f5bb20212b
This adds a simple standalone Cogl application that can be used to smoke test a standalone build of Cogl without Clutter. This also adds an x11-foreign app that shows how a toolkit can ask Cogl to draw to an X Window that it owns instead of Cogl being responsible for automatically creating and mapping an X Window for CoglOnscreen.
48 lines
1.3 KiB
C
48 lines
1.3 KiB
C
#include <cogl/cogl.h>
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#include <glib.h>
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#include <stdio.h>
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int
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main (int argc, char **argv)
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{
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CoglContext *ctx;
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CoglOnscreen *onscreen;
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CoglFramebuffer *fb;
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GError *error = NULL;
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CoglVertexP2C4 triangle_vertices[] = {
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{0, 0.7, 0xff, 0x00, 0x00, 0x80},
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{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
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{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
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};
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CoglPrimitive *triangle;
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ctx = cogl_context_new (NULL, &error);
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if (!ctx) {
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fprintf (stderr, "Failed to create context: %s\n", error->message);
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return 1;
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}
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/* Eventually we want to get rid of any "default context" but for now it's
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* needed... */
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cogl_set_default_context (ctx);
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onscreen = cogl_onscreen_new (ctx, 640, 480);
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/* Eventually there will be an implicit allocate on first use so this
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* will become optional... */
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fb = COGL_FRAMEBUFFER (onscreen);
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if (!cogl_framebuffer_allocate (fb, &error)) {
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fprintf (stderr, "Failed to allocate framebuffer: %s\n", error->message);
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return 1;
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}
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cogl_push_framebuffer (fb);
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triangle = cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES,
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3, triangle_vertices);
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for (;;) {
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cogl_primitive_draw (triangle);
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cogl_framebuffer_swap_buffers (fb);
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}
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return 0;
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}
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