1d54ecb8a1
The size and position of the window rectangle for clipping in try_pushing_rect_as_window_rect is calculated by projecting the rectangle coordinates. Due to rounding errors, this can end up with slightly off numbers like 34.999999. These were then being cast directly to an integer so it could end up off by one. This uses a new macro called COGL_UTIL_NEARBYINT which is a replacement for the C99 nearbyint function.
64 lines
2.2 KiB
C
64 lines
2.2 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_UTIL_H
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#define __COGL_UTIL_H
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#include <glib.h>
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#include <math.h>
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int
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cogl_util_next_p2 (int a);
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/* The signbit macro is defined by ISO C99 so it should be available,
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however if it's not we can fallback to an evil hack */
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#ifdef signbit
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#define cogl_util_float_signbit(x) signbit(x)
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#else
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/* This trick was stolen from here:
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http://lists.boost.org/Archives/boost/2006/08/108731.php
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It xors the integer reinterpretations of -1.0f and 1.0f. In theory
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they should only differ by the signbit so that gives a mask for the
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sign which we can just test against the value */
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static inline gboolean
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cogl_util_float_signbit (float x)
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{
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static const union { float f; guint32 i; } negative_one = { -1.0f };
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static const union { float f; guint32 i; } positive_one = { +1.0f };
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union { float f; guint32 i; } value = { x };
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return !!((negative_one.i ^ positive_one.i) & value.i);
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}
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#endif
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/* This is a replacement for the nearbyint function which always
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rounds to the nearest integer. nearbyint is apparently a C99
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function so it might not always be available but also it seems in
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glibc it is defined as a function call so this macro could end up
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faster anyway. We can't just add 0.5f because it will break for
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negative numbers. */
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#define COGL_UTIL_NEARBYINT(x) ((int) ((x) < 0.0f ? (x) - 0.5f : (x) + 0.5f))
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#endif /* __COGL_UTIL_H */
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