mutter/clutter/clutter/clutter-mutter.h
Jonas Ådahl 85ef0d1a46 compositor-view/native: Check that the actor covers the the view
If we have a window that match the size (i.e. will pass the "fits
framebuffer" low level check), that doesn't mean it matches the
position. For example, if we have two monitors 2K monitors, with two 2K
sized windows, one on monitor A, and one on monitor both monitor A and
B, overlapping both, if the latter window is above the former, it'll end
up bing scanned out on both if it ends up fitting all the other
requirements.

Fix this by checking that the paint box matches the stage view layout,
as that makes sure the actor we're painting isn't just partially on the
right view.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2387
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2624>
2022-09-20 18:47:06 +00:00

136 lines
4.8 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2016 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef __CLUTTER_MUTTER_H__
#define __CLUTTER_MUTTER_H__
#define __CLUTTER_H_INSIDE__
#include "clutter-backend.h"
#include "clutter-backend-private.h"
#include "clutter-damage-history.h"
#include "clutter-event-private.h"
#include "clutter-input-device-private.h"
#include "clutter-input-pointer-a11y-private.h"
#include "clutter-macros.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"
#include "clutter-stage-view.h"
#include "clutter-stage-view-private.h"
#include "clutter.h"
/* An epsilon larger than FLT_EPSILON that is useful when comparing coordinates
* while ignoring floating point precision loss that might happen during
* various matrix calculations. */
#define CLUTTER_COORDINATE_EPSILON (1.0 / 256.0)
typedef struct _ClutterMainContext ClutterContext;
typedef ClutterBackend * (* ClutterBackendConstructor) (gpointer user_data);
/**
* clutter_context_new: (skip)
*/
CLUTTER_EXPORT
ClutterContext * clutter_context_new (ClutterBackendConstructor backend_constructor,
gpointer user_data,
GError **error);
/**
* clutter_context_free: (skip)
*/
CLUTTER_EXPORT
void clutter_context_free (ClutterContext *clutter_context);
/**
* clutter_context_get_backend:
*
* Returns: (transfer none): The corresponding %ClutterBackend
*/
CLUTTER_EXPORT
ClutterBackend * clutter_context_get_backend (ClutterContext *clutter_context);
CLUTTER_EXPORT
GList * clutter_stage_peek_stage_views (ClutterStage *stage);
CLUTTER_EXPORT
gboolean clutter_actor_is_effectively_on_stage_view (ClutterActor *self,
ClutterStageView *view);
CLUTTER_EXPORT
int64_t clutter_stage_get_frame_counter (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_capture_view_into (ClutterStage *stage,
ClutterStageView *view,
cairo_rectangle_int_t *rect,
uint8_t *data,
int stride);
CLUTTER_EXPORT
void clutter_stage_clear_stage_views (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_view_assign_next_scanout (ClutterStageView *stage_view,
CoglScanout *scanout);
CLUTTER_EXPORT
gboolean clutter_actor_has_damage (ClutterActor *actor);
CLUTTER_EXPORT
gboolean clutter_actor_has_transitions (ClutterActor *actor);
CLUTTER_EXPORT
ClutterFrameClock * clutter_actor_pick_frame_clock (ClutterActor *self,
ClutterActor **out_actor);
CLUTTER_EXPORT
gboolean clutter_seat_handle_event_post (ClutterSeat *seat,
const ClutterEvent *event);
CLUTTER_EXPORT
void clutter_stage_update_device (ClutterStage *stage,
ClutterInputDevice *device,
ClutterEventSequence *sequence,
graphene_point_t point,
uint32_t time,
ClutterActor *new_actor,
cairo_region_t *region,
gboolean emit_crossing);
CLUTTER_EXPORT
void clutter_stage_get_device_coords (ClutterStage *stage,
ClutterInputDevice *device,
ClutterEventSequence *sequence,
graphene_point_t *coords);
CLUTTER_EXPORT
void clutter_stage_repick_device (ClutterStage *stage,
ClutterInputDevice *device);
CLUTTER_EXPORT
void clutter_get_debug_flags (ClutterDebugFlag *debug_flags,
ClutterDrawDebugFlag *draw_flags,
ClutterPickDebugFlag *pick_flags);
#undef __CLUTTER_H_INSIDE__
#endif /* __CLUTTER_MUTTER_H__ */