52cbc93b18
Previously the counter for the number of layers was only updated whenever the texture handle for a layer changes. However there are many other ways for a new layer to be created for example by setting a layer combine constant. Also by default the texture on a layer is COGL_INVALID_HANDLE so if the application tries to create an explicit layer with no texture by calling cogl_material_set_layer with COGL_INVALID_HANDLE then it also wouldn't update the count. This patch fixes that by incrementing the count in cogl_material_get_layer instead. This function is called by all functions that may end up creating a layer so it seems like the most appropriate place. http://bugzilla.openedhand.com/show_bug.cgi?id=2132
2252 lines
72 KiB
C
2252 lines
72 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-material-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-blend-string.h"
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#include "cogl-journal-private.h"
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#include <glib.h>
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#include <string.h>
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/*
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* GL/GLES compatability defines for material thingies:
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*/
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#ifdef HAVE_COGL_GLES2
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#include "../gles/cogl-gles2-wrapper.h"
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#endif
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#ifdef HAVE_COGL_GL
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#define glActiveTexture ctx->drv.pf_glActiveTexture
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#define glClientActiveTexture ctx->drv.pf_glClientActiveTexture
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#define glBlendFuncSeparate ctx->drv.pf_glBlendFuncSeparate
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#define glBlendEquation ctx->drv.pf_glBlendEquation
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#define glBlendColor ctx->drv.pf_glBlendColor
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#define glBlendEquationSeparate ctx->drv.pf_glBlendEquationSeparate
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#endif
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/* This isn't defined in the GLES headers */
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#ifndef GL_CLAMP_TO_BORDER
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#define GL_CLAMP_TO_BORDER 0x812d
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#endif
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static CoglHandle _cogl_material_layer_copy (CoglHandle layer_handle);
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static void _cogl_material_free (CoglMaterial *tex);
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static void _cogl_material_layer_free (CoglMaterialLayer *layer);
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COGL_HANDLE_DEFINE (Material, material);
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COGL_HANDLE_DEFINE (MaterialLayer, material_layer);
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/* #define DISABLE_MATERIAL_CACHE 1 */
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GQuark
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_cogl_material_error_quark (void)
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{
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return g_quark_from_static_string ("cogl-material-error-quark");
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}
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void
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_cogl_material_init_default_material (void)
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{
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/* Create new - blank - material */
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CoglMaterial *material = g_slice_new0 (CoglMaterial);
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GLubyte *unlit = material->unlit;
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GLfloat *ambient = material->ambient;
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GLfloat *diffuse = material->diffuse;
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GLfloat *specular = material->specular;
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GLfloat *emission = material->emission;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Use the same defaults as the GL spec... */
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unlit[0] = 0xff; unlit[1] = 0xff; unlit[2] = 0xff; unlit[3] = 0xff;
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material->flags |= COGL_MATERIAL_FLAG_DEFAULT_COLOR;
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/* Use the same defaults as the GL spec... */
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ambient[0] = 0.2; ambient[1] = 0.2; ambient[2] = 0.2; ambient[3] = 1.0;
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diffuse[0] = 0.8; diffuse[1] = 0.8; diffuse[2] = 0.8; diffuse[3] = 1.0;
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specular[0] = 0; specular[1] = 0; specular[2] = 0; specular[3] = 1.0;
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emission[0] = 0; emission[1] = 0; emission[2] = 0; emission[3] = 1.0;
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material->flags |= COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL;
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/* Use the same defaults as the GL spec... */
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material->alpha_func = COGL_MATERIAL_ALPHA_FUNC_ALWAYS;
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material->alpha_func_reference = 0.0;
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material->flags |= COGL_MATERIAL_FLAG_DEFAULT_ALPHA_FUNC;
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/* Not the same as the GL default, but seems saner... */
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#ifndef HAVE_COGL_GLES
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material->blend_equation_rgb = GL_FUNC_ADD;
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material->blend_equation_alpha = GL_FUNC_ADD;
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material->blend_src_factor_alpha = GL_ONE;
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material->blend_dst_factor_alpha = GL_ONE_MINUS_SRC_ALPHA;
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material->blend_constant[0] = 0;
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material->blend_constant[1] = 0;
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material->blend_constant[2] = 0;
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material->blend_constant[3] = 0;
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#endif
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material->blend_src_factor_rgb = GL_ONE;
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material->blend_dst_factor_rgb = GL_ONE_MINUS_SRC_ALPHA;
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material->flags |= COGL_MATERIAL_FLAG_DEFAULT_BLEND;
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material->layers = NULL;
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material->n_layers = 0;
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ctx->default_material = _cogl_material_handle_new (material);
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}
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CoglHandle
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cogl_material_copy (CoglHandle handle)
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{
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CoglMaterial *material = g_slice_new (CoglMaterial);
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GList *l;
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_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
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memcpy (material, handle, sizeof (CoglMaterial));
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material->layers = g_list_copy (material->layers);
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for (l = material->layers; l; l = l->next)
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l->data = _cogl_material_layer_copy (l->data);
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return _cogl_material_handle_new (material);
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}
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CoglHandle
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cogl_material_new (void)
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{
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_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
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return cogl_material_copy (ctx->default_material);
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}
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static void
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_cogl_material_free (CoglMaterial *material)
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{
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/* Frees material resources but its handle is not
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released! Do that separately before this! */
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g_list_foreach (material->layers,
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(GFunc)cogl_handle_unref, NULL);
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g_list_free (material->layers);
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g_slice_free (CoglMaterial, material);
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}
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static gboolean
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_cogl_material_needs_blending_enabled (CoglMaterial *material,
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GLubyte *override_color)
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{
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GList *tmp;
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/* XXX: If we expose manual control over ENABLE_BLEND, we'll add
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* a flag to know when it's user configured, so we don't trash it */
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/* XXX: Uncomment this to disable all blending */
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#if 0
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return;
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#endif
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if ((override_color && override_color[3] != 0xff) ||
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material->unlit[3] != 0xff ||
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material->ambient[3] != 1.0f ||
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material->diffuse[3] != 1.0f ||
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material->specular[3] != 1.0f ||
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material->emission[3] != 1.0f)
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return TRUE;
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for (tmp = material->layers; tmp != NULL; tmp = tmp->next)
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{
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CoglMaterialLayer *layer = tmp->data;
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/* NB: A layer may have a combine mode set on it but not yet have an
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* associated texture. */
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if (!layer->texture)
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continue;
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if (cogl_texture_get_format (layer->texture) & COGL_A_BIT)
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return TRUE;
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}
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return FALSE;
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}
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static void
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handle_automatic_blend_enable (CoglMaterial *material)
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{
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material->flags &= ~COGL_MATERIAL_FLAG_ENABLE_BLEND;
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if (_cogl_material_needs_blending_enabled (material, NULL))
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material->flags |= COGL_MATERIAL_FLAG_ENABLE_BLEND;
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}
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/* If primitives have been logged in the journal referencing the current
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* state of this material we need to flush the journal before we can
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* modify it... */
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static void
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_cogl_material_pre_change_notify (CoglMaterial *material,
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gboolean only_color_change,
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GLubyte *new_color)
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{
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/* XXX: We don't usually need to flush the journal just due to color changes
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* since material colors are logged in the journals vertex buffer. The
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* exception is when the change in color enables or disables the need for
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* blending. */
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if (only_color_change)
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{
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gboolean will_need_blending =
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_cogl_material_needs_blending_enabled (material, new_color);
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if (will_need_blending ==
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(material->flags & COGL_MATERIAL_FLAG_ENABLE_BLEND) ? TRUE : FALSE)
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return;
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}
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if (material->journal_ref_count)
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_cogl_journal_flush ();
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}
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void
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cogl_material_get_color (CoglHandle handle,
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CoglColor *color)
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{
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CoglMaterial *material;
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g_return_if_fail (cogl_is_material (handle));
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material = _cogl_material_pointer_from_handle (handle);
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cogl_color_set_from_4ub (color,
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material->unlit[0],
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material->unlit[1],
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material->unlit[2],
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material->unlit[3]);
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}
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/* This is used heavily by the cogl journal when logging quads */
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void
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_cogl_material_get_colorubv (CoglHandle handle,
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guint8 *color)
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{
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CoglMaterial *material = _cogl_material_pointer_from_handle (handle);
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memcpy (color, material->unlit, 4);
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}
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void
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cogl_material_set_color (CoglHandle handle,
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const CoglColor *unlit_color)
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{
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CoglMaterial *material;
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GLubyte unlit[4];
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g_return_if_fail (cogl_is_material (handle));
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material = _cogl_material_pointer_from_handle (handle);
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unlit[0] = cogl_color_get_red_byte (unlit_color);
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unlit[1] = cogl_color_get_green_byte (unlit_color);
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unlit[2] = cogl_color_get_blue_byte (unlit_color);
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unlit[3] = cogl_color_get_alpha_byte (unlit_color);
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if (memcmp (unlit, material->unlit, sizeof (unlit)) == 0)
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return;
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material, TRUE, unlit);
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memcpy (material->unlit, unlit, sizeof (unlit));
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material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_COLOR;
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if (unlit[0] == 0xff &&
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unlit[1] == 0xff &&
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unlit[2] == 0xff &&
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unlit[3] == 0xff)
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material->flags |= COGL_MATERIAL_FLAG_DEFAULT_COLOR;
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handle_automatic_blend_enable (material);
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}
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void
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cogl_material_set_color4ub (CoglHandle handle,
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guint8 red,
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guint8 green,
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guint8 blue,
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guint8 alpha)
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{
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CoglColor color;
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cogl_color_set_from_4ub (&color, red, green, blue, alpha);
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cogl_material_set_color (handle, &color);
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}
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void
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cogl_material_set_color4f (CoglHandle handle,
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float red,
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float green,
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float blue,
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float alpha)
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{
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CoglColor color;
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cogl_color_set_from_4f (&color, red, green, blue, alpha);
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cogl_material_set_color (handle, &color);
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}
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void
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cogl_material_get_ambient (CoglHandle handle,
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CoglColor *ambient)
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{
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CoglMaterial *material;
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g_return_if_fail (cogl_is_material (handle));
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material = _cogl_material_pointer_from_handle (handle);
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cogl_color_set_from_4f (ambient,
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material->ambient[0],
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material->ambient[1],
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material->ambient[2],
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material->ambient[3]);
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}
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void
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cogl_material_set_ambient (CoglHandle handle,
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const CoglColor *ambient_color)
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{
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CoglMaterial *material;
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GLfloat *ambient;
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g_return_if_fail (cogl_is_material (handle));
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material = _cogl_material_pointer_from_handle (handle);
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material, FALSE, NULL);
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ambient = material->ambient;
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ambient[0] = cogl_color_get_red_float (ambient_color);
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ambient[1] = cogl_color_get_green_float (ambient_color);
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ambient[2] = cogl_color_get_blue_float (ambient_color);
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ambient[3] = cogl_color_get_alpha_float (ambient_color);
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material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL;
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handle_automatic_blend_enable (material);
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}
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void
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cogl_material_get_diffuse (CoglHandle handle,
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CoglColor *diffuse)
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{
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CoglMaterial *material;
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g_return_if_fail (cogl_is_material (handle));
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material = _cogl_material_pointer_from_handle (handle);
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cogl_color_set_from_4f (diffuse,
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material->diffuse[0],
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material->diffuse[1],
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material->diffuse[2],
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material->diffuse[3]);
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}
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void
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cogl_material_set_diffuse (CoglHandle handle,
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const CoglColor *diffuse_color)
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{
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CoglMaterial *material;
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GLfloat *diffuse;
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g_return_if_fail (cogl_is_material (handle));
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material = _cogl_material_pointer_from_handle (handle);
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material, FALSE, NULL);
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diffuse = material->diffuse;
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diffuse[0] = cogl_color_get_red_float (diffuse_color);
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diffuse[1] = cogl_color_get_green_float (diffuse_color);
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diffuse[2] = cogl_color_get_blue_float (diffuse_color);
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diffuse[3] = cogl_color_get_alpha_float (diffuse_color);
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material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL;
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handle_automatic_blend_enable (material);
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}
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void
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cogl_material_set_ambient_and_diffuse (CoglHandle handle,
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const CoglColor *color)
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{
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cogl_material_set_ambient (handle, color);
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cogl_material_set_diffuse (handle, color);
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}
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void
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cogl_material_get_specular (CoglHandle handle,
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CoglColor *specular)
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{
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CoglMaterial *material;
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g_return_if_fail (cogl_is_material (handle));
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material = _cogl_material_pointer_from_handle (handle);
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cogl_color_set_from_4f (specular,
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material->specular[0],
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material->specular[1],
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material->specular[2],
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material->specular[3]);
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}
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void
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cogl_material_set_specular (CoglHandle handle,
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const CoglColor *specular_color)
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{
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CoglMaterial *material;
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GLfloat *specular;
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g_return_if_fail (cogl_is_material (handle));
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material = _cogl_material_pointer_from_handle (handle);
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material, FALSE, NULL);
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specular = material->specular;
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specular[0] = cogl_color_get_red_float (specular_color);
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specular[1] = cogl_color_get_green_float (specular_color);
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specular[2] = cogl_color_get_blue_float (specular_color);
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specular[3] = cogl_color_get_alpha_float (specular_color);
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material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL;
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handle_automatic_blend_enable (material);
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}
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float
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cogl_material_get_shininess (CoglHandle handle)
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{
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CoglMaterial *material;
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g_return_val_if_fail (cogl_is_material (handle), 0);
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material = _cogl_material_pointer_from_handle (handle);
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return material->shininess;
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}
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void
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cogl_material_set_shininess (CoglHandle handle,
|
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float shininess)
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{
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CoglMaterial *material;
|
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g_return_if_fail (cogl_is_material (handle));
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if (shininess < 0.0 || shininess > 1.0)
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g_warning ("Out of range shininess %f supplied for material\n",
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shininess);
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material = _cogl_material_pointer_from_handle (handle);
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/* possibly flush primitives referencing the current state... */
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_cogl_material_pre_change_notify (material, FALSE, NULL);
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material->shininess = (GLfloat)shininess * 128.0;
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material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL;
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}
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|
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void
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cogl_material_get_emission (CoglHandle handle,
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CoglColor *emission)
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{
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CoglMaterial *material;
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g_return_if_fail (cogl_is_material (handle));
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material = _cogl_material_pointer_from_handle (handle);
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cogl_color_set_from_4f (emission,
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material->emission[0],
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material->emission[1],
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material->emission[2],
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material->emission[3]);
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}
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|
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void
|
|
cogl_material_set_emission (CoglHandle handle,
|
|
const CoglColor *emission_color)
|
|
{
|
|
CoglMaterial *material;
|
|
GLfloat *emission;
|
|
|
|
g_return_if_fail (cogl_is_material (handle));
|
|
|
|
material = _cogl_material_pointer_from_handle (handle);
|
|
|
|
/* possibly flush primitives referencing the current state... */
|
|
_cogl_material_pre_change_notify (material, FALSE, NULL);
|
|
|
|
emission = material->emission;
|
|
emission[0] = cogl_color_get_red_float (emission_color);
|
|
emission[1] = cogl_color_get_green_float (emission_color);
|
|
emission[2] = cogl_color_get_blue_float (emission_color);
|
|
emission[3] = cogl_color_get_alpha_float (emission_color);
|
|
|
|
material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL;
|
|
|
|
handle_automatic_blend_enable (material);
|
|
}
|
|
|
|
void
|
|
cogl_material_set_alpha_test_function (CoglHandle handle,
|
|
CoglMaterialAlphaFunc alpha_func,
|
|
float alpha_reference)
|
|
{
|
|
CoglMaterial *material;
|
|
|
|
g_return_if_fail (cogl_is_material (handle));
|
|
|
|
material = _cogl_material_pointer_from_handle (handle);
|
|
|
|
/* possibly flush primitives referencing the current state... */
|
|
_cogl_material_pre_change_notify (material, FALSE, NULL);
|
|
|
|
material->alpha_func = alpha_func;
|
|
material->alpha_func_reference = (GLfloat)alpha_reference;
|
|
|
|
material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_ALPHA_FUNC;
|
|
}
|
|
|
|
GLenum
|
|
arg_to_gl_blend_factor (CoglBlendStringArgument *arg)
|
|
{
|
|
if (arg->source.is_zero)
|
|
return GL_ZERO;
|
|
if (arg->factor.is_one)
|
|
return GL_ONE;
|
|
else if (arg->factor.is_src_alpha_saturate)
|
|
return GL_SRC_ALPHA_SATURATE;
|
|
else if (arg->factor.source.info->type ==
|
|
COGL_BLEND_STRING_COLOR_SOURCE_SRC_COLOR)
|
|
{
|
|
if (arg->factor.source.mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA)
|
|
{
|
|
if (arg->factor.source.one_minus)
|
|
return GL_ONE_MINUS_SRC_COLOR;
|
|
else
|
|
return GL_SRC_COLOR;
|
|
}
|
|
else
|
|
{
|
|
if (arg->factor.source.one_minus)
|
|
return GL_ONE_MINUS_SRC_ALPHA;
|
|
else
|
|
return GL_SRC_ALPHA;
|
|
}
|
|
}
|
|
else if (arg->factor.source.info->type ==
|
|
COGL_BLEND_STRING_COLOR_SOURCE_DST_COLOR)
|
|
{
|
|
if (arg->factor.source.mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA)
|
|
{
|
|
if (arg->factor.source.one_minus)
|
|
return GL_ONE_MINUS_DST_COLOR;
|
|
else
|
|
return GL_DST_COLOR;
|
|
}
|
|
else
|
|
{
|
|
if (arg->factor.source.one_minus)
|
|
return GL_ONE_MINUS_DST_ALPHA;
|
|
else
|
|
return GL_DST_ALPHA;
|
|
}
|
|
}
|
|
#ifndef HAVE_COGL_GLES
|
|
else if (arg->factor.source.info->type ==
|
|
COGL_BLEND_STRING_COLOR_SOURCE_CONSTANT)
|
|
{
|
|
if (arg->factor.source.mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA)
|
|
{
|
|
if (arg->factor.source.one_minus)
|
|
return GL_ONE_MINUS_CONSTANT_COLOR;
|
|
else
|
|
return GL_CONSTANT_COLOR;
|
|
}
|
|
else
|
|
{
|
|
if (arg->factor.source.one_minus)
|
|
return GL_ONE_MINUS_CONSTANT_ALPHA;
|
|
else
|
|
return GL_CONSTANT_ALPHA;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
g_warning ("Unable to determine valid blend factor from blend string\n");
|
|
return GL_ONE;
|
|
}
|
|
|
|
void
|
|
setup_blend_state (CoglBlendStringStatement *statement,
|
|
GLenum *blend_equation,
|
|
GLint *blend_src_factor,
|
|
GLint *blend_dst_factor)
|
|
{
|
|
#ifndef HAVE_COGL_GLES
|
|
switch (statement->function->type)
|
|
{
|
|
case COGL_BLEND_STRING_FUNCTION_ADD:
|
|
*blend_equation = GL_FUNC_ADD;
|
|
break;
|
|
/* TODO - add more */
|
|
default:
|
|
g_warning ("Unsupported blend function given");
|
|
*blend_equation = GL_FUNC_ADD;
|
|
}
|
|
#endif
|
|
|
|
*blend_src_factor = arg_to_gl_blend_factor (&statement->args[0]);
|
|
*blend_dst_factor = arg_to_gl_blend_factor (&statement->args[1]);
|
|
}
|
|
|
|
gboolean
|
|
cogl_material_set_blend (CoglHandle handle,
|
|
const char *blend_description,
|
|
GError **error)
|
|
{
|
|
CoglMaterial *material;
|
|
CoglBlendStringStatement statements[2];
|
|
CoglBlendStringStatement *rgb;
|
|
CoglBlendStringStatement *a;
|
|
GError *internal_error = NULL;
|
|
int count;
|
|
|
|
g_return_val_if_fail (cogl_is_material (handle), FALSE);
|
|
|
|
material = _cogl_material_pointer_from_handle (handle);
|
|
|
|
count =
|
|
_cogl_blend_string_compile (blend_description,
|
|
COGL_BLEND_STRING_CONTEXT_BLENDING,
|
|
statements,
|
|
&internal_error);
|
|
if (!count)
|
|
{
|
|
if (error)
|
|
g_propagate_error (error, internal_error);
|
|
else
|
|
{
|
|
g_warning ("Cannot compile blend description: %s\n",
|
|
internal_error->message);
|
|
g_error_free (internal_error);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
if (count == 1)
|
|
rgb = a = statements;
|
|
else
|
|
{
|
|
rgb = &statements[0];
|
|
a = &statements[1];
|
|
}
|
|
|
|
/* possibly flush primitives referencing the current state... */
|
|
_cogl_material_pre_change_notify (material, FALSE, NULL);
|
|
|
|
#ifndef HAVE_COGL_GLES
|
|
setup_blend_state (rgb,
|
|
&material->blend_equation_rgb,
|
|
&material->blend_src_factor_rgb,
|
|
&material->blend_dst_factor_rgb);
|
|
setup_blend_state (a,
|
|
&material->blend_equation_alpha,
|
|
&material->blend_src_factor_alpha,
|
|
&material->blend_dst_factor_alpha);
|
|
#else
|
|
setup_blend_state (rgb,
|
|
NULL,
|
|
&material->blend_src_factor_rgb,
|
|
&material->blend_dst_factor_rgb);
|
|
#endif
|
|
|
|
material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_BLEND;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_material_set_blend_constant (CoglHandle handle,
|
|
CoglColor *constant_color)
|
|
{
|
|
#ifndef HAVE_COGL_GLES
|
|
CoglMaterial *material;
|
|
GLfloat *constant;
|
|
|
|
g_return_if_fail (cogl_is_material (handle));
|
|
|
|
material = _cogl_material_pointer_from_handle (handle);
|
|
|
|
/* possibly flush primitives referencing the current state... */
|
|
_cogl_material_pre_change_notify (material, FALSE, NULL);
|
|
|
|
constant = material->blend_constant;
|
|
constant[0] = cogl_color_get_red_float (constant_color);
|
|
constant[1] = cogl_color_get_green_float (constant_color);
|
|
constant[2] = cogl_color_get_blue_float (constant_color);
|
|
constant[3] = cogl_color_get_alpha_float (constant_color);
|
|
|
|
material->flags &= ~COGL_MATERIAL_FLAG_DEFAULT_BLEND;
|
|
#endif
|
|
}
|
|
|
|
/* Asserts that a layer corresponding to the given index exists. If no
|
|
* match is found, then a new empty layer is added.
|
|
*/
|
|
static CoglMaterialLayer *
|
|
_cogl_material_get_layer (CoglMaterial *material,
|
|
int index_,
|
|
gboolean create_if_not_found)
|
|
{
|
|
CoglMaterialLayer *layer;
|
|
GList *tmp;
|
|
CoglHandle layer_handle;
|
|
|
|
for (tmp = material->layers; tmp != NULL; tmp = tmp->next)
|
|
{
|
|
layer =
|
|
_cogl_material_layer_pointer_from_handle ((CoglHandle)tmp->data);
|
|
if (layer->index == index_)
|
|
return layer;
|
|
|
|
/* The layers are always sorted, so at this point we know this layer
|
|
* doesn't exist */
|
|
if (layer->index > index_)
|
|
break;
|
|
}
|
|
/* NB: if we now insert a new layer before tmp, that will maintain order.
|
|
*/
|
|
|
|
if (!create_if_not_found)
|
|
return NULL;
|
|
|
|
/* possibly flush primitives referencing the current state... */
|
|
_cogl_material_pre_change_notify (material, FALSE, NULL);
|
|
|
|
layer = g_slice_new0 (CoglMaterialLayer);
|
|
|
|
layer_handle = _cogl_material_layer_handle_new (layer);
|
|
layer->index = index_;
|
|
layer->flags = COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE;
|
|
layer->mag_filter = COGL_MATERIAL_FILTER_LINEAR;
|
|
layer->min_filter = COGL_MATERIAL_FILTER_LINEAR;
|
|
layer->wrap_mode_s = COGL_MATERIAL_WRAP_MODE_AUTOMATIC;
|
|
layer->wrap_mode_t = COGL_MATERIAL_WRAP_MODE_AUTOMATIC;
|
|
layer->wrap_mode_r = COGL_MATERIAL_WRAP_MODE_AUTOMATIC;
|
|
layer->texture = COGL_INVALID_HANDLE;
|
|
|
|
/* Choose the same default combine mode as OpenGL:
|
|
* MODULATE(PREVIOUS[RGBA],TEXTURE[RGBA]) */
|
|
layer->texture_combine_rgb_func = GL_MODULATE;
|
|
layer->texture_combine_rgb_src[0] = GL_PREVIOUS;
|
|
layer->texture_combine_rgb_src[1] = GL_TEXTURE;
|
|
layer->texture_combine_rgb_op[0] = GL_SRC_COLOR;
|
|
layer->texture_combine_rgb_op[1] = GL_SRC_COLOR;
|
|
layer->texture_combine_alpha_func = GL_MODULATE;
|
|
layer->texture_combine_alpha_src[0] = GL_PREVIOUS;
|
|
layer->texture_combine_alpha_src[1] = GL_TEXTURE;
|
|
layer->texture_combine_alpha_op[0] = GL_SRC_ALPHA;
|
|
layer->texture_combine_alpha_op[1] = GL_SRC_ALPHA;
|
|
|
|
cogl_matrix_init_identity (&layer->matrix);
|
|
|
|
/* Note: see comment after for() loop above */
|
|
material->layers =
|
|
g_list_insert_before (material->layers, tmp, layer_handle);
|
|
|
|
material->n_layers++;
|
|
|
|
return layer;
|
|
}
|
|
|
|
void
|
|
cogl_material_set_layer (CoglHandle material_handle,
|
|
int layer_index,
|
|
CoglHandle texture_handle)
|
|
{
|
|
CoglMaterial *material;
|
|
CoglMaterialLayer *layer;
|
|
|
|
g_return_if_fail (cogl_is_material (material_handle));
|
|
g_return_if_fail (texture_handle == COGL_INVALID_HANDLE
|
|
|| cogl_is_texture (texture_handle));
|
|
|
|
material = _cogl_material_pointer_from_handle (material_handle);
|
|
|
|
layer = _cogl_material_get_layer (material, layer_index, TRUE);
|
|
|
|
if (texture_handle == layer->texture)
|
|
return;
|
|
|
|
/* possibly flush primitives referencing the current state... */
|
|
_cogl_material_pre_change_notify (material, FALSE, NULL);
|
|
|
|
if (material->n_layers > _cogl_get_max_texture_image_units ())
|
|
{
|
|
if (!(material->flags & COGL_MATERIAL_FLAG_SHOWN_SAMPLER_WARNING))
|
|
{
|
|
g_warning ("Your hardware does not have enough texture samplers "
|
|
"to handle this many texture layers");
|
|
material->flags |= COGL_MATERIAL_FLAG_SHOWN_SAMPLER_WARNING;
|
|
}
|
|
/* Note: We always make a best effort attempt to display as many
|
|
* layers as possible, so this isn't an _error_ */
|
|
/* Note: in the future we may support enabling/disabling layers
|
|
* too, so it may become valid to add more than
|
|
* MAX_COMBINED_TEXTURE_IMAGE_UNITS layers. */
|
|
}
|
|
|
|
if (texture_handle)
|
|
cogl_handle_ref (texture_handle);
|
|
|
|
if (layer->texture)
|
|
cogl_handle_unref (layer->texture);
|
|
|
|
layer->texture = texture_handle;
|
|
|
|
handle_automatic_blend_enable (material);
|
|
layer->flags |= COGL_MATERIAL_LAYER_FLAG_DIRTY;
|
|
}
|
|
|
|
static void
|
|
setup_texture_combine_state (CoglBlendStringStatement *statement,
|
|
GLint *texture_combine_func,
|
|
GLint *texture_combine_src,
|
|
GLint *texture_combine_op)
|
|
{
|
|
int i;
|
|
|
|
switch (statement->function->type)
|
|
{
|
|
case COGL_BLEND_STRING_FUNCTION_AUTO_COMPOSITE:
|
|
*texture_combine_func = GL_MODULATE; /* FIXME */
|
|
break;
|
|
case COGL_BLEND_STRING_FUNCTION_REPLACE:
|
|
*texture_combine_func = GL_REPLACE;
|
|
break;
|
|
case COGL_BLEND_STRING_FUNCTION_MODULATE:
|
|
*texture_combine_func = GL_MODULATE;
|
|
break;
|
|
case COGL_BLEND_STRING_FUNCTION_ADD:
|
|
*texture_combine_func = GL_ADD;
|
|
break;
|
|
case COGL_BLEND_STRING_FUNCTION_ADD_SIGNED:
|
|
*texture_combine_func = GL_ADD_SIGNED;
|
|
break;
|
|
case COGL_BLEND_STRING_FUNCTION_INTERPOLATE:
|
|
*texture_combine_func = GL_INTERPOLATE;
|
|
break;
|
|
case COGL_BLEND_STRING_FUNCTION_SUBTRACT:
|
|
*texture_combine_func = GL_SUBTRACT;
|
|
break;
|
|
case COGL_BLEND_STRING_FUNCTION_DOT3_RGB:
|
|
*texture_combine_func = GL_DOT3_RGB;
|
|
break;
|
|
case COGL_BLEND_STRING_FUNCTION_DOT3_RGBA:
|
|
*texture_combine_func = GL_DOT3_RGBA;
|
|
break;
|
|
}
|
|
|
|
for (i = 0; i < statement->function->argc; i++)
|
|
{
|
|
CoglBlendStringArgument *arg = &statement->args[i];
|
|
|
|
switch (arg->source.info->type)
|
|
{
|
|
case COGL_BLEND_STRING_COLOR_SOURCE_CONSTANT:
|
|
texture_combine_src[i] = GL_CONSTANT;
|
|
break;
|
|
case COGL_BLEND_STRING_COLOR_SOURCE_TEXTURE:
|
|
texture_combine_src[i] = GL_TEXTURE;
|
|
break;
|
|
case COGL_BLEND_STRING_COLOR_SOURCE_TEXTURE_N:
|
|
texture_combine_src[i] =
|
|
GL_TEXTURE0 + arg->source.texture;
|
|
break;
|
|
case COGL_BLEND_STRING_COLOR_SOURCE_PRIMARY:
|
|
texture_combine_src[i] = GL_PRIMARY_COLOR;
|
|
break;
|
|
case COGL_BLEND_STRING_COLOR_SOURCE_PREVIOUS:
|
|
texture_combine_src[i] = GL_PREVIOUS;
|
|
break;
|
|
default:
|
|
g_warning ("Unexpected texture combine source");
|
|
texture_combine_src[i] = GL_TEXTURE;
|
|
}
|
|
|
|
if (arg->source.mask == COGL_BLEND_STRING_CHANNEL_MASK_RGB)
|
|
{
|
|
if (statement->args[i].source.one_minus)
|
|
texture_combine_op[i] = GL_ONE_MINUS_SRC_COLOR;
|
|
else
|
|
texture_combine_op[i] = GL_SRC_COLOR;
|
|
}
|
|
else
|
|
{
|
|
if (statement->args[i].source.one_minus)
|
|
texture_combine_op[i] = GL_ONE_MINUS_SRC_ALPHA;
|
|
else
|
|
texture_combine_op[i] = GL_SRC_ALPHA;
|
|
}
|
|
}
|
|
}
|
|
|
|
gboolean
|
|
cogl_material_set_layer_combine (CoglHandle handle,
|
|
int layer_index,
|
|
const char *combine_description,
|
|
GError **error)
|
|
{
|
|
CoglMaterial *material;
|
|
CoglMaterialLayer *layer;
|
|
CoglBlendStringStatement statements[2];
|
|
CoglBlendStringStatement split[2];
|
|
CoglBlendStringStatement *rgb;
|
|
CoglBlendStringStatement *a;
|
|
GError *internal_error = NULL;
|
|
int count;
|
|
|
|
g_return_val_if_fail (cogl_is_material (handle), FALSE);
|
|
|
|
material = _cogl_material_pointer_from_handle (handle);
|
|
layer = _cogl_material_get_layer (material, layer_index, TRUE);
|
|
|
|
count =
|
|
_cogl_blend_string_compile (combine_description,
|
|
COGL_BLEND_STRING_CONTEXT_TEXTURE_COMBINE,
|
|
statements,
|
|
&internal_error);
|
|
if (!count)
|
|
{
|
|
if (error)
|
|
g_propagate_error (error, internal_error);
|
|
else
|
|
{
|
|
g_warning ("Cannot compile combine description: %s\n",
|
|
internal_error->message);
|
|
g_error_free (internal_error);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
if (statements[0].mask == COGL_BLEND_STRING_CHANNEL_MASK_RGBA)
|
|
{
|
|
_cogl_blend_string_split_rgba_statement (statements,
|
|
&split[0], &split[1]);
|
|
rgb = &split[0];
|
|
a = &split[1];
|
|
}
|
|
else
|
|
{
|
|
rgb = &statements[0];
|
|
a = &statements[1];
|
|
}
|
|
|
|
/* possibly flush primitives referencing the current state... */
|
|
_cogl_material_pre_change_notify (material, FALSE, NULL);
|
|
|
|
setup_texture_combine_state (rgb,
|
|
&layer->texture_combine_rgb_func,
|
|
layer->texture_combine_rgb_src,
|
|
layer->texture_combine_rgb_op);
|
|
|
|
setup_texture_combine_state (a,
|
|
&layer->texture_combine_alpha_func,
|
|
layer->texture_combine_alpha_src,
|
|
layer->texture_combine_alpha_op);
|
|
|
|
|
|
layer->flags |= COGL_MATERIAL_LAYER_FLAG_DIRTY;
|
|
layer->flags &= ~COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE;
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
cogl_material_set_layer_combine_constant (CoglHandle handle,
|
|
int layer_index,
|
|
CoglColor *constant_color)
|
|
{
|
|
CoglMaterial *material;
|
|
CoglMaterialLayer *layer;
|
|
GLfloat *constant;
|
|
|
|
g_return_if_fail (cogl_is_material (handle));
|
|
|
|
material = _cogl_material_pointer_from_handle (handle);
|
|
layer = _cogl_material_get_layer (material, layer_index, TRUE);
|
|
|
|
/* possibly flush primitives referencing the current state... */
|
|
_cogl_material_pre_change_notify (material, FALSE, NULL);
|
|
|
|
constant = layer->texture_combine_constant;
|
|
constant[0] = cogl_color_get_red_float (constant_color);
|
|
constant[1] = cogl_color_get_green_float (constant_color);
|
|
constant[2] = cogl_color_get_blue_float (constant_color);
|
|
constant[3] = cogl_color_get_alpha_float (constant_color);
|
|
|
|
layer->flags |= COGL_MATERIAL_LAYER_FLAG_DIRTY;
|
|
layer->flags &= ~COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE;
|
|
}
|
|
|
|
void
|
|
cogl_material_set_layer_matrix (CoglHandle material_handle,
|
|
int layer_index,
|
|
CoglMatrix *matrix)
|
|
{
|
|
CoglMaterial *material;
|
|
CoglMaterialLayer *layer;
|
|
|
|
g_return_if_fail (cogl_is_material (material_handle));
|
|
|
|
material = _cogl_material_pointer_from_handle (material_handle);
|
|
layer = _cogl_material_get_layer (material, layer_index, TRUE);
|
|
|
|
/* possibly flush primitives referencing the current state... */
|
|
_cogl_material_pre_change_notify (material, FALSE, NULL);
|
|
|
|
layer->matrix = *matrix;
|
|
|
|
layer->flags |= COGL_MATERIAL_LAYER_FLAG_DIRTY;
|
|
layer->flags |= COGL_MATERIAL_LAYER_FLAG_HAS_USER_MATRIX;
|
|
layer->flags &= ~COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE;
|
|
}
|
|
|
|
static void
|
|
_cogl_material_layer_free (CoglMaterialLayer *layer)
|
|
{
|
|
if (layer->texture != COGL_INVALID_HANDLE)
|
|
cogl_handle_unref (layer->texture);
|
|
g_slice_free (CoglMaterialLayer, layer);
|
|
}
|
|
|
|
void
|
|
cogl_material_remove_layer (CoglHandle material_handle,
|
|
int layer_index)
|
|
{
|
|
CoglMaterial *material;
|
|
CoglMaterialLayer *layer;
|
|
GList *tmp;
|
|
gboolean notified_change = FALSE;
|
|
|
|
g_return_if_fail (cogl_is_material (material_handle));
|
|
|
|
material = _cogl_material_pointer_from_handle (material_handle);
|
|
|
|
for (tmp = material->layers; tmp != NULL; tmp = tmp->next)
|
|
{
|
|
layer = tmp->data;
|
|
if (layer->index == layer_index)
|
|
{
|
|
CoglHandle handle = (CoglHandle) layer;
|
|
|
|
/* possibly flush primitives referencing the current state... */
|
|
if (!notified_change)
|
|
{
|
|
_cogl_material_pre_change_notify (material, FALSE, NULL);
|
|
notified_change = TRUE;
|
|
}
|
|
|
|
cogl_handle_unref (handle);
|
|
material->layers = g_list_remove (material->layers, layer);
|
|
material->n_layers--;
|
|
break;
|
|
}
|
|
}
|
|
|
|
handle_automatic_blend_enable (material);
|
|
}
|
|
|
|
/* XXX: This API is hopfully just a stop-gap solution. Ideally _cogl_enable
|
|
* will be replaced. */
|
|
unsigned long
|
|
_cogl_material_get_cogl_enable_flags (CoglHandle material_handle)
|
|
{
|
|
CoglMaterial *material;
|
|
unsigned long enable_flags = 0;
|
|
|
|
_COGL_GET_CONTEXT (ctx, 0);
|
|
|
|
g_return_val_if_fail (cogl_is_material (material_handle), 0);
|
|
|
|
material = _cogl_material_pointer_from_handle (material_handle);
|
|
|
|
/* Enable blending if the geometry has an associated alpha color,
|
|
* or the material wants blending enabled. */
|
|
if (material->flags & COGL_MATERIAL_FLAG_ENABLE_BLEND)
|
|
enable_flags |= COGL_ENABLE_BLEND;
|
|
|
|
return enable_flags;
|
|
}
|
|
|
|
/* It's a bit out of the ordinary to return a const GList *, but it's
|
|
* probably sensible to try and avoid list manipulation for every
|
|
* primitive emitted in a scene, every frame.
|
|
*
|
|
* Alternatively; we could either add a _foreach function, or maybe
|
|
* a function that gets a passed a buffer (that may be stack allocated)
|
|
* by the caller.
|
|
*/
|
|
const GList *
|
|
cogl_material_get_layers (CoglHandle material_handle)
|
|
{
|
|
CoglMaterial *material;
|
|
|
|
g_return_val_if_fail (cogl_is_material (material_handle), NULL);
|
|
|
|
material = _cogl_material_pointer_from_handle (material_handle);
|
|
|
|
return material->layers;
|
|
}
|
|
|
|
int
|
|
cogl_material_get_n_layers (CoglHandle material_handle)
|
|
{
|
|
CoglMaterial *material;
|
|
|
|
g_return_val_if_fail (cogl_is_material (material_handle), 0);
|
|
|
|
material = _cogl_material_pointer_from_handle (material_handle);
|
|
|
|
return material->n_layers;
|
|
}
|
|
|
|
CoglMaterialLayerType
|
|
cogl_material_layer_get_type (CoglHandle layer_handle)
|
|
{
|
|
return COGL_MATERIAL_LAYER_TYPE_TEXTURE;
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_material_layer_get_texture (CoglHandle layer_handle)
|
|
{
|
|
CoglMaterialLayer *layer;
|
|
|
|
g_return_val_if_fail (cogl_is_material_layer (layer_handle),
|
|
COGL_INVALID_HANDLE);
|
|
|
|
layer = _cogl_material_layer_pointer_from_handle (layer_handle);
|
|
return layer->texture;
|
|
}
|
|
|
|
unsigned long
|
|
_cogl_material_layer_get_flags (CoglHandle layer_handle)
|
|
{
|
|
CoglMaterialLayer *layer;
|
|
|
|
g_return_val_if_fail (cogl_is_material_layer (layer_handle), 0);
|
|
|
|
layer = _cogl_material_layer_pointer_from_handle (layer_handle);
|
|
|
|
return layer->flags & COGL_MATERIAL_LAYER_FLAG_HAS_USER_MATRIX;
|
|
}
|
|
|
|
static CoglHandle
|
|
_cogl_material_layer_copy (CoglHandle layer_handle)
|
|
{
|
|
CoglMaterialLayer *layer =
|
|
_cogl_material_layer_pointer_from_handle (layer_handle);
|
|
CoglMaterialLayer *layer_copy = g_slice_new (CoglMaterialLayer);
|
|
|
|
memcpy (layer_copy, layer, sizeof (CoglMaterialLayer));
|
|
|
|
if (layer_copy->texture != COGL_INVALID_HANDLE)
|
|
cogl_handle_ref (layer_copy->texture);
|
|
|
|
return _cogl_material_layer_handle_new (layer_copy);
|
|
}
|
|
|
|
static unsigned int
|
|
get_n_args_for_combine_func (GLint func)
|
|
{
|
|
switch (func)
|
|
{
|
|
case GL_REPLACE:
|
|
return 1;
|
|
case GL_MODULATE:
|
|
case GL_ADD:
|
|
case GL_ADD_SIGNED:
|
|
case GL_SUBTRACT:
|
|
case GL_DOT3_RGB:
|
|
case GL_DOT3_RGBA:
|
|
return 2;
|
|
case GL_INTERPOLATE:
|
|
return 3;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static gboolean
|
|
is_mipmap_filter (CoglMaterialFilter filter)
|
|
{
|
|
return (filter == COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST
|
|
|| filter == COGL_MATERIAL_FILTER_LINEAR_MIPMAP_NEAREST
|
|
|| filter == COGL_MATERIAL_FILTER_NEAREST_MIPMAP_LINEAR
|
|
|| filter == COGL_MATERIAL_FILTER_LINEAR_MIPMAP_LINEAR);
|
|
}
|
|
|
|
/* FIXME: All direct manipulation of GL texture unit state should be dealt with
|
|
* by extending the CoglTextureUnit abstraction */
|
|
static void
|
|
_cogl_material_layer_flush_gl_sampler_state (CoglMaterialLayer *layer,
|
|
CoglTextureUnit *unit,
|
|
CoglLayerInfo *gl_layer_info)
|
|
{
|
|
int n_rgb_func_args;
|
|
int n_alpha_func_args;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
#ifndef DISABLE_MATERIAL_CACHE
|
|
if (!(gl_layer_info &&
|
|
gl_layer_info->flags & COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE &&
|
|
(layer->flags & COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE)))
|
|
#endif
|
|
{
|
|
GE (glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE));
|
|
|
|
/* Set the combiner functions... */
|
|
GE (glTexEnvi (GL_TEXTURE_ENV,
|
|
GL_COMBINE_RGB,
|
|
layer->texture_combine_rgb_func));
|
|
GE (glTexEnvi (GL_TEXTURE_ENV,
|
|
GL_COMBINE_ALPHA,
|
|
layer->texture_combine_alpha_func));
|
|
|
|
/*
|
|
* Setup the function arguments...
|
|
*/
|
|
|
|
/* For the RGB components... */
|
|
n_rgb_func_args =
|
|
get_n_args_for_combine_func (layer->texture_combine_rgb_func);
|
|
|
|
GE (glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB,
|
|
layer->texture_combine_rgb_src[0]));
|
|
GE (glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB,
|
|
layer->texture_combine_rgb_op[0]));
|
|
if (n_rgb_func_args > 1)
|
|
{
|
|
GE (glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB,
|
|
layer->texture_combine_rgb_src[1]));
|
|
GE (glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB,
|
|
layer->texture_combine_rgb_op[1]));
|
|
}
|
|
if (n_rgb_func_args > 2)
|
|
{
|
|
GE (glTexEnvi (GL_TEXTURE_ENV, GL_SRC2_RGB,
|
|
layer->texture_combine_rgb_src[2]));
|
|
GE (glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_RGB,
|
|
layer->texture_combine_rgb_op[2]));
|
|
}
|
|
|
|
/* For the Alpha component */
|
|
n_alpha_func_args =
|
|
get_n_args_for_combine_func (layer->texture_combine_alpha_func);
|
|
|
|
GE (glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA,
|
|
layer->texture_combine_alpha_src[0]));
|
|
GE (glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA,
|
|
layer->texture_combine_alpha_op[0]));
|
|
if (n_alpha_func_args > 1)
|
|
{
|
|
GE (glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA,
|
|
layer->texture_combine_alpha_src[1]));
|
|
GE (glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA,
|
|
layer->texture_combine_alpha_op[1]));
|
|
}
|
|
if (n_alpha_func_args > 2)
|
|
{
|
|
GE (glTexEnvi (GL_TEXTURE_ENV, GL_SRC2_ALPHA,
|
|
layer->texture_combine_alpha_src[2]));
|
|
GE (glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA,
|
|
layer->texture_combine_alpha_op[2]));
|
|
}
|
|
|
|
GE (glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR,
|
|
layer->texture_combine_constant));
|
|
}
|
|
|
|
if ((gl_layer_info &&
|
|
gl_layer_info->flags & COGL_MATERIAL_LAYER_FLAG_HAS_USER_MATRIX) ||
|
|
(layer->flags & COGL_MATERIAL_LAYER_FLAG_HAS_USER_MATRIX))
|
|
_cogl_matrix_stack_set (unit->matrix_stack, &layer->matrix);
|
|
else
|
|
_cogl_matrix_stack_load_identity (unit->matrix_stack);
|
|
|
|
/* TODO: Eventually we should just have something like
|
|
* _cogl_flush_texture_units() that we can call in
|
|
* _cogl_material_flush_layers_gl_state */
|
|
_cogl_matrix_stack_flush_to_gl (unit->matrix_stack, COGL_MATRIX_TEXTURE);
|
|
}
|
|
|
|
void
|
|
_cogl_material_layer_ensure_mipmaps (CoglHandle layer_handle)
|
|
{
|
|
CoglMaterialLayer *layer;
|
|
|
|
layer = _cogl_material_layer_pointer_from_handle (layer_handle);
|
|
|
|
if (layer->texture &&
|
|
(is_mipmap_filter (layer->min_filter) ||
|
|
is_mipmap_filter (layer->mag_filter)))
|
|
_cogl_texture_ensure_mipmaps (layer->texture);
|
|
}
|
|
|
|
|
|
static void
|
|
_cogl_material_set_wrap_modes_for_layer (CoglMaterialLayer *layer,
|
|
int layer_num,
|
|
CoglHandle tex_handle,
|
|
const CoglMaterialWrapModeOverrides *
|
|
wrap_mode_overrides)
|
|
{
|
|
GLenum wrap_mode_s, wrap_mode_t, wrap_mode_r;
|
|
|
|
/* Update the wrap mode on the texture object. The texture backend
|
|
should cache the value so that it will be a no-op if the object
|
|
already has the same wrap mode set. The backend is best placed to
|
|
do this because it knows how many of the coordinates will
|
|
actually be used (ie, a 1D texture only cares about the 's'
|
|
coordinate but a 3D texture would use all three). GL uses the
|
|
wrap mode as part of the texture object state but we are
|
|
pretending it's part of the per-layer environment state. This
|
|
will break if the application tries to use different modes in
|
|
different layers using the same texture. */
|
|
|
|
if (wrap_mode_overrides && wrap_mode_overrides->values[layer_num].s)
|
|
wrap_mode_s = (wrap_mode_overrides->values[layer_num].s ==
|
|
COGL_MATERIAL_WRAP_MODE_OVERRIDE_REPEAT ?
|
|
GL_REPEAT :
|
|
wrap_mode_overrides->values[layer_num].s ==
|
|
COGL_MATERIAL_WRAP_MODE_OVERRIDE_CLAMP_TO_EDGE ?
|
|
GL_CLAMP_TO_EDGE :
|
|
GL_CLAMP_TO_BORDER);
|
|
else if (layer->wrap_mode_s == COGL_MATERIAL_WRAP_MODE_AUTOMATIC)
|
|
wrap_mode_s = GL_CLAMP_TO_EDGE;
|
|
else
|
|
wrap_mode_s = layer->wrap_mode_s;
|
|
|
|
if (wrap_mode_overrides && wrap_mode_overrides->values[layer_num].t)
|
|
wrap_mode_t = (wrap_mode_overrides->values[layer_num].t ==
|
|
COGL_MATERIAL_WRAP_MODE_OVERRIDE_REPEAT ?
|
|
GL_REPEAT :
|
|
wrap_mode_overrides->values[layer_num].t ==
|
|
COGL_MATERIAL_WRAP_MODE_OVERRIDE_CLAMP_TO_EDGE ?
|
|
GL_CLAMP_TO_EDGE :
|
|
GL_CLAMP_TO_BORDER);
|
|
else if (layer->wrap_mode_t == COGL_MATERIAL_WRAP_MODE_AUTOMATIC)
|
|
wrap_mode_t = GL_CLAMP_TO_EDGE;
|
|
else
|
|
wrap_mode_t = layer->wrap_mode_t;
|
|
|
|
if (wrap_mode_overrides && wrap_mode_overrides->values[layer_num].r)
|
|
wrap_mode_r = (wrap_mode_overrides->values[layer_num].r ==
|
|
COGL_MATERIAL_WRAP_MODE_OVERRIDE_REPEAT ?
|
|
GL_REPEAT :
|
|
wrap_mode_overrides->values[layer_num].r ==
|
|
COGL_MATERIAL_WRAP_MODE_OVERRIDE_CLAMP_TO_EDGE ?
|
|
GL_CLAMP_TO_EDGE :
|
|
GL_CLAMP_TO_BORDER);
|
|
else if (layer->wrap_mode_r == COGL_MATERIAL_WRAP_MODE_AUTOMATIC)
|
|
wrap_mode_r = GL_CLAMP_TO_EDGE;
|
|
else
|
|
wrap_mode_r = layer->wrap_mode_r;
|
|
|
|
_cogl_texture_set_wrap_mode_parameters (tex_handle,
|
|
wrap_mode_s,
|
|
wrap_mode_t,
|
|
wrap_mode_r);
|
|
}
|
|
|
|
/*
|
|
* _cogl_material_flush_layers_gl_state:
|
|
* @fallback_mask: is a bitmask of the material layers that need to be
|
|
* replaced with the default, fallback textures. The fallback textures are
|
|
* fully transparent textures so they hopefully wont contribute to the
|
|
* texture combining.
|
|
*
|
|
* The intention of fallbacks is to try and preserve
|
|
* the number of layers the user is expecting so that texture coordinates
|
|
* they gave will mostly still correspond to the textures they intended, and
|
|
* have a fighting chance of looking close to their originally intended
|
|
* result.
|
|
*
|
|
* @disable_mask: is a bitmask of the material layers that will simply have
|
|
* texturing disabled. It's only really intended for disabling all layers
|
|
* > X; i.e. we'd expect to see a contiguous run of 0 starting from the LSB
|
|
* and at some point the remaining bits flip to 1. It might work to disable
|
|
* arbitrary layers; though I'm not sure a.t.m how OpenGL would take to
|
|
* that.
|
|
*
|
|
* The intention of the disable_mask is for emitting geometry when the user
|
|
* hasn't supplied enough texture coordinates for all the layers and it's
|
|
* not possible to auto generate default texture coordinates for those
|
|
* layers.
|
|
*
|
|
* @layer0_override_texture: forcibly tells us to bind this GL texture name for
|
|
* layer 0 instead of plucking the gl_texture from the CoglTexture of layer
|
|
* 0.
|
|
*
|
|
* The intention of this is for any geometry that supports sliced textures.
|
|
* The code will can iterate each of the slices and re-flush the material
|
|
* forcing the GL texture of each slice in turn.
|
|
*
|
|
* @wrap_mode_overrides: overrides the wrap modes set on each
|
|
* layer. This is used to implement the automatic wrap mode.
|
|
*
|
|
* XXX: It might also help if we could specify a texture matrix for code
|
|
* dealing with slicing that would be multiplied with the users own matrix.
|
|
*
|
|
* Normaly texture coords in the range [0, 1] refer to the extents of the
|
|
* texture, but when your GL texture represents a slice of the real texture
|
|
* (from the users POV) then a texture matrix would be a neat way of
|
|
* transforming the mapping for each slice.
|
|
*
|
|
* Currently for textured rectangles we manually calculate the texture
|
|
* coords for each slice based on the users given coords, but this solution
|
|
* isn't ideal, and can't be used with CoglVertexBuffers.
|
|
*/
|
|
static void
|
|
_cogl_material_flush_layers_gl_state (CoglMaterial *material,
|
|
guint32 fallback_mask,
|
|
guint32 disable_mask,
|
|
GLuint layer0_override_texture,
|
|
const CoglMaterialWrapModeOverrides *
|
|
wrap_mode_overrides)
|
|
{
|
|
GList *tmp;
|
|
int i;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
for (tmp = material->layers, i = 0;
|
|
tmp != NULL && i < _cogl_get_max_texture_image_units ();
|
|
tmp = tmp->next, i++)
|
|
{
|
|
CoglHandle layer_handle = (CoglHandle)tmp->data;
|
|
CoglMaterialLayer *layer =
|
|
_cogl_material_layer_pointer_from_handle (layer_handle);
|
|
CoglLayerInfo *gl_layer_info = NULL;
|
|
CoglLayerInfo new_gl_layer_info;
|
|
CoglHandle tex_handle;
|
|
GLuint gl_texture;
|
|
GLenum gl_target;
|
|
CoglTextureUnit *unit;
|
|
|
|
/* Switch units first so we don't disturb the previous unit if
|
|
* something needs to bind the texture temporarily */
|
|
GE (glActiveTexture (GL_TEXTURE0 + i));
|
|
|
|
unit = _cogl_get_texture_unit (i);
|
|
|
|
_cogl_material_layer_ensure_mipmaps (layer_handle);
|
|
|
|
new_gl_layer_info.layer0_overridden =
|
|
layer0_override_texture ? TRUE : FALSE;
|
|
new_gl_layer_info.fallback =
|
|
(fallback_mask & (1<<i)) ? TRUE : FALSE;
|
|
new_gl_layer_info.disabled =
|
|
(disable_mask & (1<<i)) ? TRUE : FALSE;
|
|
|
|
tex_handle = layer->texture;
|
|
if (tex_handle != COGL_INVALID_HANDLE)
|
|
{
|
|
|
|
_cogl_texture_set_filters (tex_handle,
|
|
layer->min_filter,
|
|
layer->mag_filter);
|
|
|
|
_cogl_material_set_wrap_modes_for_layer (layer, i, tex_handle,
|
|
wrap_mode_overrides);
|
|
|
|
cogl_texture_get_gl_texture (tex_handle, &gl_texture, &gl_target);
|
|
}
|
|
else
|
|
{
|
|
new_gl_layer_info.fallback = TRUE;
|
|
gl_target = GL_TEXTURE_2D;
|
|
}
|
|
|
|
if (new_gl_layer_info.layer0_overridden)
|
|
gl_texture = layer0_override_texture;
|
|
else if (new_gl_layer_info.fallback)
|
|
{
|
|
if (gl_target == GL_TEXTURE_2D)
|
|
tex_handle = ctx->default_gl_texture_2d_tex;
|
|
#ifdef HAVE_COGL_GL
|
|
else if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
|
|
tex_handle = ctx->default_gl_texture_rect_tex;
|
|
#endif
|
|
else
|
|
{
|
|
g_warning ("We don't have a default texture we can use to fill "
|
|
"in for an invalid material layer, since it was "
|
|
"using an unsupported texture target ");
|
|
/* might get away with this... */
|
|
tex_handle = ctx->default_gl_texture_2d_tex;
|
|
}
|
|
cogl_texture_get_gl_texture (tex_handle, &gl_texture, NULL);
|
|
}
|
|
|
|
/* FIXME: We could be more clever here and only bind the texture
|
|
if it is different from gl_layer_info->gl_texture to avoid
|
|
redundant GL calls. However a few other places in Cogl and
|
|
Clutter call glBindTexture such as ClutterGLXTexturePixmap so
|
|
we'd need to ensure they affect the cache. Also deleting a
|
|
texture should clear it from the cache in case a new texture
|
|
is generated with the same number */
|
|
GE (glBindTexture (gl_target, gl_texture));
|
|
|
|
/* XXX: Once we add caching for glBindTexture state, these
|
|
* checks should be moved back up to the top of the loop!
|
|
*/
|
|
if (i < ctx->current_layers->len)
|
|
{
|
|
gl_layer_info =
|
|
&g_array_index (ctx->current_layers, CoglLayerInfo, i);
|
|
|
|
#ifndef DISABLE_MATERIAL_CACHE
|
|
if (gl_layer_info->handle == layer_handle &&
|
|
!(layer->flags & COGL_MATERIAL_LAYER_FLAG_DIRTY) &&
|
|
!(gl_layer_info->layer0_overridden ||
|
|
new_gl_layer_info.layer0_overridden) &&
|
|
(gl_layer_info->fallback
|
|
== new_gl_layer_info.fallback) &&
|
|
(gl_layer_info->disabled
|
|
== new_gl_layer_info.disabled))
|
|
{
|
|
continue;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/* Disable the previous target if it was different */
|
|
#ifndef DISABLE_MATERIAL_CACHE
|
|
if (gl_layer_info &&
|
|
gl_layer_info->gl_target != gl_target &&
|
|
!gl_layer_info->disabled)
|
|
{
|
|
GE (glDisable (gl_layer_info->gl_target));
|
|
}
|
|
#else
|
|
if (gl_layer_info)
|
|
GE (glDisable (gl_layer_info->gl_target));
|
|
#endif
|
|
|
|
/* Enable/Disable the new target */
|
|
if (!new_gl_layer_info.disabled)
|
|
{
|
|
#ifndef DISABLE_MATERIAL_CACHE
|
|
if (!(gl_layer_info &&
|
|
gl_layer_info->gl_target == gl_target &&
|
|
!gl_layer_info->disabled))
|
|
#endif
|
|
{
|
|
/* XXX: Debug: Comment this out to disable all texturing: */
|
|
#if 1
|
|
GE (glEnable (gl_target));
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
{
|
|
#ifndef DISABLE_MATERIAL_CACHE
|
|
if (!(gl_layer_info &&
|
|
gl_layer_info->gl_target == gl_target &&
|
|
gl_layer_info->disabled))
|
|
#endif
|
|
{
|
|
GE (glDisable (gl_target));
|
|
}
|
|
}
|
|
|
|
_cogl_material_layer_flush_gl_sampler_state (layer, unit, gl_layer_info);
|
|
|
|
new_gl_layer_info.handle = layer_handle;
|
|
new_gl_layer_info.flags = layer->flags;
|
|
new_gl_layer_info.gl_target = gl_target;
|
|
new_gl_layer_info.gl_texture = gl_texture;
|
|
|
|
if (i < ctx->current_layers->len)
|
|
*gl_layer_info = new_gl_layer_info;
|
|
else
|
|
g_array_append_val (ctx->current_layers, new_gl_layer_info);
|
|
|
|
layer->flags &= ~COGL_MATERIAL_LAYER_FLAG_DIRTY;
|
|
}
|
|
|
|
/* Disable additional texture units that may have previously been in use.. */
|
|
for (; i < ctx->current_layers->len; i++)
|
|
{
|
|
CoglLayerInfo *gl_layer_info =
|
|
&g_array_index (ctx->current_layers, CoglLayerInfo, i);
|
|
|
|
#ifndef DISABLE_MATERIAL_CACHE
|
|
if (!gl_layer_info->disabled)
|
|
#endif
|
|
{
|
|
GE (glActiveTexture (GL_TEXTURE0 + i));
|
|
GE (glDisable (gl_layer_info->gl_target));
|
|
gl_layer_info->disabled = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef HAVE_COGL_GLES
|
|
|
|
static gboolean
|
|
blend_factor_uses_constant (GLenum blend_factor)
|
|
{
|
|
return (blend_factor == GL_CONSTANT_COLOR ||
|
|
blend_factor == GL_ONE_MINUS_CONSTANT_COLOR ||
|
|
blend_factor == GL_CONSTANT_ALPHA ||
|
|
blend_factor == GL_ONE_MINUS_CONSTANT_ALPHA);
|
|
}
|
|
|
|
#endif
|
|
|
|
static void
|
|
_cogl_material_flush_base_gl_state (CoglMaterial *material,
|
|
gboolean skip_gl_color)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* XXX:
|
|
* Currently we only don't update state when the flags indicate that the
|
|
* current material uses the defaults, and the new material also uses the
|
|
* defaults, but we could do deeper comparisons of state. */
|
|
|
|
if (!skip_gl_color)
|
|
{
|
|
if (!(ctx->current_material_flags & COGL_MATERIAL_FLAG_DEFAULT_COLOR
|
|
&& material->flags & COGL_MATERIAL_FLAG_DEFAULT_COLOR) ||
|
|
/* Assume if we were previously told to skip the color, then
|
|
* the current color needs updating... */
|
|
ctx->current_material_flush_options.flags &
|
|
COGL_MATERIAL_FLUSH_SKIP_GL_COLOR)
|
|
{
|
|
GE (glColor4ub (material->unlit[0],
|
|
material->unlit[1],
|
|
material->unlit[2],
|
|
material->unlit[3]));
|
|
}
|
|
}
|
|
|
|
if (!(ctx->current_material_flags & COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL
|
|
&& material->flags & COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL))
|
|
{
|
|
/* FIXME - we only need to set these if lighting is enabled... */
|
|
GE (glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT, material->ambient));
|
|
GE (glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, material->diffuse));
|
|
GE (glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, material->specular));
|
|
GE (glMaterialfv (GL_FRONT_AND_BACK, GL_EMISSION, material->emission));
|
|
GE (glMaterialfv (GL_FRONT_AND_BACK, GL_SHININESS, &material->shininess));
|
|
}
|
|
|
|
if (!(ctx->current_material_flags & COGL_MATERIAL_FLAG_DEFAULT_ALPHA_FUNC
|
|
&& material->flags & COGL_MATERIAL_FLAG_DEFAULT_ALPHA_FUNC))
|
|
{
|
|
/* NB: Currently the Cogl defines are compatible with the GL ones: */
|
|
GE (glAlphaFunc (material->alpha_func, material->alpha_func_reference));
|
|
}
|
|
|
|
if (!(ctx->current_material_flags & COGL_MATERIAL_FLAG_DEFAULT_BLEND
|
|
&& material->flags & COGL_MATERIAL_FLAG_DEFAULT_BLEND))
|
|
{
|
|
#if defined (HAVE_COGL_GLES2)
|
|
gboolean have_blend_equation_seperate = TRUE;
|
|
gboolean have_blend_func_separate = TRUE;
|
|
#elif defined (HAVE_COGL_GL)
|
|
gboolean have_blend_equation_seperate = FALSE;
|
|
gboolean have_blend_func_separate = FALSE;
|
|
if (ctx->drv.pf_glBlendEquationSeparate) /* Only GL 2.0 + */
|
|
have_blend_equation_seperate = TRUE;
|
|
if (ctx->drv.pf_glBlendFuncSeparate) /* Only GL 1.4 + */
|
|
have_blend_func_separate = TRUE;
|
|
#endif
|
|
|
|
#ifndef HAVE_COGL_GLES /* GLES 1 only has glBlendFunc */
|
|
if (have_blend_equation_seperate &&
|
|
material->blend_equation_rgb != material->blend_equation_alpha)
|
|
GE (glBlendEquationSeparate (material->blend_equation_rgb,
|
|
material->blend_equation_alpha));
|
|
else
|
|
GE (glBlendEquation (material->blend_equation_rgb));
|
|
|
|
if (blend_factor_uses_constant (material->blend_src_factor_rgb) ||
|
|
blend_factor_uses_constant (material->blend_src_factor_alpha) ||
|
|
blend_factor_uses_constant (material->blend_dst_factor_rgb) ||
|
|
blend_factor_uses_constant (material->blend_dst_factor_alpha))
|
|
GE (glBlendColor (material->blend_constant[0],
|
|
material->blend_constant[1],
|
|
material->blend_constant[2],
|
|
material->blend_constant[3]));
|
|
|
|
if (have_blend_func_separate &&
|
|
(material->blend_src_factor_rgb != material->blend_src_factor_alpha ||
|
|
(material->blend_src_factor_rgb !=
|
|
material->blend_src_factor_alpha)))
|
|
GE (glBlendFuncSeparate (material->blend_src_factor_rgb,
|
|
material->blend_dst_factor_rgb,
|
|
material->blend_src_factor_alpha,
|
|
material->blend_dst_factor_alpha));
|
|
else
|
|
#endif
|
|
GE (glBlendFunc (material->blend_src_factor_rgb,
|
|
material->blend_dst_factor_rgb));
|
|
}
|
|
}
|
|
|
|
void
|
|
_cogl_material_flush_gl_state (CoglHandle handle,
|
|
CoglMaterialFlushOptions *options)
|
|
{
|
|
CoglMaterial *material;
|
|
guint32 fallback_layers = 0;
|
|
guint32 disable_layers = 0;
|
|
GLuint layer0_override_texture = 0;
|
|
gboolean skip_gl_color = FALSE;
|
|
const CoglMaterialWrapModeOverrides *wrap_mode_overrides = NULL;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
material = _cogl_material_pointer_from_handle (handle);
|
|
|
|
if (options)
|
|
{
|
|
if (options->flags & COGL_MATERIAL_FLUSH_FALLBACK_MASK)
|
|
fallback_layers = options->fallback_layers;
|
|
if (options->flags & COGL_MATERIAL_FLUSH_DISABLE_MASK)
|
|
disable_layers = options->disable_layers;
|
|
if (options->flags & COGL_MATERIAL_FLUSH_LAYER0_OVERRIDE)
|
|
layer0_override_texture = options->layer0_override_texture;
|
|
if (options->flags & COGL_MATERIAL_FLUSH_SKIP_GL_COLOR)
|
|
skip_gl_color = TRUE;
|
|
if (options->flags & COGL_MATERIAL_FLUSH_WRAP_MODE_OVERRIDES)
|
|
wrap_mode_overrides = &options->wrap_mode_overrides;
|
|
}
|
|
|
|
_cogl_material_flush_base_gl_state (material,
|
|
skip_gl_color);
|
|
|
|
_cogl_material_flush_layers_gl_state (material,
|
|
fallback_layers,
|
|
disable_layers,
|
|
layer0_override_texture,
|
|
wrap_mode_overrides);
|
|
|
|
/* NB: we have to take a reference so that next time
|
|
* cogl_material_flush_gl_state is called, we can compare the incomming
|
|
* material pointer with ctx->current_material
|
|
*/
|
|
cogl_handle_ref (handle);
|
|
if (ctx->current_material)
|
|
cogl_handle_unref (ctx->current_material);
|
|
|
|
ctx->current_material = handle;
|
|
ctx->current_material_flags = material->flags;
|
|
if (options)
|
|
ctx->current_material_flush_options = *options;
|
|
else
|
|
memset (&ctx->current_material_flush_options,
|
|
0, sizeof (CoglMaterialFlushOptions));
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_material_texture_equal (CoglHandle texture0, CoglHandle texture1)
|
|
{
|
|
GLenum gl_handle0, gl_handle1, gl_target0, gl_target1;
|
|
|
|
/* If the texture handles are the same then the textures are
|
|
definitely equal */
|
|
if (texture0 == texture1)
|
|
return TRUE;
|
|
|
|
/* If neither texture is sliced then they could still be the same if
|
|
the are referring to the same GL texture */
|
|
if (cogl_texture_is_sliced (texture0) ||
|
|
cogl_texture_is_sliced (texture1))
|
|
return FALSE;
|
|
|
|
cogl_texture_get_gl_texture (texture0, &gl_handle0, &gl_target0);
|
|
cogl_texture_get_gl_texture (texture1, &gl_handle1, &gl_target1);
|
|
|
|
return gl_handle0 == gl_handle1 && gl_target0 == gl_target1;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_material_layer_equal (CoglMaterialLayer *material0_layer,
|
|
CoglHandle material0_layer_texture,
|
|
CoglMaterialLayer *material1_layer,
|
|
CoglHandle material1_layer_texture)
|
|
{
|
|
if (!_cogl_material_texture_equal (material0_layer_texture,
|
|
material1_layer_texture))
|
|
return FALSE;
|
|
|
|
if ((material0_layer->flags & COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE) !=
|
|
(material1_layer->flags & COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE))
|
|
return FALSE;
|
|
|
|
#if 0 /* TODO */
|
|
if (!_deep_are_layer_combines_equal ())
|
|
return FALSE;
|
|
#else
|
|
if (!(material0_layer->flags & COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE))
|
|
return FALSE;
|
|
#endif
|
|
|
|
if (material0_layer->mag_filter != material1_layer->mag_filter)
|
|
return FALSE;
|
|
if (material0_layer->min_filter != material1_layer->min_filter)
|
|
return FALSE;
|
|
|
|
if (material0_layer->wrap_mode_s != material1_layer->wrap_mode_s ||
|
|
material0_layer->wrap_mode_t != material1_layer->wrap_mode_t ||
|
|
material0_layer->wrap_mode_r != material1_layer->wrap_mode_r)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* This is used by the Cogl journal to compare materials so that it
|
|
* can split up geometry that needs different OpenGL state.
|
|
*
|
|
* It is acceptable to have false negatives - although they will result
|
|
* in redundant OpenGL calls that try and update the state.
|
|
*
|
|
* False positives aren't allowed.
|
|
*/
|
|
gboolean
|
|
_cogl_material_equal (CoglHandle material0_handle,
|
|
CoglMaterialFlushOptions *material0_flush_options,
|
|
CoglHandle material1_handle,
|
|
CoglMaterialFlushOptions *material1_flush_options)
|
|
{
|
|
CoglMaterial *material0;
|
|
CoglMaterial *material1;
|
|
CoglMaterialFlushFlag flush_flags0 = material0_flush_options->flags;
|
|
CoglMaterialFlushFlag flush_flags1 = material1_flush_options->flags;
|
|
guint32 fallback_layers0;
|
|
guint32 fallback_layers1;
|
|
guint32 disable_layers0;
|
|
guint32 disable_layers1;
|
|
GList *l0, *l1;
|
|
int i;
|
|
|
|
/* Compare the flush options first; if they are equivalent then we
|
|
* can potentially return quickly if the material handles then match. */
|
|
|
|
|
|
/* The skip color option is used when the color of the material is being
|
|
* submitted in a vertex array so cogl_material_flush_gl_state doesn't
|
|
* need to call glColor.
|
|
* - A skip gl color material following a non skip color material doesn't
|
|
* need a state change since putting a color in a vertex array (as done
|
|
* for skip color materials) would simply take precedence over one
|
|
* previously specified by glColor (as done for non skip color materials)
|
|
* - A non skip color material following a skip color material also doesn't
|
|
* need a state change for the same reason.
|
|
* - The problem is that a non skip color, followed by a skip color, followed
|
|
* by a non skip color does require a state change. Since we don't have
|
|
* enough contextual information here we currently return FALSE whenever
|
|
* the skip color option changes. */
|
|
if ((flush_flags0 & COGL_MATERIAL_FLUSH_SKIP_GL_COLOR) !=
|
|
(flush_flags1 & COGL_MATERIAL_FLUSH_SKIP_GL_COLOR))
|
|
return FALSE;
|
|
|
|
fallback_layers0 = flush_flags0 & COGL_MATERIAL_FLUSH_FALLBACK_MASK ?
|
|
material0_flush_options->fallback_layers : 0;
|
|
fallback_layers1 = flush_flags1 & COGL_MATERIAL_FLUSH_FALLBACK_MASK ?
|
|
material1_flush_options->fallback_layers : 0;
|
|
if (fallback_layers0 != fallback_layers1)
|
|
return FALSE;
|
|
|
|
disable_layers0 = flush_flags0 & COGL_MATERIAL_FLUSH_DISABLE_MASK ?
|
|
material0_flush_options->disable_layers : 0;
|
|
disable_layers1 = flush_flags1 & COGL_MATERIAL_FLUSH_DISABLE_MASK ?
|
|
material1_flush_options->disable_layers : 0;
|
|
if (disable_layers0 != disable_layers1)
|
|
return FALSE;
|
|
|
|
/* NB: Some unlikely false negatives are possible here. */
|
|
if ((flush_flags0 & COGL_MATERIAL_FLUSH_LAYER0_OVERRIDE) !=
|
|
(flush_flags1 & COGL_MATERIAL_FLUSH_LAYER0_OVERRIDE))
|
|
return FALSE;
|
|
|
|
if ((flush_flags0 & COGL_MATERIAL_FLUSH_LAYER0_OVERRIDE) &&
|
|
material0_flush_options->layer0_override_texture !=
|
|
material1_flush_options->layer0_override_texture)
|
|
return FALSE;
|
|
|
|
/* If one has wrap mode overrides and the other doesn't then the
|
|
materials are different */
|
|
if (((flush_flags0 ^ flush_flags1) & COGL_MATERIAL_FLUSH_WRAP_MODE_OVERRIDES))
|
|
return FALSE;
|
|
/* If they both have overrides then we need to compare them */
|
|
if ((flush_flags0 & COGL_MATERIAL_FLUSH_WRAP_MODE_OVERRIDES) &&
|
|
memcmp (&material0_flush_options->wrap_mode_overrides,
|
|
&material1_flush_options->wrap_mode_overrides,
|
|
sizeof (CoglMaterialWrapModeOverrides)))
|
|
return FALSE;
|
|
|
|
/* Since we know the flush options match at this point, if the material
|
|
* handles match then we know they are equivalent. */
|
|
if (material0_handle == material1_handle)
|
|
return TRUE;
|
|
|
|
/* Now we need to look in more detail... */
|
|
|
|
material0 = _cogl_material_pointer_from_handle (material0_handle);
|
|
material1 = _cogl_material_pointer_from_handle (material1_handle);
|
|
|
|
if (!(material0_flush_options->flags & COGL_MATERIAL_FLUSH_SKIP_GL_COLOR) &&
|
|
!memcmp (material0->unlit, material1->unlit, sizeof (material0->unlit)))
|
|
return FALSE;
|
|
|
|
/* First we simply try and find a difference according to default flags
|
|
* for each material component to avoid deeper comparison. */
|
|
|
|
if ((material0->flags & COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL) !=
|
|
(material1->flags & COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL))
|
|
return FALSE;
|
|
|
|
if ((material0->flags & COGL_MATERIAL_FLAG_DEFAULT_ALPHA_FUNC) !=
|
|
(material1->flags & COGL_MATERIAL_FLAG_DEFAULT_ALPHA_FUNC))
|
|
return FALSE;
|
|
|
|
/* Potentially blending could be "enabled" but the blend mode
|
|
* could be equivalent to being disabled, but we accept those false
|
|
* negatives for now. */
|
|
if ((material0->flags & COGL_MATERIAL_FLAG_ENABLE_BLEND) !=
|
|
(material1->flags & COGL_MATERIAL_FLAG_ENABLE_BLEND))
|
|
return FALSE;
|
|
|
|
if ((material0->flags & COGL_MATERIAL_FLAG_ENABLE_BLEND) &&
|
|
(material0->flags & COGL_MATERIAL_FLAG_DEFAULT_BLEND) !=
|
|
(material1->flags & COGL_MATERIAL_FLAG_DEFAULT_BLEND))
|
|
return FALSE;
|
|
|
|
/* If we still haven't found a difference then do a deeper comparison..
|
|
*
|
|
* Actually we don't currently do this; we simply assume anything
|
|
* non default is different and accept the false negatives for now.
|
|
*/
|
|
|
|
#if 0 /* TODO */
|
|
if (!_deep_are_gl_materials_equal ())
|
|
return FALSE;
|
|
#else
|
|
/* Just assume that all non default materials are different */
|
|
if (!(material0->flags & COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL))
|
|
return FALSE;
|
|
#endif
|
|
|
|
#if 0 /* TODO */
|
|
if (!_deep_are_alpha_funcs_equal ())
|
|
return FALSE;
|
|
#else
|
|
/* Just assume that all non default alpha funcs are different */
|
|
if (!(material0->flags & COGL_MATERIAL_FLAG_DEFAULT_ALPHA_FUNC))
|
|
return FALSE;
|
|
#endif
|
|
|
|
if (material0->flags & COGL_MATERIAL_FLAG_ENABLE_BLEND)
|
|
{
|
|
#if 0 /* TODO */
|
|
if (!_deep_is_blend_equal ())
|
|
return FALSE;
|
|
#else
|
|
if (!(material0->flags & COGL_MATERIAL_FLAG_DEFAULT_BLEND))
|
|
return FALSE;
|
|
#endif
|
|
}
|
|
|
|
|
|
/* Finally compare each of the material layers ... */
|
|
|
|
l0 = material0->layers;
|
|
l1 = material1->layers;
|
|
i = 0;
|
|
|
|
/* NB: At this point we know if COGL_MATERIAL_FLUSH_LAYER0_OVERRIDE is being
|
|
* used then both materials are overriding with the same texture. */
|
|
if (flush_flags0 & COGL_MATERIAL_FLUSH_LAYER0_OVERRIDE &&
|
|
l0 && l1)
|
|
{
|
|
/* We still need to check if the combine modes etc are equal, but we
|
|
* simply pass COGL_INVALID_HANDLE for both texture handles so they will
|
|
* be considered equal */
|
|
if (!_cogl_material_layer_equal (l0->data, COGL_INVALID_HANDLE,
|
|
l1->data, COGL_INVALID_HANDLE))
|
|
return FALSE;
|
|
|
|
l0 = l0->next;
|
|
l1 = l1->next;
|
|
i++;
|
|
}
|
|
|
|
while (l0 && l1)
|
|
{
|
|
CoglMaterialLayer *m0_layer;
|
|
CoglMaterialLayer *m1_layer;
|
|
|
|
if ((l0 == NULL && l1 != NULL) ||
|
|
(l1 == NULL && l0 != NULL))
|
|
return FALSE;
|
|
|
|
/* NB: At this point we know that the fallback and disable masks for
|
|
* both materials are equal. */
|
|
if (disable_layers0 & (1<<i))
|
|
goto next_layer;
|
|
|
|
m0_layer = l0->data;
|
|
m1_layer = l1->data;
|
|
|
|
/* NB: The use of a fallback texture doesn't imply that the combine
|
|
* modes etc are the same.
|
|
*/
|
|
if ((disable_layers0 & (1<<i)) || (fallback_layers0 & (1<<i)))
|
|
{
|
|
/* As with layer0 overrides, we simply pass COGL_INVALID_HANDLEs for
|
|
* both texture handles here so they will be considered equal. */
|
|
if (!_cogl_material_layer_equal (m0_layer, COGL_INVALID_HANDLE,
|
|
m1_layer, COGL_INVALID_HANDLE))
|
|
return FALSE;
|
|
}
|
|
else
|
|
{
|
|
if (!_cogl_material_layer_equal (m0_layer, m0_layer->texture,
|
|
m1_layer, m1_layer->texture))
|
|
return FALSE;
|
|
}
|
|
|
|
next_layer:
|
|
l0 = l0->next;
|
|
l1 = l1->next;
|
|
i++;
|
|
}
|
|
|
|
if ((l0 == NULL && l1 != NULL) ||
|
|
(l1 == NULL && l0 != NULL))
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* While a material is referenced by the Cogl journal we can not allow
|
|
* modifications, so this gives us a mechanism to track journal
|
|
* references separately */
|
|
CoglHandle
|
|
_cogl_material_journal_ref (CoglHandle material_handle)
|
|
{
|
|
CoglMaterial *material =
|
|
material = _cogl_material_pointer_from_handle (material_handle);
|
|
material->journal_ref_count++;
|
|
cogl_handle_ref (material_handle);
|
|
return material_handle;
|
|
}
|
|
|
|
void
|
|
_cogl_material_journal_unref (CoglHandle material_handle)
|
|
{
|
|
CoglMaterial *material =
|
|
material = _cogl_material_pointer_from_handle (material_handle);
|
|
material->journal_ref_count--;
|
|
cogl_handle_unref (material_handle);
|
|
}
|
|
|
|
CoglMaterialFilter
|
|
cogl_material_layer_get_min_filter (CoglHandle layer_handle)
|
|
{
|
|
CoglMaterialLayer *layer;
|
|
|
|
g_return_val_if_fail (cogl_is_material_layer (layer_handle), 0);
|
|
|
|
layer = _cogl_material_layer_pointer_from_handle (layer_handle);
|
|
|
|
return layer->min_filter;
|
|
}
|
|
|
|
CoglMaterialFilter
|
|
cogl_material_layer_get_mag_filter (CoglHandle layer_handle)
|
|
{
|
|
CoglMaterialLayer *layer;
|
|
|
|
g_return_val_if_fail (cogl_is_material_layer (layer_handle), 0);
|
|
|
|
layer = _cogl_material_layer_pointer_from_handle (layer_handle);
|
|
|
|
return layer->mag_filter;
|
|
}
|
|
|
|
void
|
|
cogl_material_set_layer_filters (CoglHandle handle,
|
|
int layer_index,
|
|
CoglMaterialFilter min_filter,
|
|
CoglMaterialFilter mag_filter)
|
|
{
|
|
CoglMaterial *material;
|
|
CoglMaterialLayer *layer;
|
|
|
|
g_return_if_fail (cogl_is_material (handle));
|
|
|
|
material = _cogl_material_pointer_from_handle (handle);
|
|
layer = _cogl_material_get_layer (material, layer_index, TRUE);
|
|
|
|
/* possibly flush primitives referencing the current state... */
|
|
_cogl_material_pre_change_notify (material, FALSE, NULL);
|
|
|
|
layer->min_filter = min_filter;
|
|
layer->mag_filter = mag_filter;
|
|
}
|
|
|
|
void
|
|
cogl_material_set_layer_wrap_mode_s (CoglHandle handle,
|
|
int layer_index,
|
|
CoglMaterialWrapMode mode)
|
|
{
|
|
CoglMaterial *material;
|
|
CoglMaterialLayer *layer;
|
|
|
|
g_return_if_fail (cogl_is_material (handle));
|
|
|
|
material = _cogl_material_pointer_from_handle (handle);
|
|
layer = _cogl_material_get_layer (material, layer_index, TRUE);
|
|
|
|
if (layer->wrap_mode_s != mode)
|
|
{
|
|
/* possibly flush primitives referencing the current state... */
|
|
_cogl_material_pre_change_notify (material, FALSE, NULL);
|
|
|
|
layer->wrap_mode_s = mode;
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_material_set_layer_wrap_mode_t (CoglHandle handle,
|
|
int layer_index,
|
|
CoglMaterialWrapMode mode)
|
|
{
|
|
CoglMaterial *material;
|
|
CoglMaterialLayer *layer;
|
|
|
|
g_return_if_fail (cogl_is_material (handle));
|
|
|
|
material = _cogl_material_pointer_from_handle (handle);
|
|
layer = _cogl_material_get_layer (material, layer_index, TRUE);
|
|
|
|
if (layer->wrap_mode_t != mode)
|
|
{
|
|
/* possibly flush primitives referencing the current state... */
|
|
_cogl_material_pre_change_notify (material, FALSE, NULL);
|
|
|
|
layer->wrap_mode_t = mode;
|
|
}
|
|
}
|
|
|
|
/* TODO: this should be made public once we add support for 3D
|
|
textures in Cogl */
|
|
void
|
|
_cogl_material_set_layer_wrap_mode_r (CoglHandle handle,
|
|
int layer_index,
|
|
CoglMaterialWrapMode mode)
|
|
{
|
|
CoglMaterial *material;
|
|
CoglMaterialLayer *layer;
|
|
|
|
g_return_if_fail (cogl_is_material (handle));
|
|
|
|
material = _cogl_material_pointer_from_handle (handle);
|
|
layer = _cogl_material_get_layer (material, layer_index, TRUE);
|
|
|
|
if (layer->wrap_mode_r != mode)
|
|
{
|
|
/* possibly flush primitives referencing the current state... */
|
|
_cogl_material_pre_change_notify (material, FALSE, NULL);
|
|
|
|
layer->wrap_mode_r = mode;
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_material_set_layer_wrap_mode (CoglHandle material,
|
|
int layer_index,
|
|
CoglMaterialWrapMode mode)
|
|
{
|
|
cogl_material_set_layer_wrap_mode_s (material, layer_index, mode);
|
|
cogl_material_set_layer_wrap_mode_t (material, layer_index, mode);
|
|
_cogl_material_set_layer_wrap_mode_r (material, layer_index, mode);
|
|
}
|
|
|
|
CoglMaterialWrapMode
|
|
cogl_material_layer_get_wrap_mode_s (CoglHandle handle)
|
|
{
|
|
g_return_val_if_fail (cogl_is_material_layer (handle), FALSE);
|
|
|
|
return _cogl_material_layer_pointer_from_handle (handle)->wrap_mode_s;
|
|
}
|
|
|
|
CoglMaterialWrapMode
|
|
cogl_material_layer_get_wrap_mode_t (CoglHandle handle)
|
|
{
|
|
g_return_val_if_fail (cogl_is_material_layer (handle), FALSE);
|
|
|
|
return _cogl_material_layer_pointer_from_handle (handle)->wrap_mode_t;
|
|
}
|
|
|
|
/* TODO: this should be made public once we add support for 3D
|
|
textures in Cogl */
|
|
CoglMaterialWrapMode
|
|
_cogl_material_layer_get_wrap_mode_r (CoglHandle handle)
|
|
{
|
|
g_return_val_if_fail (cogl_is_material_layer (handle), FALSE);
|
|
|
|
return _cogl_material_layer_pointer_from_handle (handle)->wrap_mode_r;
|
|
}
|