603f936745
framework * configure.ac: * tests/*: The tests have been reorganised into different categories: conformance, interactive and micro benchmarks. - conformance tests can be run as part of automated tests - interactive tests are basically all the existing tests - micro benchmarks focus on a single performance metric I converted the timeline tests to conformance tests and also added some tests from Neil Roberts and Ebassi. Note: currently only the conformance tests use the glib test APIs, though the micro benchmarks should too. The other change is to make the unit tests link into monolithic binaries which makes the build time for unit tests considerably faster. To deal with the extra complexity this adds to debugging individual tests I have added some sugar to the makefiles so all the tests can be run directly via a symlink and when an individual test is run this way, then a note is printed to the terminal explaining exactly how that test may be debugged using GDB. There is a convenience make rule: 'make test-report', that will run all the conformance tests and hopefully even open the results in your web browser. It skips some of the slower timeline tests, but you can run those using 'make full-report'
237 lines
7.1 KiB
C
237 lines
7.1 KiB
C
#include <gmodule.h>
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#include <clutter/clutter.h>
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static void
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stage_state_cb (ClutterStage *stage,
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gpointer data)
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{
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gchar *detail = (gchar*)data;
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printf("[stage signal] %s\n", detail);
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}
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static gboolean
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debug_event_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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gchar keybuf[9], *source = (gchar*)data;
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int len = 0;
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switch (event->type)
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{
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case CLUTTER_KEY_PRESS:
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len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->key.keyval),
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keybuf);
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keybuf[len] = '\0';
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printf ("[%s] KEY PRESS '%s'", source, keybuf);
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break;
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case CLUTTER_KEY_RELEASE:
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len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->key.keyval),
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keybuf);
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keybuf[len] = '\0';
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printf ("[%s] KEY RELEASE '%s'", source, keybuf);
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break;
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case CLUTTER_MOTION:
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printf("[%s] MOTION", source);
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break;
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case CLUTTER_ENTER:
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printf("[%s] ENTER", source);
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break;
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case CLUTTER_LEAVE:
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printf("[%s] LEAVE", source);
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break;
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case CLUTTER_BUTTON_PRESS:
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printf("[%s] BUTTON PRESS (click count:%i)",
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source, event->button.click_count);
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break;
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case CLUTTER_BUTTON_RELEASE:
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printf("[%s] BUTTON RELEASE", source);
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break;
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case CLUTTER_SCROLL:
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printf("[%s] BUTTON SCROLL", source);
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break;
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case CLUTTER_STAGE_STATE:
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printf("[%s] STAGE STATE", source);
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break;
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case CLUTTER_DESTROY_NOTIFY:
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printf("[%s] DESTROY NOTIFY", source);
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break;
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case CLUTTER_CLIENT_MESSAGE:
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printf("[%s] CLIENT MESSAGE\n", source);
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break;
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case CLUTTER_DELETE:
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printf("[%s] DELETE", source);
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break;
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case CLUTTER_NOTHING:
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return FALSE;
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}
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if (clutter_event_get_source (event) == actor)
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printf(" *source*");
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printf("\n");
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return FALSE;
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}
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static gboolean
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grab_pointer_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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clutter_grab_pointer (actor);
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return FALSE;
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}
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static gboolean
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red_release_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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clutter_ungrab_pointer ();
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return FALSE;
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}
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static gboolean
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blue_release_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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clutter_actor_destroy (actor);
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return FALSE;
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}
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static gboolean
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green_press_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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clutter_set_motion_events_enabled (!clutter_get_motion_events_enabled ());
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g_print ("per actor motion events are now %s\n",
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clutter_get_motion_events_enabled () ? "enabled" : "disabled");
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return FALSE;
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}
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static gboolean
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toggle_grab_pointer_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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/* we only deal with the event if the source is ourself */
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if (event->button.source == actor)
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{
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if (clutter_get_pointer_grab () != NULL)
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clutter_ungrab_pointer ();
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else
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clutter_grab_pointer (actor);
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}
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return FALSE;
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}
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static gboolean
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cyan_press_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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if (clutter_get_keyboard_grab () != NULL)
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clutter_ungrab_keyboard ();
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else
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clutter_grab_keyboard (actor);
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return FALSE;
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}
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G_MODULE_EXPORT int
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test_grab_main (int argc, char *argv[])
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{
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ClutterActor *stage, *actor;
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ClutterColor rcol = { 0xff, 0, 0, 0xff},
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bcol = { 0, 0, 0xff, 0xff },
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gcol = { 0, 0xff, 0, 0xff },
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ccol = { 0, 0xff, 0xff, 0xff },
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ycol = { 0xff, 0xff, 0, 0xff };
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clutter_init (&argc, &argv);
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g_print ("Red box: aquire grab on press, releases it on next button release\n");
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g_print ("Blue box: aquire grab on press, destroys the blue box actor on release\n");
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g_print ("Yellow box: aquire grab on press, releases grab on next press on yellow box\n");
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g_print ("Green box: toggle per actor motion events.\n\n");
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g_print ("Cyan box: toggle grab (from cyan box) for keyboard events.\n\n");
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stage = clutter_stage_get_default ();
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g_signal_connect (stage, "event", G_CALLBACK (debug_event_cb), "stage");
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g_signal_connect (stage, "fullscreen",
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G_CALLBACK (stage_state_cb), "fullscreen");
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g_signal_connect (stage, "unfullscreen",
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G_CALLBACK (stage_state_cb), "unfullscreen");
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g_signal_connect (stage, "activate",
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G_CALLBACK (stage_state_cb), "activate");
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g_signal_connect (stage, "deactivate",
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G_CALLBACK (stage_state_cb), "deactivate");
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actor = clutter_rectangle_new_with_color (&rcol);
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor, 100, 100);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
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g_signal_connect (actor, "event", G_CALLBACK (debug_event_cb), "red box");
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g_signal_connect (actor, "button-press-event",
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G_CALLBACK (grab_pointer_cb), NULL);
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g_signal_connect (actor, "button-release-event",
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G_CALLBACK (red_release_cb), NULL);
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actor = clutter_rectangle_new_with_color (&ycol);
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor, 100, 300);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
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g_signal_connect (actor, "event", G_CALLBACK (debug_event_cb), "yellow box");
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g_signal_connect (actor, "button-press-event",
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G_CALLBACK (toggle_grab_pointer_cb), NULL);
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actor = clutter_rectangle_new_with_color (&bcol);
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor, 300, 100);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
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g_signal_connect (actor, "event",
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G_CALLBACK (debug_event_cb), "blue box");
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g_signal_connect (actor, "button-press-event",
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G_CALLBACK (grab_pointer_cb), NULL);
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g_signal_connect (actor, "button-release-event",
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G_CALLBACK (blue_release_cb), NULL);
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actor = clutter_rectangle_new_with_color (&gcol);
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor, 300, 300);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
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g_signal_connect (actor, "event",
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G_CALLBACK (debug_event_cb), "green box");
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g_signal_connect (actor, "button-press-event",
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G_CALLBACK (green_press_cb), NULL);
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actor = clutter_rectangle_new_with_color (&ccol);
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor, 500, 100);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
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g_signal_connect (actor, "event",
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G_CALLBACK (debug_event_cb), "cyan box");
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g_signal_connect (actor, "button-press-event",
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G_CALLBACK (cyan_press_cb), NULL);
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clutter_actor_show_all (CLUTTER_ACTOR (stage));
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clutter_main();
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return 0;
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}
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