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This removes the gl centric _cogl_texture_prepare_for_upload api from cogl-texture.c and instead adds a _cogl_bitmap_convert_for_upload() api which everything now uses instead. GL specific code that needed the gl internal/format/type enums returned by _cogl_texture_prepare_for_upload now use ->pixel_format_to_gl directly. Since there was a special case optimization in cogl_texture_new_from_file that aimed to avoid copying the temporary bitmap that's created for the given file and allow conversions to happen in-place the new _cogl_bitmap_convert_for_upload() api supports converting in place depending on a 'can_convert_in_place' argument. This ability to convert bitmaps in-place has been integrated across the different components as appropriate. In updating cogl-texture-2d-sliced.c this was able to remove a number of other GL specific parts to how spans are setup. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit e190dd23c655da34b9c5c263a9f6006dcc0413b0) Conflicts: cogl/cogl-auto-texture.c cogl/cogl.symbols |
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