3c8c195115
When adding a new entry to the journal a reference is now taken on the current clip stack. Modifying the current clip state no longer causes a journal flush. The journal flushing code now has an extra stage to compare the clip state of each entry. The comparison can simply be done by comparing the pointers. Although different clip states will still end up with multiple draw calls this at leasts allows a scene comprising of multiple different clips to be upload with one vbo. It also lays the groundwork to do certain tricks when drawing clipped rectangles such as modifying the geometry instead of setting a clip state.
59 lines
2.0 KiB
C
59 lines
2.0 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_JOURNAL_PRIVATE_H
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#define __COGL_JOURNAL_PRIVATE_H
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#include "cogl-handle.h"
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#include "cogl-clip-stack.h"
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/* To improve batching of geometry when submitting vertices to OpenGL we
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* log the texture rectangles we want to draw to a journal, so when we
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* later flush the journal we aim to batch data, and gl draw calls. */
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typedef struct _CoglJournalEntry
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{
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CoglPipeline *pipeline;
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int n_layers;
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CoglMatrix model_view;
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CoglClipStack *clip_stack;
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/* XXX: These entries are pretty big now considering the padding in
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* CoglPipelineFlushOptions and CoglMatrix, so we might need to optimize this
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* later. */
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} CoglJournalEntry;
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void
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_cogl_journal_log_quad (const float *position,
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CoglPipeline *pipeline,
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int n_layers,
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guint32 fallback_layers,
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GLuint layer0_override_texture,
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const CoglPipelineWrapModeOverrides *
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wrap_mode_overrides,
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const float *tex_coords,
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unsigned int tex_coords_len);
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void
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_cogl_journal_flush (void);
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#endif /* __COGL_JOURNAL_PRIVATE_H */
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