e26a59afc8
The GDL API is used for example on intel ce4100 (aka Sodaville) based systems as a way to allocate memory that can be composited using the platforms overlay hardware. This updates the Cogl EGL winsys and the support in Clutter so we can continue to support these platforms.
136 lines
3.2 KiB
C
136 lines
3.2 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-object.h"
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#include "cogl-display-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-winsys-private.h"
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static void _cogl_display_free (CoglDisplay *display);
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COGL_OBJECT_DEFINE (Display, display);
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GQuark
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cogl_display_error_quark (void)
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{
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return g_quark_from_static_string ("cogl-display-error-quark");
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}
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static void
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_cogl_display_free (CoglDisplay *display)
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{
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if (display->renderer)
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{
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cogl_object_unref (display->renderer);
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display->renderer = NULL;
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}
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if (display->onscreen_template)
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{
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cogl_object_unref (display->onscreen_template);
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display->onscreen_template = NULL;
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}
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g_slice_free (CoglDisplay, display);
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}
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CoglDisplay *
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cogl_display_new (CoglRenderer *renderer,
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CoglOnscreenTemplate *onscreen_template)
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{
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CoglDisplay *display = g_slice_new0 (CoglDisplay);
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GError *error = NULL;
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display->renderer = renderer;
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if (renderer)
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cogl_object_ref (renderer);
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else
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display->renderer = cogl_renderer_new ();
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if (!cogl_renderer_connect (display->renderer, &error))
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{
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g_warning ("Failed to connect renderer: %s\n", error->message);
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g_error_free (error);
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g_object_unref (display->renderer);
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g_slice_free (CoglDisplay, display);
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return NULL;
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}
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display->onscreen_template = onscreen_template;
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if (onscreen_template)
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cogl_object_ref (onscreen_template);
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display->setup = FALSE;
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return _cogl_display_object_new (display);
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}
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static const CoglWinsysVtable *
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_cogl_display_get_winsys (CoglDisplay *display)
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{
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return display->renderer->winsys_vtable;
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}
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gboolean
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cogl_display_setup (CoglDisplay *display,
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GError **error)
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{
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#ifdef COGL_HAS_FULL_WINSYS
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const CoglWinsysVtable *winsys;
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#endif
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if (display->setup)
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return TRUE;
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#ifdef COGL_HAS_FULL_WINSYS
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winsys = _cogl_display_get_winsys (display);
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if (!winsys->display_setup (display, error))
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return FALSE;
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#endif
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display->setup = TRUE;
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return TRUE;
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}
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#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
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void
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cogl_gdl_display_set_plane (CoglDisplay *display,
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struct gdl_plane *plane)
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{
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g_return_if_fail (display->setup == FALSE);
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display->gdl_plane = plane;
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}
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#endif
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