mutter/tests/test-depth.c
Matthew Allum 7949cfe30a 2007-08-06 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-behaviour-depth.c:
        Modify to work like all other behvaiours in not forcing
        increasing order in behaviour 'limits'. (#436)
        Rename limit min/max props to start/end.

        * tests/test-depth.c:
        Simplify test-case to work with above change and
        without multiple ramps

        * clutter/clutter-behaviour-rotate.c:
        Handle CW rotation when end > start and similar for CCW just
        like ellipse behaviour.
2007-08-05 23:13:27 +00:00

92 lines
2.4 KiB
C

#include <stdlib.h>
#include <clutter/clutter.h>
static gboolean zoom_in = TRUE;
static ClutterBehaviour *d_behave = NULL;
static void
timeline_completed (ClutterTimeline *timeline,
gpointer user_data)
{
gint start_depth, end_depth;
if (zoom_in)
{
start_depth = 100;
end_depth = 0;
zoom_in = FALSE;
}
else
{
start_depth = 0;
end_depth = 100;
zoom_in = TRUE;
}
g_object_set (G_OBJECT (d_behave),
"start-depth", start_depth,
"end-depth", end_depth,
NULL);
clutter_timeline_rewind (timeline);
clutter_timeline_start (timeline);
}
int
main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterActor *stage;
ClutterActor *hand, *label;
ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
GdkPixbuf *pixbuf;
GError *error;
clutter_init (&argc, &argv);
error = NULL;
pixbuf = gdk_pixbuf_new_from_file ("redhand.png", &error);
if (error)
g_error ("Unable to load redhand.png: %s", error->message);
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
g_signal_connect (stage,
"button-press-event", G_CALLBACK (clutter_main_quit),
NULL);
hand = clutter_texture_new_from_pixbuf (pixbuf);
clutter_actor_set_position (hand, 240, 140);
clutter_actor_show (hand);
label = clutter_label_new_with_text ("Mono 26", "Clutter");
clutter_actor_set_position (label, 100, 100);
clutter_actor_show (label);
clutter_container_add (CLUTTER_CONTAINER (stage), hand, label, NULL);
/* five seconds, at 50 fps */
timeline = clutter_timeline_new (250, 50);
g_signal_connect (timeline,
"completed", G_CALLBACK (timeline_completed),
NULL);
d_behave = clutter_behaviour_depth_new (clutter_alpha_new_full (timeline,
CLUTTER_ALPHA_RAMP_INC,
NULL, NULL),
0, 100);
clutter_behaviour_apply (d_behave, hand);
clutter_behaviour_apply (d_behave, label);
clutter_actor_show (stage);
clutter_timeline_start (timeline);
clutter_main ();
g_object_unref (d_behave);
g_object_unref (timeline);
return EXIT_SUCCESS;
}