55e4315aa5
ClutterInputDevice should have a getter method for retrieving the reactive actor underneath the pointer.
468 lines
13 KiB
C
468 lines
13 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Copyright (C) 2009 Intel Corp.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-input-device
|
|
* @short_description: An input device managed by Clutter
|
|
*
|
|
* #ClutterInputDevice represents an input device known to Clutter.
|
|
*
|
|
* The #ClutterInputDevice class holds the state of the device, but
|
|
* its contents are usually defined by the Clutter backend in use.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "clutter-debug.h"
|
|
#include "clutter-enum-types.h"
|
|
#include "clutter-input-device.h"
|
|
#include "clutter-private.h"
|
|
|
|
enum
|
|
{
|
|
PROP_0,
|
|
|
|
PROP_ID,
|
|
PROP_DEVICE_TYPE
|
|
};
|
|
|
|
G_DEFINE_TYPE (ClutterInputDevice, clutter_input_device, G_TYPE_OBJECT);
|
|
|
|
static void
|
|
clutter_input_device_set_property (GObject *gobject,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterInputDevice *self = CLUTTER_INPUT_DEVICE (gobject);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_ID:
|
|
self->id = g_value_get_int (value);
|
|
break;
|
|
|
|
case PROP_DEVICE_TYPE:
|
|
self->device_type = g_value_get_enum (value);
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_input_device_get_property (GObject *gobject,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterInputDevice *self = CLUTTER_INPUT_DEVICE (gobject);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_ID:
|
|
g_value_set_int (value, self->id);
|
|
break;
|
|
|
|
case PROP_DEVICE_TYPE:
|
|
g_value_set_enum (value, self->device_type);
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_input_device_class_init (ClutterInputDeviceClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
GParamSpec *pspec;
|
|
|
|
gobject_class->set_property = clutter_input_device_set_property;
|
|
gobject_class->get_property = clutter_input_device_get_property;
|
|
|
|
/**
|
|
* ClutterInputDevice:id:
|
|
*
|
|
* The unique identifier of the device
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
pspec = g_param_spec_int ("id",
|
|
"Id",
|
|
"Unique identifier of the device",
|
|
-1, G_MAXINT,
|
|
0,
|
|
CLUTTER_PARAM_READWRITE |
|
|
G_PARAM_CONSTRUCT_ONLY);
|
|
g_object_class_install_property (gobject_class, PROP_ID, pspec);
|
|
|
|
/**
|
|
* ClutterInputDevice:device-type:
|
|
*
|
|
* The type of the device
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
pspec = g_param_spec_enum ("device-type",
|
|
"Device Type",
|
|
"The type of the device",
|
|
CLUTTER_TYPE_INPUT_DEVICE_TYPE,
|
|
CLUTTER_POINTER_DEVICE,
|
|
CLUTTER_PARAM_READWRITE |
|
|
G_PARAM_CONSTRUCT_ONLY);
|
|
g_object_class_install_property (gobject_class, PROP_DEVICE_TYPE, pspec);
|
|
}
|
|
|
|
static void
|
|
clutter_input_device_init (ClutterInputDevice *self)
|
|
{
|
|
self->id = -1;
|
|
self->device_type = CLUTTER_POINTER_DEVICE;
|
|
|
|
self->click_count = 0;
|
|
|
|
self->current_time = self->previous_time = CLUTTER_CURRENT_TIME;
|
|
self->current_x = self->previous_x = -1;
|
|
self->current_y = self->previous_y = -1;
|
|
self->current_button_number = self->previous_button_number = -1;
|
|
self->current_state = self->previous_state = 0;
|
|
}
|
|
|
|
/*
|
|
* _clutter_input_device_set_coords:
|
|
* @device: a #ClutterInputDevice
|
|
* @x: X coordinate of the device
|
|
* @y: Y coordinate of the device
|
|
*
|
|
* Stores the last known coordinates of the device
|
|
*/
|
|
void
|
|
_clutter_input_device_set_coords (ClutterInputDevice *device,
|
|
gint x,
|
|
gint y)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
|
|
|
|
if (device->current_x != x)
|
|
device->current_x = x;
|
|
|
|
if (device->current_y != y)
|
|
device->current_y = y;
|
|
}
|
|
|
|
/*
|
|
* _clutter_input_device_set_state:
|
|
* @device: a #ClutterInputDevice
|
|
* @state: a bitmask of modifiers
|
|
*
|
|
* Stores the last known modifiers state of the device
|
|
*/
|
|
void
|
|
_clutter_input_device_set_state (ClutterInputDevice *device,
|
|
ClutterModifierType state)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
|
|
|
|
device->current_state = state;
|
|
}
|
|
|
|
/*
|
|
* _clutter_input_device_set_time:
|
|
* @device: a #ClutterInputDevice
|
|
* @time_: the time
|
|
*
|
|
* Stores the last known event time of the device
|
|
*/
|
|
void
|
|
_clutter_input_device_set_time (ClutterInputDevice *device,
|
|
guint32 time_)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
|
|
|
|
if (device->current_time != time_)
|
|
device->current_time = time_;
|
|
}
|
|
|
|
/*
|
|
* _clutter_input_device_set_stage:
|
|
* @device: a #ClutterInputDevice
|
|
* @stage: a #ClutterStage
|
|
*
|
|
* Stores the stage under the device
|
|
*/
|
|
void
|
|
_clutter_input_device_set_stage (ClutterInputDevice *device,
|
|
ClutterStage *stage)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
|
|
|
|
device->stage = stage;
|
|
}
|
|
|
|
/*
|
|
* cursor_weak_unref:
|
|
*
|
|
* #ClutterInputDevice keeps a weak reference on the actor
|
|
* under its pointer; this function unsets the reference on
|
|
* the actor to avoid keeping around stale pointers
|
|
*/
|
|
static void
|
|
cursor_weak_unref (gpointer user_data,
|
|
GObject *object_pointer)
|
|
{
|
|
ClutterInputDevice *device = user_data;
|
|
|
|
device->cursor_actor = NULL;
|
|
}
|
|
|
|
/*
|
|
* _clutter_input_device_set_actor:
|
|
* @device: a #ClutterInputDevice
|
|
* @actor: a #ClutterActor
|
|
*
|
|
* Sets the actor under the pointer coordinates of @device
|
|
*
|
|
* This function is called by _clutter_input_device_update()
|
|
* and it will:
|
|
*
|
|
* - queue a %CLUTTER_LEAVE event on the previous pointer actor
|
|
* of @device, if any
|
|
* - set to %FALSE the :has-pointer property of the previous
|
|
* pointer actor of @device, if any
|
|
* - queue a %CLUTTER_ENTER event on the new pointer actor
|
|
* - set to %TRUE the :has-pointer property of the new pointer
|
|
* actor
|
|
*/
|
|
void
|
|
_clutter_input_device_set_actor (ClutterInputDevice *device,
|
|
ClutterActor *actor)
|
|
{
|
|
ClutterActor *old_actor;
|
|
ClutterEvent cev;
|
|
|
|
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
|
|
|
|
if (actor == device->cursor_actor)
|
|
return;
|
|
|
|
old_actor = device->cursor_actor;
|
|
if (old_actor != NULL)
|
|
{
|
|
cev.crossing.type = CLUTTER_LEAVE;
|
|
cev.crossing.time = device->current_time;
|
|
cev.crossing.flags = 0;
|
|
cev.crossing.stage = device->stage;
|
|
cev.crossing.source = device->cursor_actor;
|
|
cev.crossing.x = device->current_x;
|
|
cev.crossing.y = device->current_y;
|
|
cev.crossing.device = device;
|
|
cev.crossing.related = actor;
|
|
|
|
/* we need to make sure that this event is processed before
|
|
* any other event we might have queued up until now, so we
|
|
* go on and synthesize the event emission
|
|
*/
|
|
_clutter_process_event (&cev);
|
|
|
|
_clutter_actor_set_has_pointer (device->cursor_actor, FALSE);
|
|
g_object_weak_unref (G_OBJECT (device->cursor_actor),
|
|
cursor_weak_unref,
|
|
device);
|
|
|
|
device->cursor_actor = NULL;
|
|
}
|
|
|
|
if (actor != NULL)
|
|
{
|
|
cev.crossing.type = CLUTTER_ENTER;
|
|
cev.crossing.time = device->current_time;
|
|
cev.crossing.flags = 0;
|
|
cev.crossing.stage = device->stage;
|
|
cev.crossing.source = actor;
|
|
cev.crossing.x = device->current_x;
|
|
cev.crossing.y = device->current_y;
|
|
cev.crossing.device = device;
|
|
cev.crossing.related = old_actor;
|
|
|
|
/* as above: we need to make sure that this event is processed
|
|
* before any other event we might have queued up until now, so
|
|
* we go on and synthesize the event emission
|
|
*/
|
|
_clutter_process_event (&cev);
|
|
}
|
|
|
|
device->cursor_actor = actor;
|
|
|
|
if (device->cursor_actor != NULL)
|
|
{
|
|
g_object_weak_ref (G_OBJECT (device->cursor_actor),
|
|
cursor_weak_unref,
|
|
device);
|
|
_clutter_actor_set_has_pointer (device->cursor_actor, TRUE);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_device_type:
|
|
* @device: a #ClutterInputDevice
|
|
*
|
|
* Retrieves the type of @device
|
|
*
|
|
* Return value: the type of the device
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
ClutterInputDeviceType
|
|
clutter_input_device_get_device_type (ClutterInputDevice *device)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device),
|
|
CLUTTER_POINTER_DEVICE);
|
|
|
|
return device->device_type;
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_device_id:
|
|
* @device: a #ClutterInputDevice
|
|
*
|
|
* Retrieves the unique identifier of @device
|
|
*
|
|
* Return value: the identifier of the device
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
gint
|
|
clutter_input_device_get_device_id (ClutterInputDevice *device)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), -1);
|
|
|
|
return device->id;
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_device_coords:
|
|
* @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE
|
|
* @x: (out): return location for the X coordinate
|
|
* @y: (out): return location for the Y coordinate
|
|
*
|
|
* Retrieves the latest coordinates of the pointer of @device
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
void
|
|
clutter_input_device_get_device_coords (ClutterInputDevice *device,
|
|
gint *x,
|
|
gint *y)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
|
|
g_return_if_fail (device->device_type == CLUTTER_POINTER_DEVICE);
|
|
|
|
if (x)
|
|
*x = device->current_x;
|
|
|
|
if (y)
|
|
*y = device->current_y;
|
|
}
|
|
|
|
/*
|
|
* _clutter_input_device_update:
|
|
* @device: a #ClutterInputDevice
|
|
*
|
|
* Updates the input @device by determining the #ClutterActor underneath the
|
|
* pointer's cursor
|
|
*
|
|
* This function calls _clutter_input_device_set_actor() if needed.
|
|
*
|
|
* This function only works for #ClutterInputDevice of type
|
|
* %CLUTTER_POINTER_DEVICE.
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
ClutterActor *
|
|
_clutter_input_device_update (ClutterInputDevice *device)
|
|
{
|
|
ClutterStage *stage;
|
|
ClutterActor *new_cursor_actor;
|
|
ClutterActor *old_cursor_actor;
|
|
gint x, y;
|
|
|
|
g_return_val_if_fail (device->device_type == CLUTTER_POINTER_DEVICE, NULL);
|
|
|
|
clutter_input_device_get_device_coords (device, &x, &y);
|
|
|
|
stage = device->stage;
|
|
|
|
old_cursor_actor = device->cursor_actor;
|
|
new_cursor_actor = _clutter_do_pick (stage, x, y, CLUTTER_PICK_REACTIVE);
|
|
|
|
/* if the pick could not find an actor then we do not update the
|
|
* input device, to avoid ghost enter/leave events; the pick should
|
|
* never fail, except for bugs in the glReadPixels() implementation
|
|
* in which case this is the safest course of action anyway
|
|
*/
|
|
if (new_cursor_actor == NULL)
|
|
return NULL;
|
|
|
|
CLUTTER_NOTE (EVENT,
|
|
"Actor under cursor (device %d, at %d, %d): %s",
|
|
clutter_input_device_get_device_id (device),
|
|
x, y,
|
|
clutter_actor_get_name (new_cursor_actor) != NULL
|
|
? clutter_actor_get_name (new_cursor_actor)
|
|
: G_OBJECT_TYPE_NAME (new_cursor_actor));
|
|
|
|
/* short-circuit here */
|
|
if (new_cursor_actor == old_cursor_actor)
|
|
return old_cursor_actor;
|
|
|
|
_clutter_input_device_set_actor (device, new_cursor_actor);
|
|
|
|
return device->cursor_actor;
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_pointer_actor:
|
|
* @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE
|
|
*
|
|
* Retrieves the #ClutterActor underneath the pointer of @device
|
|
*
|
|
* Return value: (transfer none): a pointer to the #ClutterActor or %NULL
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
ClutterActor *
|
|
clutter_input_device_get_pointer_actor (ClutterInputDevice *device)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
|
|
g_return_val_if_fail (device->device_type == CLUTTER_POINTER_DEVICE, NULL);
|
|
|
|
return device->cursor_actor;
|
|
}
|