;
window_actor_class->after_paint = meta_window_actor_wayland_after_paint;
window_actor_class->queue_destroy = meta_window_actor_wayland_queue_destroy;
window_actor_class->set_frozen = meta_window_actor_wayland_set_frozen;
window_actor_class->update_regions = meta_window_actor_wayland_update_regions;
window_actor_class->can_freeze_commits = meta_window_actor_wayland_can_freeze_commits;
}
static void
meta_window_actor_wayland_init (MetaWindowActorWayland *self)
{
}