![Jonas Ådahl](/assets/img/avatar_default.png)
If we have a window that match the size (i.e. will pass the "fits framebuffer" low level check), that doesn't mean it matches the position. For example, if we have two monitors 2K monitors, with two 2K sized windows, one on monitor A, and one on monitor both monitor A and B, overlapping both, if the latter window is above the former, it'll end up bing scanned out on both if it ends up fitting all the other requirements. Fix this by checking that the paint box matches the stage view layout, as that makes sure the actor we're painting isn't just partially on the right view. Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2387 Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2624>
136 lines
4.8 KiB
C
136 lines
4.8 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2016 Red Hat Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef __CLUTTER_MUTTER_H__
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#define __CLUTTER_MUTTER_H__
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#define __CLUTTER_H_INSIDE__
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#include "clutter-backend.h"
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#include "clutter-backend-private.h"
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#include "clutter-damage-history.h"
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#include "clutter-event-private.h"
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#include "clutter-input-device-private.h"
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#include "clutter-input-pointer-a11y-private.h"
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#include "clutter-macros.h"
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#include "clutter-private.h"
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#include "clutter-stage-private.h"
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#include "clutter-stage-view.h"
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#include "clutter-stage-view-private.h"
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#include "clutter.h"
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/* An epsilon larger than FLT_EPSILON that is useful when comparing coordinates
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* while ignoring floating point precision loss that might happen during
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* various matrix calculations. */
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#define CLUTTER_COORDINATE_EPSILON (1.0 / 256.0)
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typedef struct _ClutterMainContext ClutterContext;
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typedef ClutterBackend * (* ClutterBackendConstructor) (gpointer user_data);
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/**
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* clutter_context_new: (skip)
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*/
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CLUTTER_EXPORT
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ClutterContext * clutter_context_new (ClutterBackendConstructor backend_constructor,
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gpointer user_data,
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GError **error);
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/**
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* clutter_context_free: (skip)
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*/
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CLUTTER_EXPORT
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void clutter_context_free (ClutterContext *clutter_context);
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/**
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* clutter_context_get_backend:
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*
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* Returns: (transfer none): The corresponding %ClutterBackend
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*/
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CLUTTER_EXPORT
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ClutterBackend * clutter_context_get_backend (ClutterContext *clutter_context);
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CLUTTER_EXPORT
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GList * clutter_stage_peek_stage_views (ClutterStage *stage);
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CLUTTER_EXPORT
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gboolean clutter_actor_is_effectively_on_stage_view (ClutterActor *self,
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ClutterStageView *view);
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CLUTTER_EXPORT
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int64_t clutter_stage_get_frame_counter (ClutterStage *stage);
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CLUTTER_EXPORT
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void clutter_stage_capture_view_into (ClutterStage *stage,
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ClutterStageView *view,
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cairo_rectangle_int_t *rect,
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uint8_t *data,
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int stride);
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CLUTTER_EXPORT
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void clutter_stage_clear_stage_views (ClutterStage *stage);
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CLUTTER_EXPORT
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void clutter_stage_view_assign_next_scanout (ClutterStageView *stage_view,
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CoglScanout *scanout);
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CLUTTER_EXPORT
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gboolean clutter_actor_has_damage (ClutterActor *actor);
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CLUTTER_EXPORT
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gboolean clutter_actor_has_transitions (ClutterActor *actor);
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CLUTTER_EXPORT
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ClutterFrameClock * clutter_actor_pick_frame_clock (ClutterActor *self,
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ClutterActor **out_actor);
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CLUTTER_EXPORT
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gboolean clutter_seat_handle_event_post (ClutterSeat *seat,
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const ClutterEvent *event);
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CLUTTER_EXPORT
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void clutter_stage_update_device (ClutterStage *stage,
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ClutterInputDevice *device,
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ClutterEventSequence *sequence,
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graphene_point_t point,
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uint32_t time,
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ClutterActor *new_actor,
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cairo_region_t *region,
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gboolean emit_crossing);
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CLUTTER_EXPORT
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void clutter_stage_get_device_coords (ClutterStage *stage,
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ClutterInputDevice *device,
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ClutterEventSequence *sequence,
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graphene_point_t *coords);
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CLUTTER_EXPORT
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void clutter_stage_repick_device (ClutterStage *stage,
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ClutterInputDevice *device);
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CLUTTER_EXPORT
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void clutter_get_debug_flags (ClutterDebugFlag *debug_flags,
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ClutterDrawDebugFlag *draw_flags,
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ClutterPickDebugFlag *pick_flags);
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#undef __CLUTTER_H_INSIDE__
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#endif /* __CLUTTER_MUTTER_H__ */
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