mutter/examples/test.c
Emmanuele Bassi 4bd3fa583e 2007-03-22 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-private.h: Remove inclusion of backend-specific
	headers; update the main context object; add the declarations for
	the event queue functions.

	* clutter/clutter-backend.[ch]: Add the abstract ClutterBackend
	object, which holds backend-specific settings, the main stage,
	and the event queue. Every backend must implement a subclass of
	ClutterBackend and ClutterStage.

	* clutter/clutter-feature.c: Protect the GLX specific calls
	behing #ifdef HAVE_CLUTTER_GLX.

	* clutter/clutter-actor.c:
	* clutter/clutter-group.c:
	* clutter/clutter-clone-texture.c: Include GL/gl.h

	* clutter/clutter-event.[ch]: Update public API and implement the
	event queue private API; hold a reference on the event objects;
	move out the keysym-to-unicode table; add the new event types.

	* clutter/clutter-color.h: Include clutter-fixed.h

	* clutter/clutter-main.c: Update API; get the main stage
	from the backend object; process the event received from the
	queue; lock/unlock the main mutex if we have one; move the
	initialisation process sooner in the init sequence, in order to
	have the backend object when we check for options; call the
	backed vfuncs in the pre/post parse hooks.

	* clutter/clutter-stage.c: Make ClutterStage and abstract class,
	implemented by the backends.

	* clutter/clutter/glx/clutter-glx.h:
	* clutter/clutter/glx/clutter-backend-glx.[ch]:
	* clutter/clutter/glx/clutter-event-glx.c:
	* clutter/clutter/glx/clutter-stage-glx.[ch]:
	* clutter/clutter/glx/Makefile.am: Add the GLX backend.

	* clutter/clutter/egl/clutter-backend-egl.[ch]:
	* clutter/clutter/egl/clutter-event-egl.c:
	* clutter/clutter/egl/clutter-stage-egl.[ch]:
	* clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend.

	* examples/*.c: Update for the new API.
2007-03-22 18:21:59 +00:00

152 lines
3.9 KiB
C

#include <clutter/clutter.h>
#define PARA_TEXT "This is a paragraph of text to check both " \
"word wrapping and basic clipping."
void
rect_cb (ClutterTimeline *timeline,
gint frame_num,
gpointer data)
{
ClutterActor *rect = CLUTTER_ACTOR(data);
gint x, y;
static gint direction = 1;
x = clutter_actor_get_x (rect);
y = clutter_actor_get_y (rect);
if (x > (CLUTTER_STAGE_WIDTH() - 200))
direction = -1;
if (x < 100)
direction = 1;
x += direction;
clutter_actor_set_position (rect, x, y);
}
void
text_cb (ClutterTimeline *timeline,
gint frame_num,
gpointer data)
{
ClutterLabel *label;
gchar buf[32];
gint opacity;
label = CLUTTER_LABEL(data);
opacity = frame_num/2;
g_snprintf(buf, 32, "--> %i <--", frame_num);
clutter_label_set_text (label, buf);
clutter_actor_set_size(CLUTTER_ACTOR(label), 150, 0);
clutter_label_set_ellipsize (label, PANGO_ELLIPSIZE_END);
clutter_actor_set_opacity (CLUTTER_ACTOR(label), opacity);
clutter_actor_rotate_z (CLUTTER_ACTOR(label),
frame_num,
clutter_actor_get_width (CLUTTER_ACTOR(label))/2,
clutter_actor_get_height (CLUTTER_ACTOR(label))/2);
}
void
para_cb (ClutterTimeline *timeline,
gint frame_num,
gpointer data)
{
}
static void
key_press_cb (ClutterStage *stage,
ClutterKeyEvent *event,
gpointer data)
{
g_print ("key-press-event\n");
}
static void
key_release_cb (ClutterStage *stage,
ClutterKeyEvent *event,
gpointer data)
{
g_print ("key-release-event\n");
}
int
main (int argc, char *argv[])
{
ClutterActor *texture, *label, *rect, *para;
ClutterActor *stage;
ClutterTimeline *timeline;
ClutterColor rect_col = { 0xff, 0x0, 0x0, 0x99 };
GdkPixbuf *pixbuf;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
g_signal_connect (stage, "key-press-event",
G_CALLBACK (key_press_cb), NULL);
g_signal_connect (stage, "key-release-event",
G_CALLBACK (key_release_cb), NULL);
g_signal_connect (stage, "button-press-event",
G_CALLBACK (clutter_main_quit),
NULL);
pixbuf = gdk_pixbuf_new_from_file ("clutter-logo-800x600.png", NULL);
if (!pixbuf)
g_error("pixbuf load failed");
texture = clutter_texture_new_from_pixbuf (pixbuf);
label = clutter_label_new_with_text("Sans Bold 32", "hello");
clutter_actor_set_opacity (CLUTTER_ACTOR(label), 0x99);
clutter_actor_set_position (CLUTTER_ACTOR(label), 550, 100);
clutter_actor_set_size(label, 400, 0);
rect = clutter_rectangle_new_with_color(&rect_col);
clutter_actor_set_size(rect, 100, 100);
clutter_actor_set_position(rect, 100, 100);
para = clutter_label_new_with_text ("Sans 24", PARA_TEXT);
clutter_actor_set_position(para, 10, 10);
clutter_actor_set_size(para, 200, 0);
clutter_group_add (CLUTTER_GROUP (stage), texture);
clutter_group_add (CLUTTER_GROUP (stage), label);
clutter_group_add (CLUTTER_GROUP (stage), rect);
clutter_group_add (CLUTTER_GROUP (stage), para);
clutter_actor_set_size (CLUTTER_ACTOR (stage), 800, 600);
clutter_actor_show_all (CLUTTER_ACTOR (stage));
timeline = clutter_timeline_new (360, 200);
g_object_set (timeline, "loop", TRUE, 0);
g_signal_connect (timeline, "new-frame", G_CALLBACK (text_cb), label);
clutter_timeline_start (timeline);
timeline = clutter_timeline_new (1, 30);
g_object_set (timeline, "loop", TRUE, 0);
g_signal_connect (timeline, "new-frame", G_CALLBACK (rect_cb), rect);
clutter_timeline_start (timeline);
timeline = clutter_timeline_new (1, 10);
g_object_set (timeline, "loop", TRUE, 0);
g_signal_connect (timeline, "new-frame", G_CALLBACK (para_cb), rect);
clutter_timeline_start (timeline);
clutter_main();
return 0;
}