Øyvind Kolås 545e323ec1 * tests/test-fbo.c: (make_shader):
* tests/test-shader.c: (main): multiply the resulting gl_FragColor
with gl_Color before being done to take opacity into account in the
GLSL fragments.
2008-02-04 13:05:16 +00:00
..
2007-07-26 11:04:04 +00:00
2008-02-04 13:05:16 +00:00