mutter/cogl/cogl-shader-private.h
Neil Roberts 46e59dc50f Move the cogl shader boilerplate setting code to a separate function
_cogl_shader_compile_real had some code to create a set of strings to
combine the boilerplate code with a shader before calling
glShaderSource. This has now been moved to its own internal function
so that it could be used from the GLSL pipeline backend as well.
2010-11-24 18:06:43 +00:00

66 lines
1.9 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_SHADER_H
#define __COGL_SHADER_H
#include "cogl-handle.h"
typedef struct _CoglShader CoglShader;
typedef enum
{
COGL_SHADER_LANGUAGE_GLSL,
#ifdef HAVE_COGL_GL
COGL_SHADER_LANGUAGE_ARBFP
#endif
} CoglShaderLanguage;
struct _CoglShader
{
CoglHandleObject _parent;
GLuint gl_handle;
int n_tex_coord_attribs;
CoglShaderType type;
CoglShaderLanguage language;
char *source;
};
CoglShader *_cogl_shader_pointer_from_handle (CoglHandle handle);
void
_cogl_shader_compile_real (CoglHandle handle, int n_tex_coord_attribs);
CoglShaderLanguage
_cogl_program_get_language (CoglHandle handle);
void
_cogl_shader_set_source_with_boilerplate (GLuint shader_gl_handle,
GLenum shader_gl_type,
int n_tex_coord_attribs,
GLsizei count_in,
const char **strings_in,
const GLint *lengths_in);
#endif /* __COGL_SHADER_H */