4dbef01ec3
All of the Wayland-specific code now lives in the EGL_WAYLAND winsys. Reviewed-by: Robert Bragg <robert@linux.intel.com>
1094 lines
34 KiB
C
1094 lines
34 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2007,2008,2009,2010,2011 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see
|
|
* <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
* Authors:
|
|
* Robert Bragg <robert@linux.intel.com>
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "cogl.h"
|
|
|
|
#include "cogl-util.h"
|
|
#include "cogl-winsys-egl-private.h"
|
|
#include "cogl-winsys-private.h"
|
|
#include "cogl-feature-private.h"
|
|
#include "cogl-context-private.h"
|
|
#include "cogl-framebuffer.h"
|
|
#include "cogl-onscreen-private.h"
|
|
#include "cogl-swap-chain-private.h"
|
|
#include "cogl-renderer-private.h"
|
|
#include "cogl-onscreen-template-private.h"
|
|
|
|
#include "cogl-private.h"
|
|
|
|
#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
|
|
#include <android/native_window.h>
|
|
#endif
|
|
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <sys/types.h>
|
|
#include <sys/stat.h>
|
|
#include <fcntl.h>
|
|
|
|
#include <glib/gi18n-lib.h>
|
|
|
|
#define MAX_EGL_CONFIG_ATTRIBS 30
|
|
|
|
/* Define a set of arrays containing the functions required from GL
|
|
for each winsys feature */
|
|
#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
|
|
egl_private_flags) \
|
|
static const CoglFeatureFunction \
|
|
cogl_egl_feature_ ## name ## _funcs[] = {
|
|
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
|
|
{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglRendererEGL, pf_ ## name) },
|
|
#define COGL_WINSYS_FEATURE_END() \
|
|
{ NULL, 0 }, \
|
|
};
|
|
#include "cogl-winsys-egl-feature-functions.h"
|
|
|
|
/* Define an array of features */
|
|
#undef COGL_WINSYS_FEATURE_BEGIN
|
|
#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
|
|
egl_private_flags) \
|
|
{ 255, 255, 0, namespaces, extension_names, \
|
|
0, egl_private_flags, \
|
|
0, \
|
|
cogl_egl_feature_ ## name ## _funcs },
|
|
#undef COGL_WINSYS_FEATURE_FUNCTION
|
|
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args)
|
|
#undef COGL_WINSYS_FEATURE_END
|
|
#define COGL_WINSYS_FEATURE_END()
|
|
|
|
static const CoglFeatureData winsys_feature_data[] =
|
|
{
|
|
#include "cogl-winsys-egl-feature-functions.h"
|
|
};
|
|
|
|
static CoglFuncPtr
|
|
_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
|
|
const char *name)
|
|
{
|
|
void *ptr;
|
|
|
|
ptr = eglGetProcAddress (name);
|
|
|
|
/* eglGetProcAddress doesn't support fetching core API so we need to
|
|
get that separately with GModule */
|
|
if (ptr == NULL)
|
|
g_module_symbol (renderer->libgl_module, name, &ptr);
|
|
|
|
return ptr;
|
|
}
|
|
|
|
#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
|
|
static ANativeWindow *android_native_window;
|
|
|
|
void
|
|
cogl_android_set_native_window (ANativeWindow *window)
|
|
{
|
|
_cogl_init ();
|
|
|
|
android_native_window = window;
|
|
}
|
|
#endif
|
|
|
|
static void
|
|
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
|
|
{
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
|
|
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
|
|
if (renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_GDL &&
|
|
egl_renderer->gdl_initialized)
|
|
gdl_close ();
|
|
#endif
|
|
|
|
eglTerminate (egl_renderer->edpy);
|
|
|
|
g_slice_free (CoglRendererEGL, egl_renderer);
|
|
}
|
|
|
|
/* Updates all the function pointers */
|
|
static void
|
|
check_egl_extensions (CoglRenderer *renderer)
|
|
{
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
const char *egl_extensions;
|
|
int i;
|
|
|
|
egl_extensions = eglQueryString (egl_renderer->edpy, EGL_EXTENSIONS);
|
|
|
|
COGL_NOTE (WINSYS, " EGL Extensions: %s", egl_extensions);
|
|
|
|
egl_renderer->private_features = 0;
|
|
for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++)
|
|
if (_cogl_feature_check (renderer,
|
|
"EGL", winsys_feature_data + i, 0, 0,
|
|
COGL_DRIVER_GL, /* the driver isn't used */
|
|
egl_extensions,
|
|
egl_renderer))
|
|
{
|
|
egl_renderer->private_features |=
|
|
winsys_feature_data[i].feature_flags_private;
|
|
}
|
|
}
|
|
|
|
gboolean
|
|
_cogl_winsys_egl_renderer_connect_common (CoglRenderer *renderer,
|
|
GError **error)
|
|
{
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
|
|
if (!eglInitialize (egl_renderer->edpy,
|
|
&egl_renderer->egl_version_major,
|
|
&egl_renderer->egl_version_minor))
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"Couldn't initialize EGL");
|
|
return FALSE;
|
|
}
|
|
|
|
check_egl_extensions (renderer);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
|
|
GError **error)
|
|
{
|
|
CoglRendererEGL *egl_renderer;
|
|
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
|
|
gdl_ret_t rc = GDL_SUCCESS;
|
|
gdl_display_info_t gdl_display_info;
|
|
#endif
|
|
|
|
renderer->winsys = g_slice_new0 (CoglRendererEGL);
|
|
|
|
egl_renderer = renderer->winsys;
|
|
|
|
switch (renderer->winsys_vtable->id)
|
|
{
|
|
default:
|
|
g_warn_if_reached ();
|
|
goto error;
|
|
|
|
case COGL_WINSYS_ID_EGL_GDL:
|
|
case COGL_WINSYS_ID_EGL_ANDROID:
|
|
case COGL_WINSYS_ID_EGL_NULL:
|
|
egl_renderer->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
|
|
break;
|
|
}
|
|
|
|
if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
|
|
goto error;
|
|
|
|
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
|
|
if (renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_GDL)
|
|
{
|
|
/* Check we can talk to the GDL library */
|
|
|
|
rc = gdl_init (NULL);
|
|
if (rc != GDL_SUCCESS)
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"GDL initialize failed. %s",
|
|
gdl_get_error_string (rc));
|
|
goto error;
|
|
}
|
|
|
|
rc = gdl_get_display_info (GDL_DISPLAY_ID_0, &gdl_display_info);
|
|
if (rc != GDL_SUCCESS)
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"GDL failed to get display information: %s",
|
|
gdl_get_error_string (rc));
|
|
gdl_close ();
|
|
goto error;
|
|
}
|
|
|
|
gdl_close ();
|
|
}
|
|
#endif
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
_cogl_winsys_renderer_disconnect (renderer);
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
egl_attributes_from_framebuffer_config (CoglDisplay *display,
|
|
CoglFramebufferConfig *config,
|
|
gboolean needs_stencil_override,
|
|
EGLint *attributes)
|
|
{
|
|
CoglRenderer *renderer = display->renderer;
|
|
int i = 0;
|
|
|
|
attributes[i++] = EGL_STENCIL_SIZE;
|
|
attributes[i++] = needs_stencil_override ? 2 : 0;
|
|
|
|
attributes[i++] = EGL_RED_SIZE;
|
|
attributes[i++] = 1;
|
|
attributes[i++] = EGL_GREEN_SIZE;
|
|
attributes[i++] = 1;
|
|
attributes[i++] = EGL_BLUE_SIZE;
|
|
attributes[i++] = 1;
|
|
|
|
attributes[i++] = EGL_ALPHA_SIZE;
|
|
attributes[i++] = config->swap_chain->has_alpha ? 1 : EGL_DONT_CARE;
|
|
|
|
attributes[i++] = EGL_DEPTH_SIZE;
|
|
attributes[i++] = 1;
|
|
|
|
/* XXX: Why does the GDL platform choose these by default? */
|
|
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
|
|
if (renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_GDL)
|
|
{
|
|
attributes[i++] = EGL_BIND_TO_TEXTURE_RGBA;
|
|
attributes[i++] = EGL_TRUE;
|
|
attributes[i++] = EGL_BIND_TO_TEXTURE_RGB;
|
|
attributes[i++] = EGL_TRUE;
|
|
}
|
|
#endif
|
|
|
|
attributes[i++] = EGL_BUFFER_SIZE;
|
|
attributes[i++] = EGL_DONT_CARE;
|
|
|
|
attributes[i++] = EGL_RENDERABLE_TYPE;
|
|
attributes[i++] = (renderer->driver == COGL_DRIVER_GL ?
|
|
EGL_OPENGL_BIT :
|
|
renderer->driver == COGL_DRIVER_GLES1 ?
|
|
EGL_OPENGL_ES_BIT :
|
|
EGL_OPENGL_ES2_BIT);
|
|
|
|
attributes[i++] = EGL_SURFACE_TYPE;
|
|
attributes[i++] = EGL_WINDOW_BIT;
|
|
|
|
if (config->samples_per_pixel)
|
|
{
|
|
attributes[i++] = EGL_SAMPLE_BUFFERS;
|
|
attributes[i++] = 1;
|
|
attributes[i++] = EGL_SAMPLES;
|
|
attributes[i++] = config->samples_per_pixel;
|
|
}
|
|
|
|
attributes[i++] = EGL_NONE;
|
|
|
|
g_assert (i < MAX_EGL_CONFIG_ATTRIBS);
|
|
}
|
|
|
|
static gboolean
|
|
try_create_context (CoglDisplay *display,
|
|
gboolean with_stencil_buffer,
|
|
GError **error)
|
|
{
|
|
CoglRenderer *renderer = display->renderer;
|
|
CoglDisplayEGL *egl_display = display->winsys;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
EGLDisplay edpy;
|
|
EGLConfig config;
|
|
EGLint config_count = 0;
|
|
EGLBoolean status;
|
|
EGLint attribs[3];
|
|
EGLint cfg_attribs[MAX_EGL_CONFIG_ATTRIBS];
|
|
const char *error_message;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context == NULL, TRUE);
|
|
|
|
if (renderer->driver == COGL_DRIVER_GL)
|
|
eglBindAPI (EGL_OPENGL_API);
|
|
|
|
if (display->renderer->driver == COGL_DRIVER_GLES2)
|
|
{
|
|
attribs[0] = EGL_CONTEXT_CLIENT_VERSION;
|
|
attribs[1] = 2;
|
|
attribs[2] = EGL_NONE;
|
|
}
|
|
else
|
|
attribs[0] = EGL_NONE;
|
|
|
|
/* Divert to the platform implementation if one is defined */
|
|
if (egl_renderer->platform_vtable &&
|
|
egl_renderer->platform_vtable->try_create_context)
|
|
return egl_renderer->platform_vtable->
|
|
try_create_context (display, attribs, error);
|
|
|
|
egl_attributes_from_framebuffer_config (display,
|
|
&display->onscreen_template->config,
|
|
with_stencil_buffer,
|
|
cfg_attribs);
|
|
|
|
edpy = egl_renderer->edpy;
|
|
|
|
status = eglChooseConfig (edpy,
|
|
cfg_attribs,
|
|
&config, 1,
|
|
&config_count);
|
|
if (status != EGL_TRUE || config_count == 0)
|
|
{
|
|
error_message = "Unable to find a usable EGL configuration";
|
|
goto fail;
|
|
}
|
|
|
|
egl_display->egl_config = config;
|
|
|
|
egl_display->egl_context = eglCreateContext (edpy,
|
|
config,
|
|
EGL_NO_CONTEXT,
|
|
attribs);
|
|
if (egl_display->egl_context == EGL_NO_CONTEXT)
|
|
{
|
|
error_message = "Unable to create a suitable EGL context";
|
|
goto fail;
|
|
}
|
|
|
|
switch (renderer->winsys_vtable->id)
|
|
{
|
|
default:
|
|
if (egl_renderer->platform_vtable &&
|
|
egl_renderer->platform_vtable->context_created &&
|
|
!egl_renderer->platform_vtable->context_created (display, error))
|
|
return FALSE;
|
|
break;
|
|
|
|
#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
|
|
case COGL_WINSYS_ID_EGL_ANDROID:
|
|
{
|
|
EGLint format;
|
|
|
|
if (android_native_window == NULL)
|
|
{
|
|
error_message = "No ANativeWindow window specified with "
|
|
"cogl_android_set_native_window()";
|
|
goto fail;
|
|
}
|
|
|
|
/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
|
|
* guaranteed to be accepted by ANativeWindow_setBuffersGeometry ().
|
|
* As soon as we picked a EGLConfig, we can safely reconfigure the
|
|
* ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
|
|
eglGetConfigAttrib (edpy, config, EGL_NATIVE_VISUAL_ID, &format);
|
|
|
|
ANativeWindow_setBuffersGeometry (android_native_window,
|
|
0,
|
|
0,
|
|
format);
|
|
|
|
egl_display->egl_surface =
|
|
eglCreateWindowSurface (edpy,
|
|
config,
|
|
(NativeWindowType) android_native_window,
|
|
NULL);
|
|
if (egl_display->egl_surface == EGL_NO_SURFACE)
|
|
{
|
|
error_message = "Unable to create EGL window surface";
|
|
goto fail;
|
|
}
|
|
|
|
if (!eglMakeCurrent (egl_renderer->edpy,
|
|
egl_display->egl_surface,
|
|
egl_display->egl_surface,
|
|
egl_display->egl_context))
|
|
{
|
|
error_message = "Unable to eglMakeCurrent with egl surface";
|
|
goto fail;
|
|
}
|
|
|
|
eglQuerySurface (egl_renderer->edpy,
|
|
egl_display->egl_surface,
|
|
EGL_WIDTH,
|
|
&egl_display->egl_surface_width);
|
|
|
|
eglQuerySurface (egl_renderer->edpy,
|
|
egl_display->egl_surface,
|
|
EGL_HEIGHT,
|
|
&egl_display->egl_surface_height);
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
|
|
case COGL_WINSYS_ID_EGL_GDL:
|
|
egl_display->egl_surface =
|
|
eglCreateWindowSurface (edpy,
|
|
config,
|
|
(NativeWindowType) display->gdl_plane,
|
|
NULL);
|
|
|
|
if (egl_display->egl_surface == EGL_NO_SURFACE)
|
|
{
|
|
error_message = "Unable to create EGL window surface";
|
|
goto fail;
|
|
}
|
|
|
|
if (!eglMakeCurrent (egl_renderer->edpy,
|
|
egl_display->egl_surface,
|
|
egl_display->egl_surface,
|
|
egl_display->egl_context))
|
|
{
|
|
error_message = "Unable to eglMakeCurrent with egl surface";
|
|
goto fail;
|
|
}
|
|
|
|
eglQuerySurface (egl_renderer->edpy,
|
|
egl_display->egl_surface,
|
|
EGL_WIDTH,
|
|
&egl_display->egl_surface_width);
|
|
|
|
eglQuerySurface (egl_renderer->edpy,
|
|
egl_display->egl_surface,
|
|
EGL_HEIGHT,
|
|
&egl_display->egl_surface_height);
|
|
break;
|
|
#endif
|
|
|
|
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
|
|
case COGL_WINSYS_ID_EGL_NULL:
|
|
egl_display->egl_surface =
|
|
eglCreateWindowSurface (edpy,
|
|
config,
|
|
(NativeWindowType) NULL,
|
|
NULL);
|
|
if (egl_display->egl_surface == EGL_NO_SURFACE)
|
|
{
|
|
error_message = "Unable to create EGL window surface";
|
|
goto fail;
|
|
}
|
|
|
|
if (!eglMakeCurrent (egl_renderer->edpy,
|
|
egl_display->egl_surface,
|
|
egl_display->egl_surface,
|
|
egl_display->egl_context))
|
|
{
|
|
error_message = "Unable to eglMakeCurrent with egl surface";
|
|
goto fail;
|
|
}
|
|
|
|
eglQuerySurface (egl_renderer->edpy,
|
|
egl_display->egl_surface,
|
|
EGL_WIDTH,
|
|
&egl_display->egl_surface_width);
|
|
|
|
eglQuerySurface (egl_renderer->edpy,
|
|
egl_display->egl_surface,
|
|
EGL_HEIGHT,
|
|
&egl_display->egl_surface_height);
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
return TRUE;
|
|
|
|
fail:
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"%s", error_message);
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
cleanup_context (CoglDisplay *display)
|
|
{
|
|
CoglRenderer *renderer = display->renderer;
|
|
CoglDisplayEGL *egl_display = display->winsys;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
|
|
if (egl_display->egl_context != EGL_NO_CONTEXT)
|
|
{
|
|
eglMakeCurrent (egl_renderer->edpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
|
|
EGL_NO_CONTEXT);
|
|
eglDestroyContext (egl_renderer->edpy, egl_display->egl_context);
|
|
egl_display->egl_context = EGL_NO_CONTEXT;
|
|
}
|
|
|
|
if (egl_renderer->platform_vtable &&
|
|
egl_renderer->platform_vtable->cleanup_context)
|
|
egl_renderer->platform_vtable->cleanup_context (display);
|
|
|
|
switch (renderer->winsys_vtable->id)
|
|
{
|
|
default:
|
|
break;
|
|
|
|
#if defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \
|
|
defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT)
|
|
case COGL_WINSYS_ID_EGL_NULL:
|
|
case COGL_WINSYS_ID_EGL_GDL:
|
|
if (egl_display->egl_surface != EGL_NO_SURFACE)
|
|
{
|
|
eglDestroySurface (egl_renderer->edpy, egl_display->egl_surface);
|
|
egl_display->egl_surface = EGL_NO_SURFACE;
|
|
}
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
create_context (CoglDisplay *display, GError **error)
|
|
{
|
|
CoglDisplayEGL *egl_display = display->winsys;
|
|
|
|
/* Note: we don't just rely on eglChooseConfig to correctly
|
|
* report that the driver doesn't support a stencil buffer
|
|
* because we've seen PVR drivers that claim stencil buffer
|
|
* support according to the EGLConfig but then later fail
|
|
* when trying to create a context with such a config.
|
|
*/
|
|
if (try_create_context (display, TRUE, error))
|
|
{
|
|
egl_display->stencil_disabled = FALSE;
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
g_clear_error (error);
|
|
cleanup_context (display);
|
|
egl_display->stencil_disabled = TRUE;
|
|
return try_create_context (display, FALSE, error);
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_display_destroy (CoglDisplay *display)
|
|
{
|
|
CoglRendererEGL *egl_renderer = display->renderer->winsys;
|
|
CoglDisplayEGL *egl_display = display->winsys;
|
|
|
|
_COGL_RETURN_IF_FAIL (egl_display != NULL);
|
|
|
|
cleanup_context (display);
|
|
|
|
if (egl_renderer->platform_vtable &&
|
|
egl_renderer->platform_vtable->display_destroy)
|
|
egl_renderer->platform_vtable->display_destroy (display);
|
|
|
|
g_slice_free (CoglDisplayEGL, display->winsys);
|
|
display->winsys = NULL;
|
|
}
|
|
|
|
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
|
|
static gboolean
|
|
gdl_plane_init (CoglDisplay *display, GError **error)
|
|
{
|
|
gboolean ret = TRUE;
|
|
gdl_color_space_t colorSpace = GDL_COLOR_SPACE_RGB;
|
|
gdl_pixel_format_t pixfmt = GDL_PF_ARGB_32;
|
|
gdl_rectangle_t dstRect;
|
|
gdl_display_info_t display_info;
|
|
gdl_ret_t rc = GDL_SUCCESS;
|
|
|
|
if (!display->gdl_plane)
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"No GDL plane specified with "
|
|
"cogl_gdl_display_set_plane");
|
|
return FALSE;
|
|
}
|
|
|
|
rc = gdl_init (NULL);
|
|
if (rc != GDL_SUCCESS)
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"GDL initialize failed. %s", gdl_get_error_string (rc));
|
|
return FALSE;
|
|
}
|
|
|
|
rc = gdl_get_display_info (GDL_DISPLAY_ID_0, &display_info);
|
|
if (rc != GDL_SUCCESS)
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"GDL failed to get display infomation: %s",
|
|
gdl_get_error_string (rc));
|
|
gdl_close ();
|
|
return FALSE;
|
|
}
|
|
|
|
dstRect.origin.x = 0;
|
|
dstRect.origin.y = 0;
|
|
dstRect.width = display_info.tvmode.width;
|
|
dstRect.height = display_info.tvmode.height;
|
|
|
|
/* Configure the plane attribute. */
|
|
rc = gdl_plane_reset (display->gdl_plane);
|
|
if (rc == GDL_SUCCESS)
|
|
rc = gdl_plane_config_begin (display->gdl_plane);
|
|
|
|
if (rc == GDL_SUCCESS)
|
|
rc = gdl_plane_set_attr (GDL_PLANE_SRC_COLOR_SPACE, &colorSpace);
|
|
|
|
if (rc == GDL_SUCCESS)
|
|
rc = gdl_plane_set_attr (GDL_PLANE_PIXEL_FORMAT, &pixfmt);
|
|
|
|
if (rc == GDL_SUCCESS)
|
|
rc = gdl_plane_set_attr (GDL_PLANE_DST_RECT, &dstRect);
|
|
|
|
/* Default to triple buffering if the swap_chain doesn't have an explicit
|
|
* length */
|
|
if (rc == GDL_SUCCESS)
|
|
{
|
|
if (display->onscreen_template->swap_chain &&
|
|
display->onscreen_template->swap_chain->length != -1)
|
|
rc = gdl_plane_set_uint (GDL_PLANE_NUM_GFX_SURFACES,
|
|
display->onscreen_template->swap_chain->length);
|
|
else
|
|
rc = gdl_plane_set_uint (GDL_PLANE_NUM_GFX_SURFACES, 3);
|
|
}
|
|
|
|
if (rc == GDL_SUCCESS)
|
|
rc = gdl_plane_config_end (GDL_FALSE);
|
|
else
|
|
gdl_plane_config_end (GDL_TRUE);
|
|
|
|
if (rc != GDL_SUCCESS)
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"GDL configuration failed: %s.", gdl_get_error_string (rc));
|
|
ret = FALSE;
|
|
}
|
|
|
|
gdl_close ();
|
|
|
|
return TRUE;
|
|
}
|
|
#endif
|
|
|
|
static gboolean
|
|
_cogl_winsys_display_setup (CoglDisplay *display,
|
|
GError **error)
|
|
{
|
|
CoglDisplayEGL *egl_display;
|
|
CoglRenderer *renderer = display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE);
|
|
|
|
egl_display = g_slice_new0 (CoglDisplayEGL);
|
|
display->winsys = egl_display;
|
|
|
|
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
|
|
if (renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_GDL &&
|
|
!gdl_plane_init (display, error))
|
|
goto error;
|
|
#endif
|
|
|
|
#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
|
|
if (display->wayland_compositor_display)
|
|
{
|
|
struct wl_display *wayland_display = display->wayland_compositor_display;
|
|
CoglRendererEGL *egl_renderer = display->renderer->winsys;
|
|
|
|
egl_renderer->pf_eglBindWaylandDisplay (egl_renderer->edpy,
|
|
wayland_display);
|
|
}
|
|
#endif
|
|
|
|
if (egl_renderer->platform_vtable &&
|
|
egl_renderer->platform_vtable->display_setup &&
|
|
!egl_renderer->platform_vtable->display_setup (display, error))
|
|
goto error;
|
|
|
|
if (!create_context (display, error))
|
|
goto error;
|
|
|
|
egl_display->found_egl_config = TRUE;
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
_cogl_winsys_display_destroy (display);
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_winsys_context_init (CoglContext *context, GError **error)
|
|
{
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglDisplayEGL *egl_display = context->display->winsys;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
|
|
context->winsys = g_new0 (CoglContextEGL, 1);
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context, FALSE);
|
|
|
|
memset (context->winsys_features, 0, sizeof (context->winsys_features));
|
|
|
|
check_egl_extensions (renderer);
|
|
|
|
if (!_cogl_context_update_features (context, error))
|
|
return FALSE;
|
|
|
|
if (egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_SWAP_REGION)
|
|
{
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_SWAP_REGION, TRUE);
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE, TRUE);
|
|
}
|
|
|
|
if (egl_renderer->platform_vtable &&
|
|
egl_renderer->platform_vtable->context_init &&
|
|
!egl_renderer->platform_vtable->context_init (context, error))
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_context_deinit (CoglContext *context)
|
|
{
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
|
|
if (egl_renderer->platform_vtable &&
|
|
egl_renderer->platform_vtable->context_deinit)
|
|
egl_renderer->platform_vtable->context_deinit (context);
|
|
|
|
g_free (context->winsys);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
|
|
GError **error)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglDisplay *display = context->display;
|
|
CoglDisplayEGL *egl_display = display->winsys;
|
|
CoglRenderer *renderer = display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglOnscreenEGL *egl_onscreen;
|
|
EGLint attributes[MAX_EGL_CONFIG_ATTRIBS];
|
|
EGLConfig egl_config;
|
|
EGLint config_count = 0;
|
|
EGLBoolean status;
|
|
gboolean need_stencil =
|
|
egl_display->stencil_disabled ? FALSE : framebuffer->config.need_stencil;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context, FALSE);
|
|
|
|
egl_attributes_from_framebuffer_config (display,
|
|
&framebuffer->config,
|
|
need_stencil,
|
|
attributes);
|
|
|
|
status = eglChooseConfig (egl_renderer->edpy,
|
|
attributes,
|
|
&egl_config, 1,
|
|
&config_count);
|
|
if (status != EGL_TRUE || config_count == 0)
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Failed to find a suitable EGL configuration");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Update the real number of samples_per_pixel now that we have
|
|
* found an egl_config... */
|
|
if (framebuffer->config.samples_per_pixel)
|
|
{
|
|
EGLint samples;
|
|
status = eglGetConfigAttrib (egl_renderer->edpy,
|
|
egl_config,
|
|
EGL_SAMPLES, &samples);
|
|
g_return_val_if_fail (status == EGL_TRUE, TRUE);
|
|
framebuffer->samples_per_pixel = samples;
|
|
}
|
|
|
|
onscreen->winsys = g_slice_new0 (CoglOnscreenEGL);
|
|
egl_onscreen = onscreen->winsys;
|
|
|
|
switch (renderer->winsys_vtable->id)
|
|
{
|
|
default:
|
|
if (egl_renderer->platform_vtable &&
|
|
egl_renderer->platform_vtable->onscreen_init &&
|
|
!egl_renderer->platform_vtable->onscreen_init (onscreen,
|
|
egl_config,
|
|
error))
|
|
{
|
|
g_slice_free (CoglOnscreenEGL, onscreen->winsys);
|
|
return FALSE;
|
|
}
|
|
break;
|
|
|
|
#if defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \
|
|
defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT) || \
|
|
defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT)
|
|
case COGL_WINSYS_ID_EGL_NULL:
|
|
case COGL_WINSYS_ID_EGL_ANDROID:
|
|
case COGL_WINSYS_ID_EGL_GDL:
|
|
|
|
if (egl_display->have_onscreen)
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"EGL platform only supports a single onscreen window");
|
|
return FALSE;
|
|
}
|
|
|
|
egl_onscreen->egl_surface = egl_display->egl_surface;
|
|
|
|
_cogl_framebuffer_winsys_update_size (framebuffer,
|
|
egl_display->egl_surface_width,
|
|
egl_display->egl_surface_height);
|
|
egl_display->have_onscreen = TRUE;
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
|
|
CoglDisplayEGL *egl_display = context->display->winsys;
|
|
#endif
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
|
|
/* If we never successfully allocated then there's nothing to do */
|
|
if (egl_onscreen == NULL)
|
|
return;
|
|
if (egl_onscreen->egl_surface != EGL_NO_SURFACE)
|
|
{
|
|
if (eglDestroySurface (egl_renderer->edpy, egl_onscreen->egl_surface)
|
|
== EGL_FALSE)
|
|
g_warning ("Failed to destroy EGL surface");
|
|
egl_onscreen->egl_surface = EGL_NO_SURFACE;
|
|
}
|
|
|
|
if (egl_renderer->platform_vtable &&
|
|
egl_renderer->platform_vtable->onscreen_deinit)
|
|
egl_renderer->platform_vtable->onscreen_deinit (onscreen);
|
|
|
|
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
|
|
egl_display->have_onscreen = FALSE;
|
|
#endif
|
|
|
|
g_slice_free (CoglOnscreenEGL, onscreen->winsys);
|
|
onscreen->winsys = NULL;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglDisplayEGL *egl_display = context->display->winsys;
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglContextEGL *egl_context = context->winsys;
|
|
|
|
if (egl_context->current_surface == egl_onscreen->egl_surface)
|
|
return;
|
|
|
|
eglMakeCurrent (egl_renderer->edpy,
|
|
egl_onscreen->egl_surface,
|
|
egl_onscreen->egl_surface,
|
|
egl_display->egl_context);
|
|
egl_context->current_surface = egl_onscreen->egl_surface;
|
|
|
|
if (onscreen->swap_throttled)
|
|
eglSwapInterval (egl_renderer->edpy, 1);
|
|
else
|
|
eglSwapInterval (egl_renderer->edpy, 0);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
|
|
const int *user_rectangles,
|
|
int n_rectangles)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
int framebuffer_height = cogl_framebuffer_get_height (framebuffer);
|
|
int *rectangles = g_alloca (sizeof (int) * n_rectangles * 4);
|
|
int i;
|
|
|
|
/* eglSwapBuffersRegion expects rectangles relative to the
|
|
* bottom left corner but we are given rectangles relative to
|
|
* the top left so we need to flip them... */
|
|
memcpy (rectangles, user_rectangles, sizeof (int) * n_rectangles * 4);
|
|
for (i = 0; i < n_rectangles; i++)
|
|
{
|
|
int *rect = &rectangles[4 * i];
|
|
rect[1] = framebuffer_height - rect[1] - rect[3];
|
|
}
|
|
|
|
/* At least for eglSwapBuffers the EGL spec says that the surface to
|
|
swap must be bound to the current context. It looks like Mesa
|
|
also validates that this is the case for eglSwapBuffersRegion so
|
|
we must bind here too */
|
|
_cogl_framebuffer_flush_state (COGL_FRAMEBUFFER (onscreen),
|
|
COGL_FRAMEBUFFER (onscreen),
|
|
COGL_FRAMEBUFFER_STATE_BIND);
|
|
|
|
if (egl_renderer->pf_eglSwapBuffersRegion (egl_renderer->edpy,
|
|
egl_onscreen->egl_surface,
|
|
n_rectangles,
|
|
rectangles) == EGL_FALSE)
|
|
g_warning ("Error reported by eglSwapBuffersRegion");
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
|
|
/* The specification for EGL (at least in 1.4) says that the surface
|
|
needs to be bound to the current context for the swap to work
|
|
although it may change in future. Mesa explicitly checks for this
|
|
and just returns an error if this is not the case so we can't
|
|
just pretend this isn't in the spec. */
|
|
_cogl_framebuffer_flush_state (COGL_FRAMEBUFFER (onscreen),
|
|
COGL_FRAMEBUFFER (onscreen),
|
|
COGL_FRAMEBUFFER_STATE_BIND);
|
|
|
|
eglSwapBuffers (egl_renderer->edpy, egl_onscreen->egl_surface);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglContextEGL *egl_context = context->winsys;
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
|
|
if (egl_context->current_surface != egl_onscreen->egl_surface)
|
|
return;
|
|
|
|
egl_context->current_surface = EGL_NO_SURFACE;
|
|
|
|
_cogl_winsys_onscreen_bind (onscreen);
|
|
}
|
|
|
|
static EGLDisplay
|
|
_cogl_winsys_context_egl_get_egl_display (CoglContext *context)
|
|
{
|
|
CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
|
|
|
|
return egl_renderer->edpy;
|
|
}
|
|
|
|
static CoglWinsysVtable _cogl_winsys_vtable =
|
|
{
|
|
/* This winsys is only used as a base for the EGL-platform
|
|
winsys's so it does not have an ID or a name */
|
|
|
|
.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address,
|
|
.renderer_connect = _cogl_winsys_renderer_connect,
|
|
.renderer_disconnect = _cogl_winsys_renderer_disconnect,
|
|
.display_setup = _cogl_winsys_display_setup,
|
|
.display_destroy = _cogl_winsys_display_destroy,
|
|
.context_init = _cogl_winsys_context_init,
|
|
.context_deinit = _cogl_winsys_context_deinit,
|
|
.context_egl_get_egl_display =
|
|
_cogl_winsys_context_egl_get_egl_display,
|
|
.onscreen_init = _cogl_winsys_onscreen_init,
|
|
.onscreen_deinit = _cogl_winsys_onscreen_deinit,
|
|
.onscreen_bind = _cogl_winsys_onscreen_bind,
|
|
.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers,
|
|
.onscreen_swap_region = _cogl_winsys_onscreen_swap_region,
|
|
.onscreen_update_swap_throttled =
|
|
_cogl_winsys_onscreen_update_swap_throttled,
|
|
};
|
|
|
|
/* XXX: we use a function because no doubt someone will complain
|
|
* about using c99 member initializers because they aren't portable
|
|
* to windows. We want to avoid having to rigidly follow the real
|
|
* order of members since some members are #ifdefd and we'd have
|
|
* to mirror the #ifdefing to add padding etc. For any winsys that
|
|
* can assume the platform has a sane compiler then we can just use
|
|
* c99 initializers for insane platforms they can initialize
|
|
* the members by name in a function.
|
|
*/
|
|
const CoglWinsysVtable *
|
|
_cogl_winsys_egl_get_vtable (void)
|
|
{
|
|
return &_cogl_winsys_vtable;
|
|
}
|
|
|
|
#ifdef EGL_KHR_image_base
|
|
EGLImageKHR
|
|
_cogl_egl_create_image (CoglContext *ctx,
|
|
EGLenum target,
|
|
EGLClientBuffer buffer,
|
|
const EGLint *attribs)
|
|
{
|
|
CoglDisplayEGL *egl_display = ctx->display->winsys;
|
|
CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
|
|
EGLContext egl_ctx;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (egl_renderer->pf_eglCreateImage, EGL_NO_IMAGE_KHR);
|
|
|
|
/* The EGL_KHR_image_pixmap spec explicitly states that EGL_NO_CONTEXT must
|
|
* always be used in conjunction with the EGL_NATIVE_PIXMAP_KHR target */
|
|
#ifdef EGL_KHR_image_pixmap
|
|
if (target == EGL_NATIVE_PIXMAP_KHR)
|
|
egl_ctx = EGL_NO_CONTEXT;
|
|
else
|
|
#endif
|
|
egl_ctx = egl_display->egl_context;
|
|
|
|
return egl_renderer->pf_eglCreateImage (egl_renderer->edpy,
|
|
egl_ctx,
|
|
target,
|
|
buffer,
|
|
attribs);
|
|
}
|
|
|
|
void
|
|
_cogl_egl_destroy_image (CoglContext *ctx,
|
|
EGLImageKHR image)
|
|
{
|
|
CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
|
|
|
|
_COGL_RETURN_IF_FAIL (egl_renderer->pf_eglDestroyImage);
|
|
|
|
egl_renderer->pf_eglDestroyImage (egl_renderer->edpy, image);
|
|
}
|
|
#endif
|