![Neil Roberts](/assets/img/avatar_default.png)
This provides a way to upload the entire data for a texture without having to first call glTexImage and then glTexSubImage. This should be faster especially with indirect rendering where it would needlessy send the data for the texture twice.
This provides a way to upload the entire data for a texture without having to first call glTexImage and then glTexSubImage. This should be faster especially with indirect rendering where it would needlessy send the data for the texture twice.