mutter/clutter/clutter-animation.h
Emmanuele Bassi 71a4db6135 animation: Allow detaching an animation from an actor
When animating an actor through clutter_actor_animate() and friends we
might want forcibly detach the animation instance from the actor in
order to start a new one - for instance, in response to user
interaction.

Currently, there is no way to do that except in a very convoluted way,
by emitting the ::completed signal and adding a special case in the
signal handlers; this is due to the fact that clutter_actor_animate()
adds more logic than the one added by clutter_animation_set_object(),
so calling set_object(NULL) or unreferencing the animation instance
itself won't be enough.

The right way to approach this is to add a new method to Clutter.Actor
that detaches any eventual Animation currently referencing it.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2051
2010-09-10 11:18:53 +01:00

180 lines
9.6 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2008 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_ANIMATION_H__
#define __CLUTTER_ANIMATION_H__
#include <clutter/clutter-actor.h>
#include <clutter/clutter-alpha.h>
#include <clutter/clutter-interval.h>
#include <clutter/clutter-timeline.h>
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_ANIMATION (clutter_animation_get_type ())
#define CLUTTER_ANIMATION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ANIMATION, ClutterAnimation))
#define CLUTTER_IS_ANIMATION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ANIMATION))
#define CLUTTER_ANIMATION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ANIMATION, ClutterAnimationClass))
#define CLUTTER_IS_ANIMATION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ANIMATION))
#define CLUTTER_ANIMATION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ANIMATION, ClutterAnimationClass))
typedef struct _ClutterAnimation ClutterAnimation;
typedef struct _ClutterAnimationPrivate ClutterAnimationPrivate;
typedef struct _ClutterAnimationClass ClutterAnimationClass;
/**
* ClutterAnimation:
*
* The #ClutterAnimation structure contains only private data and should
* be accessed using the provided functions.
*
* Since: 1.0
*/
struct _ClutterAnimation
{
/*< private >*/
GObject parent_instance;
ClutterAnimationPrivate *priv;
};
/**
* ClutterAnimationClass:
* @started: class handler for the #ClutterAnimation::started signal
* @completed: class handler for the #ClutterAnimation::completed signal
*
* The #ClutterAnimationClass structure contains only private data and
* should be accessed using the provided functions.
*
* Since: 1.0
*/
struct _ClutterAnimationClass
{
/*< private >*/
GObjectClass parent_class;
/*< public >*/
void (* started) (ClutterAnimation *animation);
void (* completed) (ClutterAnimation *animation);
/*< private >*/
/* padding for future expansion */
void (*_clutter_reserved1) (void);
void (*_clutter_reserved2) (void);
void (*_clutter_reserved3) (void);
void (*_clutter_reserved4) (void);
void (*_clutter_reserved5) (void);
void (*_clutter_reserved6) (void);
void (*_clutter_reserved7) (void);
void (*_clutter_reserved8) (void);
};
GType clutter_animation_get_type (void) G_GNUC_CONST;
ClutterAnimation * clutter_animation_new (void);
void clutter_animation_set_object (ClutterAnimation *animation,
GObject *object);
GObject * clutter_animation_get_object (ClutterAnimation *animation);
void clutter_animation_set_mode (ClutterAnimation *animation,
gulong mode);
gulong clutter_animation_get_mode (ClutterAnimation *animation);
void clutter_animation_set_duration (ClutterAnimation *animation,
guint msecs);
guint clutter_animation_get_duration (ClutterAnimation *animation);
void clutter_animation_set_loop (ClutterAnimation *animation,
gboolean loop);
gboolean clutter_animation_get_loop (ClutterAnimation *animation);
void clutter_animation_set_timeline (ClutterAnimation *animation,
ClutterTimeline *timeline);
ClutterTimeline * clutter_animation_get_timeline (ClutterAnimation *animation);
void clutter_animation_set_alpha (ClutterAnimation *animation,
ClutterAlpha *alpha);
ClutterAlpha * clutter_animation_get_alpha (ClutterAnimation *animation);
ClutterAnimation * clutter_animation_bind (ClutterAnimation *animation,
const gchar *property_name,
const GValue *final);
ClutterAnimation * clutter_animation_bind_interval (ClutterAnimation *animation,
const gchar *property_name,
ClutterInterval *interval);
gboolean clutter_animation_has_property (ClutterAnimation *animation,
const gchar *property_name);
ClutterAnimation * clutter_animation_update (ClutterAnimation *animation,
const gchar *property_name,
const GValue *final);
void clutter_animation_update_interval (ClutterAnimation *animation,
const gchar *property_name,
ClutterInterval *interval);
void clutter_animation_unbind_property (ClutterAnimation *animation,
const gchar *property_name);
ClutterInterval *clutter_animation_get_interval (ClutterAnimation *animation,
const gchar *property_name);
void clutter_animation_completed (ClutterAnimation *animation);
ClutterAnimation * clutter_actor_animate (ClutterActor *actor,
gulong mode,
guint duration,
const gchar *first_property_name,
...) G_GNUC_NULL_TERMINATED;
ClutterAnimation * clutter_actor_animate_with_timeline (ClutterActor *actor,
gulong mode,
ClutterTimeline *timeline,
const gchar *first_property_name,
...) G_GNUC_NULL_TERMINATED;
ClutterAnimation * clutter_actor_animate_with_alpha (ClutterActor *actor,
ClutterAlpha *alpha,
const gchar *first_property_name,
...) G_GNUC_NULL_TERMINATED;
ClutterAnimation * clutter_actor_animatev (ClutterActor *actor,
gulong mode,
guint duration,
gint n_properties,
const gchar * const properties[],
const GValue *values);
ClutterAnimation * clutter_actor_animate_with_timelinev (ClutterActor *actor,
gulong mode,
ClutterTimeline *timeline,
gint n_properties,
const gchar * const properties[],
const GValue *values);
ClutterAnimation * clutter_actor_animate_with_alphav (ClutterActor *actor,
ClutterAlpha *alpha,
gint n_properties,
const gchar * const properties[],
const GValue *values);
ClutterAnimation * clutter_actor_get_animation (ClutterActor *actor);
void clutter_actor_detach_animation (ClutterActor *actor);
G_END_DECLS
#endif /* __CLUTTER_ANIMATION_H__ */