Dor Askayo 56580ea7c9 backends/native: Assume zero rendering time for direct scanout buffers
The previous logic didn't work correctly at least when priority-based
preeption wasn't supported by the DRM driver, such as in the case
of amdgpu. The call to glGetQueryObjecti64v would block on client
work which is already in progress (most likely for the next frame)
and delay notifying the ClutterFrameClock about presentation.

Conveniently, the Wayland transactions mechanism guarantees that all
fences of a dma-buf buffer are signalled before the buffer is
included in a frame, which means that dma-buf buffers are ready for
presentation when being directly scanned-out.

Direct scanout is only supported for dma-buf buffers too, which means
that all buffers going through direct scanout are effectively ready
and require no GPU rendering before presentation.

Assuming zero rendering time for dma-buf buffers going through direct
scanout simplifies the code and removes the need for
glGetQueryObjecti64v, thus avoiding the aforementioned issue where it
could block for longer than expected.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2766
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3080>
2023-06-20 15:32:25 +00:00
..