mutter/tests/conform/test-utils.h
Neil Roberts 4f6fe6f0e2 Fixes for --disable-glib
This fixes some problems which were stopping --disable-glib from
working properly:

• A lot of the public headers were including glib.h. This shouldn't be
  necessary because the API doesn't expose any glib types. Otherwise
  any apps would require glib in order to get the header.

• The public headers were using G_BEGIN_DECLS. There is now a
  replacement macro called COGL_BEGIN_DECLS which is defined in
  cogl-types.h.

• A similar fix has been done for G_GNUC_NULL_TERMINATED and
  G_GNUC_DEPRECATED.

• The CFLAGS were not including $(builddir)/deps/glib which was
  preventing it finding the generated glibconfig.h when building out
  of tree.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 4138b3141c2f39cddaea3d72bfc04342ed5092d0)
2013-01-22 17:48:05 +00:00

120 lines
3.8 KiB
C

#ifndef _TEST_UTILS_H_
#define _TEST_UTILS_H_
#include <glib.h>
/* We don't really care about functions that are defined without a
header for the unit tests so we can just disable it here */
#ifdef __GNUC__
#pragma GCC diagnostic ignored "-Wmissing-declarations"
#endif
typedef enum _TestFlags
{
TEST_KNOWN_FAILURE = 1<<0,
TEST_REQUIREMENT_GL = 1<<1,
TEST_REQUIREMENT_NPOT = 1<<2,
TEST_REQUIREMENT_TEXTURE_3D = 1<<3,
TEST_REQUIREMENT_POINT_SPRITE = 1<<4,
TEST_REQUIREMENT_GLES2_CONTEXT = 1<<5,
TEST_REQUIREMENT_MAP_WRITE = 1<<6
} TestFlags;
extern CoglContext *ctx;
extern CoglFramebuffer *fb;
void
test_utils_init (TestFlags flags);
void
test_utils_fini (void);
/*
* test_utils_check_pixel:
* @framebuffer: The #CoglFramebuffer to read from
* @x: x co-ordinate of the pixel to test
* @y: y co-ordinate of the pixel to test
* @pixel: An integer of the form 0xRRGGBBAA representing the expected
* pixel value
*
* This performs reads a pixel on the given cogl @framebuffer and
* asserts that it matches the given color. The alpha channel of the
* color is ignored. The pixels are converted to a string and compared
* with g_assert_cmpstr so that if the comparison fails then the
* assert will display a meaningful message
*/
void
test_utils_check_pixel (CoglFramebuffer *framebuffer,
int x, int y, uint32_t expected_pixel);
/*
* test_utils_check_pixel:
* @framebuffer: The #CoglFramebuffer to read from
* @x: x co-ordinate of the pixel to test
* @y: y co-ordinate of the pixel to test
* @pixel: An integer of the form 0xrrggbb representing the expected pixel value
*
* This performs reads a pixel on the given cogl @framebuffer and
* asserts that it matches the given color. The alpha channel of the
* color is ignored. The pixels are converted to a string and compared
* with g_assert_cmpstr so that if the comparison fails then the
* assert will display a meaningful message
*/
void
test_utils_check_pixel_rgb (CoglFramebuffer *framebuffer,
int x, int y, int r, int g, int b);
/*
* test_utils_check_region:
* @framebuffer: The #CoglFramebuffer to read from
* @x: x co-ordinate of the region to test
* @y: y co-ordinate of the region to test
* @width: width of the region to test
* @height: height of the region to test
* @pixel: An integer of the form 0xrrggbb representing the expected region color
*
* Performs a read pixel on the specified region of the given cogl
* @framebuffer and asserts that it matches the given color. The alpha
* channel of the color is ignored. The pixels are converted to a
* string and compared with g_assert_cmpstr so that if the comparison
* fails then the assert will display a meaningful message
*/
void
test_utils_check_region (CoglFramebuffer *framebuffer,
int x, int y,
int width, int height,
uint32_t expected_rgba);
/*
* test_utils_compare_pixel:
* @screen_pixel: A pixel stored in memory
* @expected_pixel: The expected RGBA value
*
* Compares a pixel from a buffer to an expected value. The pixels are
* converted to a string and compared with g_assert_cmpstr so that if
* the comparison fails then the assert will display a meaningful
* message.
*/
void
test_utils_compare_pixel (const uint8_t *screen_pixel, uint32_t expected_pixel);
/*
* test_utils_create_color_texture:
* @context: A #CoglContext
* @color: A color to put in the texture
*
* Creates a 1x1-pixel RGBA texture filled with the given color.
*/
CoglTexture *
test_utils_create_color_texture (CoglContext *context,
uint32_t color);
/* cogl_test_verbose:
*
* Queries if the user asked for verbose output or not.
*/
CoglBool
cogl_test_verbose (void);
#endif /* _TEST_UTILS_H_ */