Robert Bragg
5387aa0e9e
[cogl-spans] split out cogl-spans code from cogl-texture-2d-sliced
When we implement atlas textures we will probably want to use the spans API to handle texture repeating so it doesn't make sense to leave the code in cogl-texture-2d-sliced.c. Since it's a standalone set of data structures and algorithms it also seems reasonable to split out from cogl-texture.
Description
Languages
C
98.9%
Meson
0.7%
Python
0.3%