Owen W. Taylor 5481681e5c Use the right internal format for GL_ARB_texture_rectangle
When ClutterGLXTexturePixmap uses GL_ARB_texture_rectangle,
it needs to pass the right internal format (GL_RGB or GL_RGBA)
when it initializes the texture with glTexImage2D() or later
handling won't recognize the alpha channel.

http://bugzilla.openedhand.com/show_bug.cgi?id=1586

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-05-21 15:10:37 +01:00
..
2009-01-20 18:47:50 +00:00
2009-04-03 13:36:30 +01:00
2009-03-10 12:38:04 +00:00
2009-03-13 14:29:27 +00:00